This isn't for any mech in particular but a mention of something I noticed.
Many quirks out there include "+10% turn rate low speed. +10% turn rate medium speed. +10% turn rate high speed."
Why so identical?
What if it went something like "+10% turn rate low speed. +5% turn rate medium speed. +0% turn rate high speed."?
The Shadowhawk, which was so great they nerfed / reduced its abilities, has a turn rate of "+5%" for low, medium and high speed. Why? Things tend to turn slower when going faster, not that we really ever notice it in MWO.
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That said...
On the Stormcrow and Timber Wolf, the biggest things they have going for them are very large torso twist angles that depending on the pods you use also gets extended. High firepower, high acceleration, high speed, high agility, and high twist range? All the while they have Stalker/Firestarter-like hitboxes highly favoring max armor on the front with little risk of rear damage due to twist capabilities?
On both mechs I can go into a fight against 4 enemies, go in between them, and fight while going less than 54 kph and still come out with only yellow rear armor... with all three rear torsos set to 2 armor. Dig up a private match and try it -- of course you need to make it a point to keep enemies in front of you while they are trying to get behind you so it needs to be a serious game to call results on.
I have a twist range of 90 on the Timber Wolf though between the unlocks (10% for basic, so 99 degrees and 20% for elites so 108 degrees) and the +10 twist range (listed as a flat 10 degree increase, so 100+10% = 110 degrees twist for basic and 100+20% = 120 degrees for elites)... Meanwhile the highly versatile Shadowhawk is identical, but often without the increase to twist range (so 99 basics, 108 elites).
Now the Stormcrow's twist range is 130 degrees stock. +10% basics is 143 degrees and +20% elites is 156 degrees. Nothing extends this as far as the omnipods, but there are stackable increases to get +20% faster torso twist and and up to 30% faster arm movement. I should point out that stacks additively with the percentage increase of Arm Reflex for an additional +15% basics or +30% elites (so a total possible increase of +60% faster arm movement). As if they aren't already insanely fast at stock! While the Timber Wolf's wide back will take some damage even if enemies can't focus on it during genuine gameplay, a Stormcrow's back is almost impossible to hit because any pilot worth their salt will never reveal it with twist ranges and speed of that incredible versatility.
I might add just for comparison: A twist of 90 degrees or higher in tabletop requires a mech to have the extended torso twist quirk (regular twist gives 1 hex rotation, extended gives 2 hexes, so to even reach the possibility of hitting a target 90 degrees to your left or right with twisting you need extended torso twist). The Stormcrow does not have this in TT, yet in MWO it has 156 degrees after elites? Why so high?
Just food for thought. The thing that both of these mechs truly have going for them is hitboxes with rear sections that almost don't exist.
Edited by Koniving, 18 April 2015 - 08:46 AM.