Nightmare1, on 22 April 2015 - 10:53 AM, said:
Question: What happened to the ECM Council?
Answer: It disappeared from radar!
Seriously though, ECM seems to be just fine as it is. There are plenty of counters to it (BAP, NARC, TAG). I no longer see it as a match breaker and think it feels fairly balanced.
Just to give you some background on myself, out of the 77 Mechs I own, only 2 have ECM (COM-2D and Kit Fox Prime). Given this, I consider myself as more of an ECM observer than a user; the kind of person who should be on the receiving end more than the giving end. That being said, I don't have a lot of trouble dealing with ECM and don't think that we need some kind of grand council of arbiters comprised of pilots who take this game too seriously to dictate how the game should be balanced. I think that will just hand it over to the hardcore players. PGI seems to be doing just fine with their iterative balancing approach; give 'em time and they'll get it right.
I have a question for you. Remember that game we opposed each other on caustic valley, where I carried in my AC/10 4xML Gray Death shadowhawk? (5 kills, 700+ damage)?
That's without any superman quirks....
Imagine if I had your Grid Iron's quirks, but for that AC/10, so I could fire it twice as fast - like an AC/5 - with improved velocity and range.
Now imagine again if I had ECM, allowing me to poptart that AC/10 with relative impunity all match long.
Imagine, even, if I had had both.
Or more realistically, let's say what if your team had no/one ECM, and my team had 4+ ECM mechs and remained undetected all match long.
That wouldn't have even been a contest.
I honestly wish I had brought my Gauss build instead of the AC/10, to show what I mean about the quirks being OP and breaking the game...right now, if I can take that AC/10 4xML Shadowhawk build - unquirked and nonmeta weapons, like fighting with my hands tied behind my back - and pull that off, what would happen if my hands were untied by giving me superman quirks and meta weapons and whatnot?
It'd be cheesy, one-sided, boring, and frustrating for anyone on the receiving end.
That's what superman quirks and ECM, amongst other things, do to the game right now. They aren't remotely balanced with anything in the game except themselves - if you don't have quirks and/or ECM, you're automatically at a disadvantage in any mech/build. That's just not fun or the right way for things to be.
Edited by Telmasa, 23 April 2015 - 09:15 AM.