Quirks: Your Most Favorite!
#141
Posted 04 November 2015 - 11:14 AM
#142
Posted 04 November 2015 - 04:17 PM
#143
Posted 04 November 2015 - 10:08 PM
I am a big fan of small mechs getting maneuver or speed quirks.
#144
Posted 19 November 2015 - 11:50 AM
#145
Posted 21 January 2016 - 02:26 PM
#146
Posted 12 February 2016 - 06:23 PM
Edited by F8Sealed, 12 February 2016 - 07:00 PM.
#147
Posted 13 February 2016 - 03:57 AM
#148
Posted 13 February 2016 - 05:00 AM
But slowly we might creep closer towards something more useful than the last iteration of "ze quirkening" .
#149
Posted 13 February 2016 - 08:16 AM
Sedant, on 04 November 2015 - 04:17 PM, said:
Cry, and ye shall be heard >
Anyway, I'm almost afraid to say my favorite quirk on here. This seems like a thinly veiled disguise for, "What quirks should we nerf, next?"
#150
Posted 13 February 2016 - 09:32 AM
While most Quirks provide general improvements on each mech, most are e.g. general energy quirks that works for any laser/ppc, I like the Quirks dedicated to a single weapon that the mech also uses in stock layout so you can actually use at least parts of the stock layout instead of strip mech and build anything for yourself. Makes mech less customizable in general, but makes every mech more unique. I prefer "Thats a Warhammer" over "Thats a 70ton energy mech with good hitboxes".
#151
Posted 08 March 2016 - 02:03 PM
#153
Posted 08 March 2016 - 10:25 PM
for example if a mech has positive duration quirk and positive heat give it negative cooldown so it does shoot way faster but it slows down the dps of that mech at the same time, and the same goes for clan weps
god forbid we get beam duration negatives again but atleast compensate it with heat reduction or cooldown, like if something is good at something, it is also bad at something else.
but seeing some mechs having
laser range +..%
laser duration - ..%
heat generation - ...%
in a single chasis that already loaded with a full on structure quirk on every single crit makes no sense to me.
and if you really want to help out mechs with quirks, why not just give them all structure and movement quirks
and put all the weapon quirks as modules.. example a blackjack -1x wants to build to run ML then have modules for ML range / cooldown / laser duration / heat generation, that way there would be a difference in flavor for the same chasis that would accomodate play style better like i like running my blackjacks closer range.. so i could put heat module and cooldown
where as some guys might play it more pokier so they'd use range and duration
it works out for clan pilots and IS pilots the only difference being is that the modules for IS gives a slightly bigger bonus than the clans do say 10% on a lvl 5 duration module vs clan's 6% which practically evens out the playing field still if everyone uses the said modules. and since clan mechs doesnt have a lot of weapon modules i think it's fair to say that it let's people bring the chasis they like and customize it to the way they want to play it, and still have it quirked properly to how they want to play it
#154
Posted 10 March 2016 - 04:50 PM
please gib back 80% guass cooldown
k thx
Edited by P, 10 March 2016 - 04:51 PM.
#155
Posted 12 March 2016 - 12:03 AM
I propose increasing damage range, but not weapon range. IE. an ac2 will do full damage further, but still have the same maximum range.
#156
Posted 12 March 2016 - 11:16 AM
Quirks that take away the lore in favour of meta are bad, and destroy the flavour of the game, that you may as well play hawken, shouldn't have a place in the game.
That said I'm in favour of any quirks that make lore builds useful, no matter how high they have to get.
#157
Posted 12 March 2016 - 05:52 PM
It adds 200% saltiness while being 1000% wrong on whatever subject he talks about .
I love efficiency like dat, yo !
#158
Posted 13 March 2016 - 09:05 AM
I enjoy the locust 1V's energy cooldown, its the only thing thats got going for it, and its fun to use it with a LPL or ERLL
#159
Posted 25 March 2016 - 04:52 AM
#160
Posted 30 March 2016 - 09:59 AM
Volag, on 25 March 2016 - 04:52 AM, said:
The Stalker needs all the help it can get with that slow and unresponsive body it has.
As I remember it the Zeus in Mech Commander 2 was THE BEST MECH IN THE GAME. It had the 2nd best heat cap of any mech I remember and it was roomy. I suggest going back and giving the Zeus an all around heat buff, maybe an extra 10% more heat dissipation or some such?
Edited by avenger cannon, 30 March 2016 - 10:01 AM.
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