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What Happened To The Ecm Council ?


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#61 Creovex

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Posted 21 April 2015 - 04:41 PM

I personally made it my goal to tank it... any game that uses a high scool style prom court for decisions ends falling hard...

#62 1453 R

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Posted 21 April 2015 - 04:56 PM

View PostMystere, on 21 April 2015 - 04:27 PM, said:


Read my edit. You're too fast to reply.

View PostMystere, on 21 April 2015 - 04:23 PM, said:


You, Khobai, 1453 R, and I just illustrated why a player council would not have worked, which is the real gist of this thread, not whether or not ECM need changing.

(And I apologize to you QC for manipulating you into becoming part of my example. ;))


So the answer, then, is "Yes."

You would rather have no voice at all - which is where we're at now - than even a diluted voice.

Russ has stated on the forums that he ignores the forums completely. "They take too much time." So that's the president of the company openly telling people that he considers this place a waste of his time, and yet it's not somehow a waste of ours? Tina's been going great guns on showing off cool community creations, and that's awesome, but I haven't really seen her do much in the way of diving into the issues people keep bringing up and bringing up and bringing up in here. How many 'LRMs suck!' threads do we get in a week, Mystere? How long have we gotten those threads?

And yet, when was the last time Piranha even entertained the notion of doing an LRM mechanics pass?

Something needs to be done. And frankly I'm not prepared to turn over all responsibility for player input into this game to a half-dozen randomly selected goons on Twitter with no accountability or visibility and two guys from NGNG who are literally paid by Piranha to agree with them.

Are you?

#63 ArchMage Sparrowhawk

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Posted 21 April 2015 - 04:59 PM

View PostCreovex, on 21 April 2015 - 04:41 PM, said:

I personally made it my goal to tank it... any game that uses a high scool style prom court for decisions ends falling hard...

some of us are way too sick from the inertia, already. If you're worried about the fall, just wait till the sucker hits.

#64 JaxRiot

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Posted 21 April 2015 - 05:02 PM

View Postbad arcade kitty, on 21 April 2015 - 04:34 PM, said:


yeah, that's why they let people buy kfx-c right arm with ecm for c-bills, the only omnipod of all that gift store pack available for everybody for months before 21st april patch

it seems you are wrong on their intentions doesn't it


What does spare parts for old mechs have to do with selling New mechs packs?

#65 Khobai

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Posted 21 April 2015 - 05:05 PM

Quote

You, Khobai, 1453 R, and I just illustrated why a player council would not have worked, which is the real gist of this thread, not whether or not ECM need changing.


A player council was a stupid idea anyway.

Dont need to player council to tell us what part of ECM is broken (AOE stealth). Dont need a player council to tell us how to fix ECM (remove AOE stealth).

#66 Sir Wulfrick

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Posted 21 April 2015 - 05:05 PM

View Post1453 R, on 21 April 2015 - 01:30 PM, said:



Who's taking personal ownership of the things that need fixing in MWO? A ship needs a captain and not a committee, yes, but it also needs a course. An objective, a destination, a Place It's Going, or it just sits in port eating money doing f***-all.

Nobody, but nobody, BUT NOBODY, likes the current implementation of Information Warfare. Or, to be more precise, the not-implementation of Information Warfare since the entirety of IW consists of one question and one action.

IW in MWO:

"Does the 'Mech have an ECM hardpoint? [Y/N]
"If [Y], equip ECM. If [N], cry."

The state of IW in MWO is so incredibly dismal that it restricts Role Warfare as well. There's no real scouting role, there's no EW specialist, nor is there any need to run scout hunters or ECCM or any of the other things that might actually encourage tactics beyond random-deathball-in-the-middle. It's incredibly awful, everyone admits it, SO WHY AREN'T WE DOING SOMETHING ABOUT IT?

The job of a player council is not to captain the ship. The job of the player council is not to plot the course. The job of a player council is to provide a solid notion to Piranha of where the destination needs to be, so that we stop getting Reinforcement Packages or more useless Commodity Warfare tweaks and start actually getting our sterling captain to chart his course towards things like fixing awful weapons, or implementing ACTUAL Information Warfare, or other things players have been wanting for years but can never manage to get Piranha to pull its head out of its ****** long enough to get done.

Or we could keep squawking like idiots on the forums we all know they never read and accomplish exactly nothing, the same way we've been accomplishing exactly nothing since the game was conceived, while a half-dozen Chosen Ones on Twitter do the job of a player council except without any actual player input beyond their own personal agendas.


Laudable notions, but sadly it's been my experience that any player council very quickly becomes bogged down in notions of self-importance, attempts at power gathering rather than genuine representation and a complete lack of accountability to the very players they claim to represent. At least in real politics those involved are aware that the notion of being voted out, impeached or whatever the equivalent may be; keeps them from the most egregious excesses. Given that members of a player council would not have any such potential consequences to keep them even fundamentally honest, such things usually very quickly devolve in to pure, unadulterated corruption.

I have zero interest in any such body claiming to represent me.

Yes, it's sad that PGI appear to be entirely disinterested in this forum - the official forum for their own damned game - but sadly I do not see that a player council is the answer we're searching for.

#67 bad arcade kitty

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Posted 21 April 2015 - 05:06 PM

View PostJaxRiot, on 21 April 2015 - 05:02 PM, said:


What does spare parts for old mechs have to do with selling New mechs packs?


isn't it clear
you said that ecm is used to sell their new mechs
meanwhile they gave ecm omnipod from the previous clan gift store pack for free for months, while it could increase sells of kfc-c significantly

Edited by bad arcade kitty, 21 April 2015 - 05:06 PM.


#68 Bigbacon

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Posted 21 April 2015 - 05:08 PM

I really don't see the issues with ECM as it is. BAP counters it a good range, narc counters it, tag counters it, PPCs counter it.

View PostSir Wulfrick, on 21 April 2015 - 05:05 PM, said:


Yes, it's sad that PGI appear to be entirely disinterested in this forum - the official forum for their own damned game - but sadly I do not see that a player council is the answer we're searching for.


this is because they don't care to listen to anyone but NGNG and the hardcore tryhard groups....

#69 ArchMage Sparrowhawk

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Posted 21 April 2015 - 05:12 PM

we weren't trying to stop nuclear proliferation. We just wanted to discuss some ideas with the understanding that if they were good enough and organized, PGI would give us some feedback and possibly implement some changes, or at least use the ideas as a framework for change.

Instead we had a date for a vote that came and went, and everyone else flashing back to 6th grade student council ********. I really don't see it, but so many self fulfilling prophecies with this game and community, why the hell not? (Maybe because we would feed them to actual dire wolves when we didn't see results, but hey, some people are prepared to hero worship, I guess.)

Edited by ArchMage Sparrowhawk, 21 April 2015 - 05:13 PM.


#70 Mystere

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Posted 21 April 2015 - 05:22 PM

View PostHaji1096, on 21 April 2015 - 03:27 PM, said:

ECM is beyond stupidly powerful. If you could take on every mech, you would do it every single time.


That's odd. Not all of my ECM-capable mechs are equipped with ECM.

#71 Davers

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Posted 21 April 2015 - 05:56 PM

View PostPjwned, on 21 April 2015 - 02:59 PM, said:

Considering how grossly overpowered it is, all it needs is a hard nerf and then further adjustments can come later if warranted.

But you can't just say 'nerf it'. In what way are we going to nerf it? Lore based ECM went right out the window when they implemented autohitting LRMs and Streaks.

#72 Phashe

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Posted 21 April 2015 - 06:06 PM

View PostDavers, on 21 April 2015 - 02:54 PM, said:

Thats a lot of work to end up with something that half the players will hate regardless.


THIS.

#73 Mechwarrior Buddah

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Posted 21 April 2015 - 06:13 PM

View PostLindonius, on 21 April 2015 - 03:24 PM, said:


That was Russ' little bone that he threw the community in the wake of transfail and blaming all MWO's woes on IGP. Once you guys paid up for Clan grab 2 (or was it IS reinforcements? I can't remember, so many grab deals) he just kind of "forgot about it".

Funny that.


Positition at the time eh?

#74 Telmasa

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Posted 21 April 2015 - 08:16 PM

View PostMystere, on 21 April 2015 - 01:29 PM, said:


Here's the rub: I like ECM as is. And I am not alone.

Here's another rub: I like it for reasons different from most people here.

View PostMystere, on 21 April 2015 - 05:22 PM, said:

That's odd. Not all of my ECM-capable mechs are equipped with ECM.


As ever, you are the exception that proves the rule.

#75 Mystere

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Posted 21 April 2015 - 08:18 PM

View PostTelmasa, on 21 April 2015 - 08:16 PM, said:

As ever, you are the exception that proves the rule.


I've had too much wine. As such, please explain.

#76 FupDup

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Posted 21 April 2015 - 08:29 PM

View PostMystere, on 21 April 2015 - 08:18 PM, said:

I've had too much wine. As such, please explain.

He's saying that nearly everybody else who uses an ECM-capable mech is going to nearly always make use of that ECM capability (that's probably the primary reason that they chose to use that mech in the first place).

#77 JaxRiot

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Posted 21 April 2015 - 08:33 PM

View PostFupDup, on 21 April 2015 - 08:29 PM, said:

He's saying that nearly everybody else who uses an ECM-capable mech is going to nearly always make use of that ECM capability (that's probably the primary reason that they chose to use that mech in the first place).


Except Mystere. Mystere is always the exception to the rule. Always.

#78 Tiamat of the Sea

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Posted 21 April 2015 - 08:43 PM

View PostJaxRiot, on 21 April 2015 - 08:33 PM, said:


Except Mystere. Mystere is always the exception to the rule. Always.

Is that a rule now?

#79 Mystere

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Posted 21 April 2015 - 08:46 PM

View PostJaxRiot, on 21 April 2015 - 08:33 PM, said:

Except Mystere. Mystere is always the exception to the rule. Always.


I don't know about always. But, I guess it's close enough. :blush:


View PostQuickdraw Crobat, on 21 April 2015 - 08:43 PM, said:

Is that a rule now?


I guess it's somebody's, just not mine. :unsure:


<Now back on topic, boys.>

Edited by Mystere, 21 April 2015 - 08:49 PM.


#80 Mechwarrior Buddah

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Posted 21 April 2015 - 08:58 PM

View PostFupDup, on 21 April 2015 - 08:29 PM, said:

He's saying that nearly everybody else who uses an ECM-capable mech is going to nearly always make use of that ECM capability (that's probably the primary reason that they chose to use that mech in the first place).


I like making them missile mechs if I can jusat because swomeine cant then lrm me back





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