1453 R, on 19 April 2015 - 08:39 AM, said:
The Cauldron-Born's arms aren't really any farther beneath its cockpit than the Stormcrow's are.... Now I agree that the juts on those arms could be shortened up a good bit, pull the arms closer in to the body, but that wouldn't significantly raise the hardpoints. Would mostly just tighten the whole frame up a bit at a distance and also make them look a bit less flimsy.
What you had originally said, and what I corrected you for saying, is that the CB has no hardpoints below chin-height. In the concept art, this is true. In the in-game model, this is obviously not true at all, as the arms have been lowered significantly. It's a pretty visible deviation. As for changing the arms, raising the angle at which the upper-arm struts jut out from the torso would be a better fix than simply shortening the struts.
1453 R, on 19 April 2015 - 08:39 AM, said:
I'ma be honest here - the MW4 Cauldron-Born, if that's what the MW4 Cauldron-Born looks like, is hideous. Hideous. Like I can't figure out how any sort of animation job or camouflaging would salvage that incredibly awful design.
I didn't care for it myself, but it was still a much better redesign than some of the other MW4 redesigns. Kodiak, Executioner, Adder... All terrible. Even the OK-looking 'Mechs looked more like giant Tonka Toys than war machines. The CB redesign, for me at least, was along the lines of the Vulture redesign. Not very much like the original 'Mech at all, but at least not horrible on its own merits.
1453 R, on 19 April 2015 - 08:39 AM, said:
Yeah, the MWO model could do with a good 25% less shin and a deeper stance. Maybe that's why they previewed the model? Get a few opinions on it and see what people thought?
If only this were true

PGI would have a much bigger piece of my heart in that case. But they've repeatedly ignored suggestions of this sort. Don't get your hopes up. The only intent of the preview is to get the players excited, and maybe convince a few more to pre-order the CB before it comes out. That's it. "Feedback not required" is PGI's mantra.
1453 R, on 19 April 2015 - 08:39 AM, said:
That said, it's never going to be as short and deep as the TT Cauldron-Born is, because the TT Cauldron Born and all related art is one of those bizarre TT half-height things with no torso twist that Piranha can't/won't do. Let go of that dream right now.
I have seen exactly
ZERO people ask for an exact replica of the TT model of the CB. Let go of that misdirection right now. The
only thing I've seen people here asking for in regards to changes to the CB model, is to bring it more in line with the ideas behind the TT model.
Not to replicate it. Don't straw-man.
1453 R, on 19 April 2015 - 08:39 AM, said:
Besides which, short isn't really as much of an advantage in MWO as people think. Narrow is an advantage, especially in the brawl, but short doesn't provide a huge amount of benefit to one's targeting silhouette once one is out from behind cover.
But nobody wants the CB to be shorter because it'd be an advantage. Well, perhaps some do. But reading the comments here makes it clear that most people want the CB to be shorter because that's what it's supposed to be, not because of any perceived advantage it would receive.
Edited by Bloodweaver, 19 April 2015 - 09:17 AM.