1) You can completely avoid damage, but it requires positioning and timing, just like in your standard FPS.
2) If all you care about is rolling pubbers or average groups, then there is definitely a "mindset" that you can
figure out that will make it fairly easy to roll most 10-12 man unit drops.
3) InRev has made some excellent points in his posts
4) The Space Pope isn't sure how you find that individual skill doesn't matter, it matters in Solo drops, it matters in Pug/Group Drops and it matters in competition.
5) A caveat is that sure, some mechs are going to be better at "carrying" at others, but the same applies to WoT (and other games)...
6) Sure, in 8 vs. 8 individual player skill was even more important (logically due to lower numbers of total players), but it's still something that matters and it's fairly silly to claim it doesn't...now that doesn't mean it is easy to solo the enemy team or secure a victory if the other 11 players on your team decide to sand bag, but you can still get a victory from some ridiculously bad starts/matches
7) The Space Pope also disagrees with the thesis of your first post, skill can let you avoid damage and does keep you from harm, perhaps not all harm but that is the nature of BT/MWO, it's not about taking no damage but about taking as low damage as possible, spreading out damage and trading up (i.e. if you die after killing 3 assaults in a Raven, then you did your job).
Edited by The True Space Pope, 13 April 2015 - 09:26 PM.