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Is A Kit Fox Really That Bad?


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#41 Nean

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Posted 24 April 2015 - 02:18 PM

View PostKyynele, on 23 April 2015 - 05:09 PM, said:


Yeah, I'm sorry, I took you for a completely new player thanks to your low post count. My bad.

Trying to be sneaky in the middle of the field sort of sounds like doing it wrong, though. :D

Meh, not really. Just gotta make sure that you don't get legged, and get to your team, and you'll be fine.
Also, 4.18 DPS is the max I've got with this mech.

#42 Anassi

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Posted 24 April 2015 - 04:20 PM

Let me put it this way: Last time I took the Kit Fox out for a spin I found myself thinking "man, I wish this was an Adder". That should say it all. Me and the Kit Fox, we don't get along too well.

#43 InspectorG

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Posted 24 April 2015 - 04:27 PM

View PostLily from animove, on 24 April 2015 - 05:22 AM, said:

Thje problem is, the KFX is a support mech, yet the game has no real niche for support mechs. A bit sad tbh.


Best 'support' role is Assault escort.

Also gives you the benefit of being targeted less due to your bigger teammates. And, hey, you might even net a kill steal here or there?

View PostAnassi, on 24 April 2015 - 04:20 PM, said:

Let me put it this way: Last time I took the Kit Fox out for a spin I found myself thinking "man, I wish this was an Adder". That should say it all. Me and the Kit Fox, we don't get along too well.


Now that the Adder got quirks. Before that the Kitfox JJ/ecm were seen as the better option.

#44 Anassi

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Posted 25 April 2015 - 02:19 AM

View PostInspectorG, on 24 April 2015 - 04:27 PM, said:

Now that the Adder got quirks. Before that the Kitfox JJ/ecm were seen as the better option.

It still is, because objectively the Adder is a useless hunk of scrap metal. Still, it's a bit better armored, can carry more firepower and is even less of a target than the Kit Fox. I personally get along much better with the Adder than the Kit Fox, even pre-quirks.

#45 Appogee

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Posted 25 April 2015 - 03:25 AM

I Mastered all three that I bought. They didn't seem too bad from my perspective, though they are far from the best Light in the game

View PostAnassi, on 25 April 2015 - 02:19 AM, said:

It still is, because objectively the Adder is a useless hunk of scrap metal. Still, it's a bit better armored, can carry more firepower and is even less of a target than the Kit Fox. I personally get along much better with the Adder than the Kit Fox, even pre-quirks.

Yeah, I tend to get better damage totals in an Adder these days.

#46 FerrolupisXIII

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Posted 25 April 2015 - 04:48 AM

ECM escort is better done with Hellbringers, these days. and thats about the only thing the kitfox was good for. AMS-R-US is cute but situational, depending on your teams ability to take down UAV's and use cover.

its weapons are pretty low slung too, so you really have to expose your squishy torsos. the best you can hope for is maybe mounting an UAC-2 or 5 in a torso if you want to "snipe" and if you take the ECM arm (if you aren't, why not just take an Adder?) you're limited to at most 3 energy, or a mix of energy/missiles with a couple machine guns to taste, maybe.

i haven't run mine in ages. when i DO run it i usually run it with ECM/AMS with a LPL/ 2 mediums. decent firepower, decent heat, and utility. strap yourself to an assault's backside and hope no one looks at you funny.

I'd rather the Urbie over a Kitfox most days.

#47 Nean

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Posted 25 April 2015 - 07:37 AM

View PostFerrolupisXIII, on 25 April 2015 - 04:48 AM, said:

ECM escort is better done with Hellbringers, these days. and thats about the only thing the kitfox was good for. AMS-R-US is cute but situational, depending on your teams ability to take down UAV's and use cover.

its weapons are pretty low slung too, so you really have to expose your squishy torsos. the best you can hope for is maybe mounting an UAC-2 or 5 in a torso if you want to "snipe" and if you take the ECM arm (if you aren't, why not just take an Adder?) you're limited to at most 3 energy, or a mix of energy/missiles with a couple machine guns to taste, maybe.

i haven't run mine in ages. when i DO run it i usually run it with ECM/AMS with a LPL/ 2 mediums. decent firepower, decent heat, and utility. strap yourself to an assault's backside and hope no one looks at you funny.

I'd rather the Urbie over a Kitfox most days.

I've never had to pilot it like that. I just had to watch my torsi and make sure I don't get cored while I'm at it. Most of the time you just have to play it safe.

#48 bad arcade kitty

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Posted 26 April 2015 - 12:17 AM

View PostFerrolupisXIII, on 25 April 2015 - 04:48 AM, said:

ECM escort is better done with Hellbringers, these days


hellbringer is a heavy mech though

Quote

its weapons are pretty low slung too, so you really have to expose your squishy torsos. the best you can hope for is maybe mounting an UAC-2 or 5 in a torso


kfx can pick uac-10 in the right ear and will have weight for ecm, full armor, 2 tonnes of ammo and even a couple of small lasers

#49 General Solo

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Posted 26 April 2015 - 03:36 AM

I think the kitfix is the best clan light at the moment.
I found it best to run it like a medium or long range sniper.
I dont bother with AMS as I find that ECM gives adaquete protect from lrms in most cases.
(Also use terrian and avoid open spaces/LOS)
My favorite builds was 3 Med ER lazors, UAC5 (2Tons ammo) TC1, and one JJ. (from memory).
Like I said use it like a medium range sniper (450 - 600 metres)

Posted Image

#50 CimaGarahau

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Posted 26 April 2015 - 05:23 AM

Quick answer: If the pilot/user is bad, yes. But it often depends on the users skill. With often I mean there's also a chance of bad team seperation by our beloved match making.

Edited by Eclair Farron, 26 April 2015 - 05:23 AM.


#51 InspectorG

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Posted 26 April 2015 - 05:31 AM

View PostAnassi, on 25 April 2015 - 02:19 AM, said:

It still is, because objectively the Adder is a useless hunk of scrap metal. Still, it's a bit better armored, can carry more firepower and is even less of a target than the Kit Fox. I personally get along much better with the Adder than the Kit Fox, even pre-quirks.

View PostAnassi, on 25 April 2015 - 02:19 AM, said:

It still is, because objectively the Adder is a useless hunk of scrap metal. Still, it's a bit better armored, can carry more firepower and is even less of a target than the Kit Fox. I personally get along much better with the Adder than the Kit Fox, even pre-quirks.


I have the opposite experience, but with the plentiful options for ECM now, Kitfox is moot unless for saving tonnage in CW.

Once the Arctic Cheeter arrives, Kitfox, Adder, Mist lynx will nee to be quirked into usefulness - aside from tonnage savers.

#52 Mad Ox

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Posted 27 April 2015 - 07:15 AM

Dont get me wrong even before quirks loved my adder was a mighty tough mech but at slightly less weapon space then Kitfox but better armor it still missing one thing that will always put Kit fox up top with a good pilot

Jump Jets the value of them cannot be estimated as they can do so much for someone using them well. Sure Mist Lynx has JJ but at 7.5 tons pod space its much more limited.

Kit from Shielding team or jumping to flank and sniping while "Invisible" due to ECM. Its not a Hunter Mech for sure but in its realm it is very mean 106 KPH might be slower then some other lights but its enough and stable.

#53 NUJRSYDEVIL

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Posted 27 April 2015 - 08:31 AM

If you don't mind sacrificing ECM you can have a pretty high damage output streak boat Kit Fox. It will tear apart other lights.

#54 Wildstreak

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Posted 27 April 2015 - 09:52 AM

View PostInspectorG, on 24 April 2015 - 04:27 PM, said:

Now that the Adder got quirks. Before that the Kitfox JJ/ecm were seen as the better option.

Fox got quirks too.

#55 InspectorG

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Posted 27 April 2015 - 01:36 PM

View PostWildstreak, on 27 April 2015 - 09:52 AM, said:

Fox got quirks too.


Yes.

What im saying is before the quirk pass, Kitfox was the better light over the Adder/Lynx/Ferret.
Now, not so much.

Come Arctic Cheetah, no one will use kitfox, adder,lynx, ferret. Until they get re-quirked.

#56 Sarsin

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Posted 01 May 2015 - 03:46 PM

View PostInspectorG, on 27 April 2015 - 01:36 PM, said:

Come Arctic Cheetah, no one will use kitfox, adder,lynx, ferret. Until they get re-quirked.


As much as I absolutely Iove the Kitfox (248 games worth, don't judge me) this is 100% true. It's the first Clan light with ECM that doesn't give up a bunch of hardpoints in the arm for taking it along. Not to mention the left and right torso energy mounts are at the tippy-top of the mech.

#57 InspectorG

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Posted 12 May 2015 - 02:09 PM

View PostSarsin, on 01 May 2015 - 03:46 PM, said:


As much as I absolutely Iove the Kitfox (248 games worth, don't judge me) this is 100% true. It's the first Clan light with ECM that doesn't give up a bunch of hardpoints in the arm for taking it along. Not to mention the left and right torso energy mounts are at the tippy-top of the mech.


Dont forget the speed. Oh the speed.

#58 Brizna

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Posted 12 May 2015 - 03:21 PM

It has a reasonable weapons load out so you can and should be doing damage and killing.
It is weak, so it teaches you to poke intelligently.
It is a great support mech, so it teaches you to pay close attention to what your team is doing to help as best as you can.

This three are the most important things a new mechwarrior needs to learn to become a vet, and no other mech is as good to teach them. Out of school mech .... mmm not useless but there are better options.

#59 stalima

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Posted 19 May 2015 - 01:41 AM

i think the main plus side of the kit fox is that it has so many options of what to equip making it quite versatile... of course the so called "hardcore" people often just dismiss that and go for something specialised.

The kit fox and adders main things are their ability to equip amazing firepower for their size

#60 Spleenslitta

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Posted 19 May 2015 - 01:57 AM

The Kit Fox is close to replacing the Firestarter as my favorite light mech. It's somewhat slow yes but it has 2 things to make up for it ECM being the obvious 1st thing.
But the other thing is a flexible weapon selection. I use 4 MG's, 2 SPL, ER PPC, ECM, 6 JJ's.
I used 3 SL, 1 ML, ER PPC, 280XL, JJ on my Firestarter 9S.

ECM means i don't have to relocate so far after each shot to keep myself unpredictable like i do with my Firestarter.
This makes up for the lesser speed. 6 JJ's makes it fast at getting on top of big buildings so you can fire into the brawl below.
What i don't understand is why players equip both 3 AMS and ECM on the Kit Fox. ECM keeps the LRMs away so why take AMS?





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