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How to become a clanner...


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#21 Stormwolf

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Posted 02 July 2012 - 01:46 PM

Although it's something I wouldn't want to see,I recon that I would pay for being able to play as a Clan Warrior.

#22 Kribson

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Posted 02 July 2012 - 01:46 PM

View PostUbertron X, on 02 July 2012 - 01:44 PM, said:

How to become a clanner...

Sell your soul for overpowered tech.


That was my first idea....but my soul allready belongs to my wife ;-(

#23 Rixx

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Posted 02 July 2012 - 01:46 PM

As far as I'm concerned, when this game launches, we are all IS mechwarriors. The only way to become a clanner is to become a bondsman.

And this creates a perfect system to balance the game around. Bondsmen won't have access to premium clan tech from day 1. They'll have to work their way up the chain through a loyalty system (already going to be in place for IS houses). This loyalty will gain them access to higher level clan tech (heavier chassis, more expensive weaponry, etc).

This will give the IS warriors a chance in PvP content. The clanners will have restricted weapons/mechs at the onset of the invasion event.

As clanners level up their loyalty, the average level could be used as a guidepost to IS tech changes. New mechs and weapons could be released to the IS players to help them keep up with the clan tech. Occasionally, clan mechs and weapons could even show up for sale.

This system would help preserve balance of power in the matches. It would also preserve the canon a bit. The clans take pride in fighting larger targets, and of course the entire idea of bondsmen.

#24 An0n3

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Posted 02 July 2012 - 01:48 PM

View PostRixx, on 02 July 2012 - 01:46 PM, said:

As far as I'm concerned, when this game launches, we are all IS mechwarriors. The only way to become a clanner is to become a bondsman.

And this creates a perfect system to balance the game around. Bondsmen won't have access to premium clan tech from day 1. They'll have to work their way up the chain through a loyalty system (already going to be in place for IS houses). This loyalty will gain them access to higher level clan tech (heavier chassis, more expensive weaponry, etc).

This will give the IS warriors a chance in PvP content. The clanners will have restricted weapons/mechs at the onset of the invasion event.

As clanners level up their loyalty, the average level could be used as a guidepost to IS tech changes. New mechs and weapons could be released to the IS players to help them keep up with the clan tech. Occasionally, clan mechs and weapons could even show up for sale.

This system would help preserve balance of power in the matches. It would also preserve the canon a bit. The clans take pride in fighting larger targets, and of course the entire idea of bondsmen.



Now we're using our noodle. Good ideas.

#25 Risky

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Posted 02 July 2012 - 01:50 PM

I'm from Clan MacLaren. I don't need none of your vat grown crap. I'm a real clanner!

#26 Kalenn

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Posted 02 July 2012 - 01:50 PM

View PostDontGetCrabs, on 02 July 2012 - 01:40 PM, said:


I think it would actully fit in nicely to the idea the OP has. Only the true die hards would pay for it. Giving the chance to turn the invasion into something big.


This would be a terrible idea - Pay2Win. I don't want to be disadvantaged in a way I can never make up by playing better.

#27 Thanatos676

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Posted 02 July 2012 - 01:52 PM

I would love to see the clans as something more then just AI Bots. I would also love to see the clans use less warriors per battle then the IS (BIdding) it would also be lore friendly.

#28 wendlebum

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Posted 02 July 2012 - 01:57 PM

to be a clan warrior
1. any one wanting to be a clan warrior should be excluded
2.everyone else taken by random poll, anyone accepting should be excluded see 1. above

:P
IS all the way im not a tank grown hairless pretty boy with tattoos and some big lasers :D

#29 Stormwolf

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Posted 02 July 2012 - 02:00 PM

View PostRixx, on 02 July 2012 - 01:46 PM, said:

As far as I'm concerned, when this game launches, we are all IS mechwarriors. The only way to become a clanner is to become a bondsman.


Good luck with that:

Clan Smoke Jaguar will never allow freeborns to pilot any mechs.
Clan Jade Falcon gives you a nice civilian job, you will never leave unless your brother comes to save you. :P
Clan Ghost Bear will kill you on sight if your are a Merc.
Clan Wolf will allow you to join if you are really good.
Clan Nova Cat is a bit more light hearted, but won't show up till 3051.
Clan Steel Viper only allows trueborns into their military.

#30 Skyraxx

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Posted 02 July 2012 - 02:12 PM

What if instead of joining a clan you just have the option to play as the clan or inner sphere in certain matches? Kind of like matchmaking where you select which side you want to play on or it's randomly assigned when you deploy.

As far as the mechs, I guess there's a lot of different options. Allow inner sphere to buy them so they can use them as a clanner or inner sphere member, or make their mechs different skins tantamount to the loadout you have on your inner sphere mech.

The only other option I see is like previously mentioned make them A.I. So you can have the enjoyment of fighting against superior technology.

#31 Mu

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Posted 02 July 2012 - 02:25 PM

I'm pretty sure they don't want to put the time and effort into making clan mechs only to have them controlled by AI bots, Piranha isn't that big. And the demand for things like the Mad Cat is huge.

The problem is how hard it'd be to balance clan tech without screwing with the canon. You could segregate clan and IS players and force a numerical advantage for IS...but nobody wants to be on the cannon fodder side, everyone wants to be the overpowered superheroes. So then you have 5000 people who want to play clan and 500 who want to play IS, which ruins the whole idea of 8 clan vs 12 IS.

You could give IS an advantage via gametypes...for example have them defending a fortified position, give them NPC allies, or allow them to bring a backup mech to drop in with after the first is destroyed. But this would be really hard to balance.

Finally they could give IS technology other advantages rather than being simply cheaper, even if it means stretching the canon. For example since lasers do damage over (a short period of) time, have the IS laser do its damage more quickly even if the clan version does more over time. Or give IS autocannons faster refire rates, or special ammo types or something. This is an ideal solution IMO as it could also let people mix and match clan and IS tech freely, even if the latter is much harder to get for IS players.

View PostDontGetCrabs, on 02 July 2012 - 01:40 PM, said:


I think it would actully fit in nicely to the idea the OP has. Only the true die hards would pay for it. Giving the chance to turn the invasion into something big.


While this would actually fit the theme of the clan invasion in a way, I'm glad the devs don't agree with this and I hope they never change their minds.

#32 Anixantheas

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Posted 02 July 2012 - 02:34 PM

well I do not thing so much that people want to be clanners. If we were to break it down in the long run, I'm sure most people want to by IS. The big catch is everyone wants clan tech. Screw being a clanner when I get salvage right? Why should I RP, or subject myself to some stupid set of rules as long as I get my "win ERPPC"

That is essentially what it breaks down into. People simply want their tech and not actual clanners (for the most part)
If offered, I'd join the Ghost bears, one of the few clans to still maintain their traditional fighting on Tukayyid and still pull more of a victory than any other clan (except those stinkin wolves). However I'm going to be just happy kickin all yer clanner arses back beyond the edge of the IS.

#33 SilentSooYun

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Posted 02 July 2012 - 02:44 PM

Clans should either be Dev controlled or AI.

No more than a tiny handful of players will play Clans in any way that resembles Clan tactics. The vast majority of them want to play Clans only for the OP Mechs while spouting nonsense about "honour".

#34 Da Ugh 1701

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Posted 02 July 2012 - 03:00 PM

there are several good points made. The Clanners being AI bots sounds good and if you do well enough vs them, then you get a chance to 'loot/salvage some tech or Mechs (random chance to help those not as skilled as others). But if the Clanners show up & they are playable, then I don't know what to think. I just wouldn't like to see the MWO get lopsided and the people who are able to play more often than others get overly powerful. true the ones who play more should get some reward but let's be careful about how much. I hope this makes sense.

#35 Mu

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Posted 02 July 2012 - 03:03 PM

View PostSilentSooYun, on 02 July 2012 - 02:44 PM, said:

Clans should either be Dev controlled or AI.

No more than a tiny handful of players will play Clans in any way that resembles Clan tactics. The vast majority of them want to play Clans only for the OP Mechs while spouting nonsense about "honour".


As I mentioned earlier, I don't think Piranha has the manpower to be designing all kinds of mechs that won't be playable by everyone. They've got their work cut out for them just getting 10 or so ready for open beta.

Battletech fans may be a little crazy (and rightfully so) but I don't think you'll be seeing too much of that honor-spouting nonsense amongst 99% of the playerbase. Although it would be fun.

You're right about the OP mechs though, and that's what the devs need to watch out for. These forums might be full of guys who'd love to experience Tukayyid for themselves and kick the Clans out of the IS personally, but most people will just go with whatever looks like it's the best. Ever played Armored Core 5? Dunno if it's been patched yet, but that series has great customization yet almost everybody was using the exact same parts. Because they were just slightly better than everything else. It had nothing to do with people looking up information on message boards etc...you could do it by accident.

#36 Vaux

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Posted 02 July 2012 - 06:44 PM

They should just balance the clan mechs and weapons and allow anyone who wants to play as a clanner do that as long as the number of IS vs Clan players is equal.

In MW4 for instance, clan mechs had bigger, easier to hit CTs. This, in combination with things like RACs, X-pulse and Heavy Gauss, made it reasonably well balanced.

Any solution that has a subset of the community with blatantly OP equipment should be a non-starter and I predict won't happen.

Edited by Vaux, 02 July 2012 - 06:58 PM.


#37 Xytaglyph

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Posted 02 July 2012 - 06:55 PM

I think it will most likely end up as an0n3 put it in option b. with everyone choosing their clan but it not having a serious affect on mech choices or armaments

#38 CW Grayson

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Posted 02 July 2012 - 10:48 PM

View PostUbertron X, on 02 July 2012 - 01:44 PM, said:

How to become a clanner...

Sell your soul for overpowered tech.


Erm nope. Some people are mixing clanner with "has instant access to clantech", such players will for sure not be tested by our Clan.
Our group will be Clan from start, even if we don't have any clantech, who cares? Work with what you have.

#39 Vileus

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Posted 02 July 2012 - 11:00 PM

Since I'm not even sure if any developer even spoke of clan mechs and clan technology, who's to say it will ever be introduced. Perhaps it will become open on the market first then perhaps clan mechs when the invasion begins, if at all. Clan technology could unbalance play if only a certain group had access to it.

#40 Dhalgren Delany

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Posted 02 July 2012 - 11:19 PM

Is there a way to hide every forum topic that includes the word clan in it? wow, has anyone else had enough on this subject already?





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