

Battle Of Tukayyid Full Event Details!
#401
Posted 25 April 2015 - 12:39 PM
There's just no hope.
PGI, this event could have been awesome but as it stands, it's going to be a drag.
#402
Posted 25 April 2015 - 12:41 PM
#403
Posted 25 April 2015 - 12:51 PM
Zabadoo, on 25 April 2015 - 12:33 PM, said:
No. There is zero love for people who haven't bothered to figure out the LFG tool that they installed... as there should be.
#404
Posted 25 April 2015 - 12:52 PM
Don't do events that don't work. Or do better research ><
#405
Posted 25 April 2015 - 01:05 PM
Perhaps making as planet options:
Tukayyid A
Tukayyid B
Tukayyid C
It's pretty silly that IS players are waiting absurd amounts of time and sometimes have to wait for a slot to open up on the planet even when there is a Clan group ready to play them during certain times.
#406
Posted 25 April 2015 - 01:14 PM
Roughly 1500 is a lot of guys playing in CW and it wasn't obvious, that it would turn out like this.
After all it was announced as beta and, like Russ said in the town hall meeting (if I remember correctly), that the whole Tukayyid thing is rather a hack of CW than a feature, thus the 63 zones is the maximum possible and more than that would need the code to be changed.
A change of code would need a deeper testing, which isn't quite possible in a closed test (and seeing what people are complaining the last time in the boards, I understand why there cannot be a open testing

Thus said, I thik PGI had their chance to see how CW turned out with a LOT of players and they could gather needed information of stability, performance and so on, which will help them in the future to improve the whole CW-feeling

We will have to "deal with the rest of the event", and wait for the Tukkayyid-Battle after the next restart to see a battle with more than 63 zones, or other options, to help support this many players

#407
Posted 25 April 2015 - 01:16 PM
#408
Posted 25 April 2015 - 01:20 PM
shambolic
#409
Posted 25 April 2015 - 01:25 PM
#410
Posted 25 April 2015 - 01:27 PM
Ed Steele, on 25 April 2015 - 12:14 PM, said:
There are roughly twice as many IS groups dropping as Clan, so this is the issue.
Yeah but the 63 slot limit means that there are 17 clan groups in the queue. That's 17 games that could've been taking place and 17 off the already long IS queue.
#412
Posted 25 April 2015 - 01:31 PM
#414
Posted 25 April 2015 - 01:44 PM
Batch1972, on 25 April 2015 - 01:20 PM, said:
The reason for the lock may be, that units/solo players don't change their allegiance, which could mess up with faction specific leaderboards.
But if you want to change, check this out:
http://mwomercs.com/...rs-solo-players
PGI tries to get it more balanced through IS and Clan
Edited by Raubwurst, 25 April 2015 - 01:46 PM.
#415
Posted 25 April 2015 - 01:55 PM
#416
Posted 25 April 2015 - 01:59 PM
#417
Posted 25 April 2015 - 02:02 PM
Nothing happening is no event.
I still can't believe you really tried this with such a client and matchmaking system - or is it simply the few clan people not giving enough options to pair up?
Btw "such a client and matchmaking" - your network coding seems pretty snafu as well - yesterday a teammate had an RTT of 1685...
Seriously, warping 100 ton mechs are no fun.
No really not.
Yes, i am certainly positive on that.
#418
Posted 25 April 2015 - 02:07 PM
Either halve the point requirements or extend this 'event' way past next weekend.
50 points equalling approx. 50 hours playtime atm (queue wait plus match) don't work out if your target demographic isn't 12 year olds wasting away their weekend in basements.
Edited by Ace Kirby, 25 April 2015 - 02:26 PM.
#419
Posted 25 April 2015 - 02:13 PM
Alexander Garden, on 23 April 2015 - 03:38 PM, said:
50 points is a lot, and we're definitely mindful of that, but for every comment we tend to receive about the max tiers being too high we get another about the points not going high enough (here or through the support services). 45 and 50 were essentially added as stretch rewards to cover that.
You got no clue on:
1. how much time it really takes - 50 matches at 1 hour + waiting time per match is impossible to go at this weekend.
2. how well your code is kept - see /bug and your ignorance to well known issues like the astronomical return trip times, the matchmaking failing to integrate groups / single players
3. motivation. We all want to be at least able to go for a tiny goal on this schedule. The way you provide service we cant, even with iunsane effort.
Dear PGI, this event tops them all - it is your "one ring" and it definetely made me regret that i paid that much money in hope of growing and improving development.
This is obvious and it was to be expected to be difficult to get a dime - but that it is impossible to get into any match at all really tops it. The "normal" matches are empty, so there you gain another 60 minutes of skillups in waiting.
How about you offer something for the money we stuck up your purses? Something each of us can at least aim at without beeing turned down and away for said obvious reasons? 2 wasted hours sitting here and waiting for nothing really tops all.
#420
Posted 25 April 2015 - 02:27 PM
Usually you wait forever to rally a team and now there is a long line to deploy!
Come on!



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