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Best Way To Fix Dw, Tw, Sc


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#141 Johnny Z

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Posted 18 April 2015 - 11:36 PM

View PostXX Sulla XX, on 18 April 2015 - 05:34 PM, said:

Not sure if I understood this correctly. You are saying those calling for Clan nerfs do not pilot them is this correct?


No what he is saying is that he is a third rate pilot that has no idea how OP the CERML and CSSRM is or how OP some of the clan mechs are or how much better the Omni XL is than either of the Inner Sphere engines.

Quirks have done well to close the power gap but its not a fair fight yet.

I have never seen a clan team fight well. Not even once. They have never had to.

One of the best star map fights I have been in was just the other day between 2 Inner Sphere teams. We lost but it was a really close fight and looked legit from start to finish. No kidding.

Been in all kinds of matches vrs clan teams. A close fight with a clan team we have had to fight way better than them. Period.

Edited by Johnny Z, 18 April 2015 - 11:53 PM.


#142 Dirk Le Daring

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Posted 19 April 2015 - 12:06 AM

Maybe get hit registration and hitboxes fixed first. Without that there can be no fair assessment. Oh, and if a mech should be agile, then so be it.

#143 Duke Nedo

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Posted 19 April 2015 - 01:58 AM

Also think SC's hitboxes needs to be fixed before this chassi gets rebalanced.

Small anecdote: yesterday I took my SCR-Prime for a ride, got the bad side of Forest Colony, walked up to the river bend and peeked over the ridge. I get hit by a long range laser from the radio mast, I can see the beam hit me over the cockpit. I was only exposing my cockpit and up, and the beam struck above my POV. I backed away and looked at the paperdoll, I have intact armor except for my right leg... ok there is always the possibility that it was a miss, but it hit terrain nearby so that my screen was flashing and that a teammate run into me from behind at the same time hurting my leg, but I don't know. These things seem to happen in a Stormcrow. Wish I had it on vid so that I could watch it again...

#144 Kiiyor

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Posted 19 April 2015 - 02:53 AM

View PostArmorine, on 18 April 2015 - 07:22 AM, said:

The DW doesn't need to be touched. It's an easy kill already due to its Size


Unless you're anywhere near it's crosshairs!

#145 Randall Flagg

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Posted 19 April 2015 - 03:31 AM

Cryyyyyyy.

Don't nerf any of them. They don't need it. Clan tech should be stronger than it's current state anyways. What's the point of even playing clan mechs if they are all useless without a few good ones actually worth piloting. This community comes to some mind numbing conclusions sometimes.

#146 Matthew Ace

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Posted 19 April 2015 - 03:59 AM

View PostTelmasa, on 18 April 2015 - 08:44 PM, said:


This whole thread can be summed up into this. That change is literally all it takes to bring the Stormcrow/Timberwolf 'metanoob' builds into line with the rest of the game.

Direwolves are fighting about on par with King Crabs, I don't see why any change would be necessary there.


The problem with reducing CERML damage is that the lighter clan mechs will suffer a lot more (it's a blanket nerf). But if you throw in shorter burn time and reduced heat as well, that should do fine.

#147 CantHandletheTruth

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Posted 19 April 2015 - 08:26 AM

View PostJohnny Z, on 18 April 2015 - 11:36 PM, said:

No what he is saying is that he is a third rate pilot that has no idea how OP the CERML and CSSRM is or how OP some of the clan mechs are or how much better the Omni XL is than either of the Inner Sphere engines.

Quirks have done well to close the power gap but its not a fair fight yet.

I have never seen a clan team fight well. Not even once. They have never had to.

One of the best star map fights I have been in was just the other day between 2 Inner Sphere teams. We lost but it was a really close fight and looked legit from start to finish. No kidding.

Been in all kinds of matches vrs clan teams. A close fight with a clan team we have had to fight way better than them. Period.



So how do you explain the jumpers that play both sides there smart guy, do they just forget to play because now they are clan?

.......or are they just always better than you?

#148 Bulletsponge0

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Posted 19 April 2015 - 09:45 AM

View PostJohnny Z, on 18 April 2015 - 11:36 PM, said:

No what he is saying is that he is a third rate pilot that has no idea how OP the CERML and CSSRM is or how OP some of the clan mechs are or how much better the Omni XL is than either of the Inner Sphere engines.

Quirks have done well to close the power gap but its not a fair fight yet.

I have never seen a clan team fight well. Not even once. They have never had to.

One of the best star map fights I have been in was just the other day between 2 Inner Sphere teams. We lost but it was a really close fight and looked legit from start to finish. No kidding.

Been in all kinds of matches vrs clan teams. A close fight with a clan team we have had to fight way better than them. Period.


must have been hard to do since you can out DPS them, have equal if not greater range after quirks and have more armor/internal structure..

#149 CantHandletheTruth

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Posted 19 April 2015 - 09:47 AM

View PostBulletsponge0, on 19 April 2015 - 09:45 AM, said:


must have been hard to do since you can out DPS them, have equal if not greater range after quirks and have more armor/internal structure..



I bet he's one of those that likes to plink from 1100 meters away.

#150 One Medic Army

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Posted 19 April 2015 - 10:17 AM

View PostBulletsponge0, on 19 April 2015 - 09:45 AM, said:

must have been hard to do since you can out DPS them, have equal if not greater range after quirks and have more armor/internal structure..

While clans have more speed and higher alpha.

There's a reason why most of the competitive builds you see are all focused on concentrated alpha power, both for IS and clans.

DPS matters only if both sides are out in the open staring at each other. A stalker/stormcrow/timberwolf will out-trade the crap out of a Dragon-1N because they deal more damage in a short time, and then pull behind cover to cool off.

#151 CantHandletheTruth

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Posted 19 April 2015 - 10:18 AM

View PostOne Medic Army, on 19 April 2015 - 10:17 AM, said:

. A stalker/stormcrow/timberwolf will out-trade the crap out of a Dragon-1N because they deal more damage in a short time, and then pull behind cover to cool off.



Get in their face and they have a very real issue.

#152 One Medic Army

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Posted 19 April 2015 - 10:27 AM

View PostCantHandletheTruth, on 19 April 2015 - 10:18 AM, said:

Get in their face and they have a very real issue.

Yup, but you only get to do that when your team decides they've had enough trading and it's time to go beat some face. In PUG matches that's generally when the winner has already been decided by the trading match, and the best you'll achieve in a dragon is a kill or two and some damage before the inevitable conclusion.

DPS is fr clean-up, peek-n-poke seems to be for deciding the actual winner in most matches I play.

[edit] for CW my dragon/AC5 wolverine is usually the last mech I bring out, as it's completely worthless in trading fights, but when the end is nigh and things get up close and desperate it can pull its weight.

Edited by One Medic Army, 19 April 2015 - 10:28 AM.


#153 Bulletsponge0

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Posted 19 April 2015 - 10:35 AM

View PostOne Medic Army, on 19 April 2015 - 10:17 AM, said:

While clans have more speed and higher alpha.

There's a reason why most of the competitive builds you see are all focused on concentrated alpha power, both for IS and clans.

DPS matters only if both sides are out in the open staring at each other. A stalker/stormcrow/timberwolf will out-trade the crap out of a Dragon-1N because they deal more damage in a short time, and then pull behind cover to cool off.

higher alpha..that they can only use about 2 times before they have to hide to cool down...meanwhile the DPS monsters of the IS can alpha over and over and over again without worrying about heat...thats a big advantage to have...

#154 One Medic Army

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Posted 19 April 2015 - 10:39 AM

View PostBulletsponge0, on 19 April 2015 - 10:35 AM, said:

higher alpha..that they can only use about 2 times before they have to hide to cool down...meanwhile the DPS monsters of the IS can alpha over and over and over again without worrying about heat...thats a big advantage to have...

6 LL stalker gets 1 alpha, brings it to about 70%. And a 3LL half-alpha is actually less damage than a 6ERML or ERML+LPL alpha most of the clans are throwing out. (3LL is about equal to 4ERML).

What specific mechs are you referring to?

Edited by One Medic Army, 19 April 2015 - 10:40 AM.


#155 Sjorpha

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Posted 19 April 2015 - 10:53 AM

I'm not sure negative quirks are a good way to balance these, not only from the emotional standpoint but also because it doesn't really make any sense. I'd rather see the subpar clan chassis brought up to their level and some kind of general buffs to IS mechs/tech so they are also that good in themselves.

Doubling IS internals have been suggested, I think that's an interesting idea. IS mechs should feel like they just refuse to go down while falling apart in a low tech old school machine kind of way. A meaningful penalty to clan side torso loss would be nice as well. Also IS engines could get something special to balance them against clan XLs. Or maybe you could go a bit further in making the IS weapons more heat efficient than clans.

It would also help if the best mechs in the game stopped getting constant buffs, like the upcoming uber hardpoints on TBR and SCR, or that heatgen quirked arm the TBR got. Why on earth keep making the problem bigger? Incredibly stupid. Smh.

Edited by Sjorpha, 19 April 2015 - 10:59 AM.


#156 XX Sulla XX

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Posted 19 April 2015 - 10:55 AM

Looks like PGI is going to have an easy time balancing the mechs so the entire community is behind them :)

#157 Bulletsponge0

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Posted 19 April 2015 - 11:01 AM

View PostOne Medic Army, on 19 April 2015 - 10:39 AM, said:

6 LL stalker gets 1 alpha, brings it to about 70%. And a 3LL half-alpha is actually less damage than a 6ERML or ERML+LPL alpha most of the clans are throwing out. (3LL is about equal to 4ERML).

What specific mechs are you referring to?

firestarter, thunderbolt, dragon, wolverine, etc etc etc

nice that you picked the ONE mech that fit your example


by the way...how's that relaxed ghost heat working for you?

#158 Aiden Skye

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Posted 19 April 2015 - 11:16 AM

Really? People are still QQ'n about the TBR, SCR and DW?

#159 One Medic Army

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Posted 19 April 2015 - 11:30 AM

View PostBulletsponge0, on 19 April 2015 - 11:01 AM, said:

firestarter, thunderbolt, dragon, wolverine, etc etc etc

nice that you picked the ONE mech that fit your example


by the way...how's that relaxed ghost heat working for you?

Dragon has zero alpha power.

Firestarter is an over quirked light that had the advantage of borked hitboxes (which I would like fixed as a light pilot)

Thunderbolt is short range, and has less alpha than the 10ton lighter stormcrow while being slower.

The problem with timber wolf and stormcrow is that they pack the alphas of IS assaults, but they do it at the speed of faster IS mediums.

#160 Bulletsponge0

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Posted 19 April 2015 - 11:46 AM

View PostOne Medic Army, on 19 April 2015 - 11:30 AM, said:

Dragon has zero alpha power.

Firestarter is an over quirked light that had the advantage of borked hitboxes (which I would like fixed as a light pilot)

Thunderbolt is short range, and has less alpha than the 10ton lighter stormcrow while being slower.

The problem with timber wolf and stormcrow is that they pack the alphas of IS assaults, but they do it at the speed of faster IS mediums.

you keep talking about alphas...but clan alphas don't do any good when they are shut down due to heat....something that is nowhere near as big of a problem for IS mechs





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