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Clan Mechs Are Awful.


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#281 Almond Brown

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Posted 28 April 2015 - 09:55 AM

View PostSaltBeef, on 28 April 2015 - 02:44 AM, said:

What I have noticed a lot lately is this horrible wobble the Mist Lynx gets trying to center the CT to the legs when moving at max speed. impossible to shoot targets when the whole cockpit is wobbling back and forth rapidly!.


Maybe they are testing a new "Non-Convergent Combat Module". Code Name: "Ghost Speed of Futility" ;)

#282 Almond Brown

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Posted 28 April 2015 - 09:58 AM

View PostWidowmaker1981, on 28 April 2015 - 03:49 AM, said:


stuff

There was also an agenda behind the large merc units all joining clan (at least MS and QQ), to 'convince' PGI that the TBR and SCR are OP, one that i dont agree with, but that didnt get mentioned much tbh.


So does that mean if the Clans do Lose Tuk, should PGI be as convinced, just the other way around?

Let's hope their little "agenda item" doesn't backfire on the whole population of TW and SCR haters. lol ;)

#283 Mcgral18

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Posted 28 April 2015 - 09:59 AM

View PostAlmond Brown, on 28 April 2015 - 09:40 AM, said:


I didn't Gimp anything. Just took a Base unit and built a comparative (near duplicate) unit for the other side. No one said either would be taken into a serious battle scenario. A true comparison requires the level of "Likeness" to as close as possible.


No, that's artificially restricting yourself.

#284 pattonesque

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Posted 28 April 2015 - 09:59 AM

just chiming in to say this is the funniest thread on these forums

clan pugs, y'all

#285 Almond Brown

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Posted 28 April 2015 - 10:10 AM

View PostMcgral18, on 28 April 2015 - 09:59 AM, said:


No, that's artificially restricting yourself.


OK this has strayed off course. I was not building a fighting unit, just taking a supposed "awful" Clan Mech (pls. see thread Title for reference) and seeing how a similarly built (comparable in weight class) I.S. chassis fared.

Assuming that similar Engines provide similar properties, and they do, and armor totals are the same, and they are, and minus 1.5t for Engine weight and 1 JJ shy, the 2 Mechs are near identical, save for their weapons.

Giving both the same weapons (either I.S. or Clan versions) of each, in this case 4 Energy (2 and 2) we can see the real differences between them. Thus the original question. When A = B (except one variable) which would be most preferred most of the time and why.

And does 1 variable really make that big a difference and if so, maybe looking there for possible "appropriate changes" would be a good start. Instead of the constant senseless, "No your wrong because I have to be right bs" we face every ******* thread. ;)

Edited by Almond Brown, 28 April 2015 - 10:13 AM.


#286 Adiuvo

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Posted 28 April 2015 - 10:17 AM

View PostLily from animove, on 28 April 2015 - 12:38 AM, said:


MDD hardly plays that much worse than the TBR, it's not on the same step, but also not that far away. And you put it on a level with the kfx? ROFL. even the adder is better than the KFX.

The Mad Dog's issues come down to hitboxes and lack of JJs. Firepower wise it's fine.

The Kit Fox is long range utility. Different purpose, and if you really want it can be a streakboat.

#287 Mirumoto Izanami

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Posted 28 April 2015 - 10:21 AM

View PostAlmond Brown, on 28 April 2015 - 10:10 AM, said:


OK this has strayed off course. I was not building a fighting unit, just taking a supposed "awful" Clan Mech (pls. see thread Title for reference) and seeing how a similarly built (comparable in weight class) I.S. chassis fared.

Assuming that similar Engines provide similar properties, and they do, and armor totals are the same, and they are, and minus 1.5t for Engine weight and 1 JJ shy, the 2 Mechs are near identical, save for their weapons.

Giving both the same weapons (either I.S. or Clan versions) of each, in this case 4 Energy (2 and 2) we can see the real differences between them. Thus the original question. When A = B (except one variable) which would be most preferred most of the time and why.

And does 1 variable really make that big a difference and if so, maybe looking there for possible "appropriate changes" would be a good start. Instead of the constant senseless, "No your wrong because I have to be right bs" we face every ******* thread. ;)



Sadly, the weapons being either clan or IS isn't the only variable. The hitboxes also come into play. The current CTF hitboxes are absolute shite for XL engines, which will result in the CTF 3D dying more quickly than the Summoner. I weight this much more than the fact that the 3D has better weapon mount placement for its torso lasers.

Now, if we were to ignore hitboxes and weapon placement, and asked the question : "Would you prefer two CLAN ER LL and ER ML, or Two IS LL and MLs," I'd take the clan lasers in this setup, since heat efficiency between the two builds are so close. The extra damage and range makes up for the extra burn time. If need be, I can twist away before burn is finished, and still have similar damage as the IS lasers, or if I have the opportunity, I can keep the laser on for the full damage effect.

Of course, these are two builds that wouldn't be used.

#288 Catra Lanis

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Posted 28 April 2015 - 01:36 PM

They do? I only have experience with the Timberwolf but imho it's a beast. In this mech I can literally plow for lack of better words. It feels like I'm in my Stalker but with superior speed, manouverability and JJ:s, You do the math.

#289 Kristov Kerensky

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Posted 28 April 2015 - 04:01 PM

View PostWidowmaker1981, on 28 April 2015 - 03:49 AM, said:


Large units went clan for Tuk because the population issue was obvious and insta drop money fountain >>> 30 min queues.

There was also an agenda behind the large merc units all joining clan (at least MS and QQ), to 'convince' PGI that the TBR and SCR are OP, one that i dont agree with, but that didnt get mentioned much tbh.


Problem with that is that -MS- was already Clan before the event started, they've been Clan since the TBolt quirks were reduced. They only use what is the most powerful, as their only objective is to win every time, all the time. I understand that, they are an extremely competitive team and winning is all they are interested in, so naturally they will use what gives them the greatest chance of winning. Currently that is Clan Mechs and that's where they'll stay until the balance shifts.

I have no idea if they went Clan in order to force PGI to think the TWolf and SCrow are OP, if so, it hasn't had the desired effect by any means. And since that hasn't happened and they are STILL Clan, I figure they probably just enjoy winning too much to go with the lesser powered side.

#290 Telmasa

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Posted 29 April 2015 - 02:41 PM

View PostCatra Lanis, on 28 April 2015 - 01:36 PM, said:

They do? I only have experience with the Timberwolf but imho it's a beast. In this mech I can literally plow for lack of better words. It feels like I'm in my Stalker but with superior speed, manouverability and JJ:s, You do the math.


Yet less armor, less heat sustainability, twice the burn time, and shoddier hardpoints unless you have the cash to fork up for the A torso right now, which happens to make your burn time even worse.

View PostMirumoto Izanami, on 28 April 2015 - 08:44 AM, said:

There will always be mechs that are garbage. Both sides have them. Absolute garbage mechs that nothing can save them save for total re works.

Mayhaps it feels like the Clans are getting shafted in this regard because they have so few mechs to start with, but the breakdown of garbage/meh/worthwhile mechs is pretty close percentage wise across clan vs IS.


I really don't think it has to be this way. Making every mech useful in its own way - yet preventing things from swinging the opposite direction and making a few mechs OP no-brainer go-to options - should be quite possible & preferable to just shrugging, rolling your eyes and saying "ugh, who cares, let's just have a bunch of bad mechs and only a few meta mechs and leave it this way".

Edited by Telmasa, 29 April 2015 - 02:41 PM.


#291 Mirumoto Izanami

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Posted 29 April 2015 - 02:49 PM

View PostTelmasa, on 29 April 2015 - 02:41 PM, said:


I really don't think it has to be this way. Making every mech useful in its own way - yet preventing things from swinging the opposite direction and making a few mechs OP no-brainer go-to options - should be quite possible & preferable to just shrugging, rolling your eyes and saying "ugh, who cares, let's just have a bunch of bad mechs and only a few meta mechs and leave it this way".



You misunderstand. I don't want it to be this way. However, so many mechs need out right redoes of their models, to start with, and others require re working of overall game mechanics to make worthwhile. These are things that just are not going to happen. Quirks won't save them without making them ridiculous.

Edited by Mirumoto Izanami, 29 April 2015 - 02:56 PM.


#292 Insects

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Posted 29 April 2015 - 02:53 PM

tl;dr
The grass is always greener on the other side.

#293 Mr Ezzquizo

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Posted 29 April 2015 - 05:24 PM

clan need buff





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