Stefka Kerensky, on 18 April 2015 - 02:15 AM, said:
About LRM noobapocalypse: look at the lrm speed in smurfy; first I'm pretty sure that a lrm with such a pitiful speed, is harmless.
Do you remember thier speed during noobapocalyps?
Second, if a weapon systen doesn't work, the let's tune it.
Because applying an equipment outside the rules can wrech the entire rule system.
That's why Pgi's mw suck, btw. Not only because of bugs, because of ethernal skirmish mode only, etc.
Two days ago I played with some friends and I decided to take a NARC, my first time ever (lol). Me and another teammate were in a light, supported by 4x LRM boat. Do you believe that, once we NARCed the ECM carriers, the enemy died in a couple of minutes?
Yesterday I played several matches with "the guys at Dropship 12" (Comstar NA), incidentally also against your teammates. In that particular match our boats didn't do much (Crimson Strait, so plenty of covers) but it was scary how they harassed during other matches.
Here, take a look. Pay attention on how many enemy mechs are NARCed. The ECM is not as scary anymore, isnt't it?
So, PGI must not remove the magical aura until the change LRM, radars, locking mechanics and info gathering and sharing. No way, really. Again, I understand perfectly you points agains the ECM from a TT point of view, but your proposal will create a huge balancing problem unless other features and components are changed accordingly.
Khobai, on 18 April 2015 - 02:23 AM, said:
how does ECM in any way significantly add to gameplay?
1) it causes teams to clump up and deathball which is extremely boring
2) it promotes the use of long range weapons over brawling weapons, again boring
3) it invalidates entire categories of weapon systems
4) light mechs like the raven that are supposed to specialize in sensor warfare are no better at it than ecm heavies/assaults
5) ECM isnt even balanced, 1.5 tons to stealth your whole team is absurdly disproportional
If anything ECM detracts from gameplay for all of the above reasons.
I agree on LRMs (point 3). Still, the problem with them is that they are a no-brain sit-and-click weapon at low Elo but become almost useless at higher Elo. PGI must sto the LRM spamming, making them more efficient and reliable but decreasing the ammo/ton and increasing the cooldown. When you can't spam anymore you are forced to use your brain and skills and place yourself in a good position if you want to succeed. If this is achieved, then I see no problems in removing the magical aura.
I do not agree on your other points. How do the ECM deter brawling? Light mechs are very important if you want to deny enemy's ECM, see the video I linked before. The "clumsing up" is not an ECM-related issue. In order to win, you have to push together and focus your fire on the same target. This is quite difficult to achieve if your team is spread everywhere. Have you ever played competitively?