Griffin 2N
#1
Posted 22 April 2015 - 08:07 PM
now.. initial fan boying aside, I've got to remember how to drive Griffins again.
Who else sprung for this one?
First thing I ripped ferro out, swapped the engine for an XL, tacked on Artemis to stack with that lovely 5% spread reduction.
#2
Posted 23 April 2015 - 02:43 AM
The quirks pull you into two competing directions of sniper (ERPPC velocity) and brawler (Missile velocity and SRM spread). LRM 'boat' may work in PUGs with that boost as well, but I wouldn't run it in a Griffin. My 3M can sort of pull that off by only firing the ERPPC at range and then using the MPL and SRMs in chainfire up close. This build needs to specialize more going with 2 ERPPC and sniping or lasers and SRMs for brawling. Personally I think it almost has to be used as a sniper since ECM doesn't work well up close (countered by BAP), so sniping is less risky.
In the end I'd probably go with 2xERPPC, a 340 XL engine, and max JJs. If you ditch the FF you can free up some slots for better heat dissipation by dropping the engine. However the 340XL makes you slightly faster than a stock Stormcrow (~97 kph for them and ~100 kph for the 2N) and the max JJs let you climb up onto heights rivaled only by lights and other JJ heavy mediums, perfect for sniping.
Edited by Shadey99, 23 April 2015 - 02:43 AM.
#3
Posted 23 April 2015 - 03:07 AM
#4
Posted 23 April 2015 - 04:17 AM
juxstapo, on 22 April 2015 - 08:07 PM, said:
now.. initial fan boying aside, I've got to remember how to drive Griffins again.
Who else sprung for this one?
First thing I ripped ferro out, swapped the engine for an XL, tacked on Artemis to stack with that lovely 5% spread reduction.
You know I bought one.
Tarogato, on 23 April 2015 - 03:07 AM, said:
I use lasers. :/
#5
Posted 23 April 2015 - 04:35 AM
ECM-Splatter (4xASRM6), for serious stuff
http://mwo.smurfy-ne...d235d1ee32e7779
ECM-Troll (ERPPC, TAG, 4xLRM5), for fun
http://mwo.smurfy-ne...9ea277cdd349181
#6
Posted 23 April 2015 - 04:44 AM
Now I kinda feel there's barely any point to the 3M, aside from the LT energy slot being mounted higher than the arm, but I already have the Sparky for cleavage-shooting anyway.
Edited by eFTy, 23 April 2015 - 04:44 AM.
#7
Posted 23 April 2015 - 05:09 AM
eFTy, on 23 April 2015 - 04:44 AM, said:
Now I kinda feel there's barely any point to the 3M, aside from the LT energy slot being mounted higher than the arm, but I already have the Sparky for cleavage-shooting anyway.
I haven't driven the 2N yet, but keep in mind that one of the things that makes the 3M special is that all the missiles come out of the same section. This gives them a much tighter spread vs. say the WVR-7K which otherwise might be better. Also, for competition, you can virtually deadside the 3M and really take advantage of its ability to use a standard engine and tank a lot more. The 2N can't do that. (Admittedly, good teams will be legging you in a GRF anyway so that doesn't matter as much as it might). All in all, I think it's an interesting tradeoff. Feels like the AS7-D-DC and AS7-S equation to me.
#8
Posted 23 April 2015 - 05:34 AM
eFTy, on 23 April 2015 - 04:44 AM, said:
Now I kinda feel there's barely any point to the 3M, aside from the LT energy slot being mounted higher than the arm, but I already have the Sparky for cleavage-shooting anyway.
3M is still the better brawler with all of its hard points stacked on top of one another, the SRM convergence is greater on that one, and you have a bit more options with the laser placement. Asymmetrical builds also allows higher skilled players to better "shield side" to cover components with your primary weapon systems.
So 3M is probably still the better mech in 1v1 dual situations, but the 1N defiantly brings more utility to the table.
#9
Posted 23 April 2015 - 08:33 AM
Tarogato, on 23 April 2015 - 03:07 AM, said:
I shield with my weaponless left arm. I hardly ever die without that shield arm down first. Heck I ran my 3M earlier and accidentally jumped across the path of 6 enemy mechs (I was crossing buildings), when I got to the other side I ran straight into a 2N on said roof, then trying to get back to my team (who hadn't bothered to help me much if at all) I got hit by two forward snipers and the 2N. I survived it all with my weapons intact though. I had lost the shield arm and all my torso armor in the process (43% of my mech left). I might as well be playing a faster, more agile thunderbolt...
However... In a ECM sniper build (I've done ERPPC sniper in my Cicada before for instance) the idea is not to be seen at all and just send bolts sailing into them from odd angles they don't expect, then fading away...
#10
Posted 24 April 2015 - 05:39 AM
You have a few choices for builds, it even takes a STD engine nicely.
GRF-2N w/ STD Engine
GRF-2N 300xl
GRF-2N LRMs but I dont really run LRMs lol, no idea how to build it
Edited by mogs01gt, 24 April 2015 - 05:40 AM.
#11
Posted 24 April 2015 - 06:06 AM
http://mwo.smurfy-ne...af0a42583f1abd5
#13
Posted 24 April 2015 - 06:35 AM
2ML, 4 SRM4, XL325
I had a match yesterday with 3 kills, 8 assists, 891 damage, and once I ran out of ammo and had lost my laser arm, I chased around a Streak Crow that didn't have BAP for 3 minutes while my team cleaned up.
#14
Posted 24 April 2015 - 06:48 AM
#15
Posted 24 April 2015 - 09:22 AM
I like my GRF-2N with a 300XL, ER PPC, 4xSRM4, BAP. Haven't had any real monster drops yet, but I got consistent 300-damage drops in the pugs while basicing it out, and it seems to help the team out running that way. 6-1-1 in the first 8 drops, even KD at 5-5.
I agree that the stock config is completely viable, and I would suggest it's even better for CW with the std engine. Maybe drop the SRM6s to SRM4s to fit BAP. I think the CASE in the RT is not very helpful, as losing that torso renders you toothless (though you still have ECM so I guess it's not totally pointless). I think it's better to put the ammo H and CT, and then use the CASE tonnage to add AMS with 1000 ammo GRF-2N CW Suggestion.
Edited by percolated1, 24 April 2015 - 09:38 AM.
#16
Posted 24 April 2015 - 10:47 AM
percolated1, on 24 April 2015 - 09:22 AM, said:
I like my GRF-2N with a 300XL, ER PPC, 4xSRM4, BAP. Haven't had any real monster drops yet, but I got consistent 300-damage drops in the pugs while basicing it out, and it seems to help the team out running that way. 6-1-1 in the first 8 drops, even KD at 5-5.
I agree that the stock config is completely viable, and I would suggest it's even better for CW with the std engine. Maybe drop the SRM6s to SRM4s to fit BAP. I think the CASE in the RT is not very helpful, as losing that torso renders you toothless (though you still have ECM so I guess it's not totally pointless). I think it's better to put the ammo H and CT, and then use the CASE tonnage to add AMS with 1000 ammo GRF-2N CW Suggestion.
There is no reason to run BAP+ECM. If you ran streaks, then BAP would increase your locks but that is it.
Edited by mogs01gt, 24 April 2015 - 10:47 AM.
#18
Posted 24 April 2015 - 11:18 AM
11 matches so far., 8 wins, 9 kills, 6 deaths. averageing around 400 damage a game. Fantastic mech to use! it's the perfect flanking mech, since it's sneaky with the ECM, fast, and hits like a truck up close. bring another good, fast brawler with you, say a streakcrow/cat, wub boat/ victor... and you can roll up an enemy flank in a few seconds if the enemy isnt watching.
#19
Posted 24 April 2015 - 12:13 PM
mogs01gt, on 24 April 2015 - 10:47 AM, said:
BAP negates one ECM in range without having to toggle your own ECM to counter. It also bumps lock range and reduces target information acquisition time. In CW, there is often about twice the enemy ECM coverage as in the pug queues and nigh everybody has radar derp on, so extra BAPs can make a big difference.
#20
Posted 24 April 2015 - 12:15 PM
percolated1, on 24 April 2015 - 12:13 PM, said:
BAP negates one ECM in range without having to toggle your own ECM to counter. It also bumps lock range and reduces target information acquisition time. In CW, there is often about twice the enemy ECM coverage as in the pug queues and nigh everybody has radar derp on, so extra BAPs can make a big difference.
But a BAP mounted on a mech also mounting ECM loses its countering ability, so there's still no reason to run one when running ECM.
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