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Weekend Update - 04.25.2015


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#1 InnerSphereNews

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Posted 25 April 2015 - 02:35 PM



#2 EAP10

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Posted 25 April 2015 - 02:50 PM

New mechlab looks promising!

#3 Nacon

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Posted 25 April 2015 - 03:13 PM

Finally! That new Mechlab layout UI page! YES! ....sigh, about time, but little annoyed how long it has taken for PGI to listen.

Thanks for doing it now. :)

#4 Tennex

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Posted 25 April 2015 - 03:16 PM

Back to red/yellow/green for the laser/ballistics/missile?

I thought the new UI used red/purple/green

#5 Monkey Lover

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Posted 25 April 2015 - 03:21 PM

UI is missing a "only ammo used on mech" filter button. We need this.

#6 dr lao

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Posted 25 April 2015 - 03:29 PM

yay

#7 Sereglach

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Posted 25 April 2015 - 03:48 PM

View PostMonkey Lover, on 25 April 2015 - 03:21 PM, said:

UI is missing a "only ammo used on mech" filter button. We need this.


This so very much so! It would make the application of ammunition into a mech MUCH easier.

------------------------------------------------------------------------------

Now, for the modules, equipment, and/or cockpit items that we already own, will it let us rip them out of a mech? For example, saying Owned 1, Equipped 1 . . . then, when equipping the module/equipment/cockpit item we get a prompt saying, "Purchase, Remove from (Mech Name), or Cancel?" That would also be an exceptionally appreciated feature.

Otherwise the new mech lab is looking fantastic. Being in the "production" build, does that mean it's up for next patch?

#8 Scout Derek

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Posted 25 April 2015 - 04:14 PM

I feel better inside now. THANKS PGI :)

#9 Magitek

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Posted 25 April 2015 - 05:50 PM

I love the little sneak peeks, and the news round up. Keep em coming! :D

#10 MoonUnitBeta

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Posted 26 April 2015 - 12:22 AM

View PostMonkey Lover, on 25 April 2015 - 03:21 PM, said:

UI is missing a "only ammo used on mech" filter button. We need this.

It should just be automatic.

#11 Navid A1

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Posted 26 April 2015 - 01:03 AM

Here's a piece of feedback for you PGI:

Implement this:
Posted Image

Then this:
Posted Image

#12 SmoothCriminal

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Posted 26 April 2015 - 01:44 AM

View PostNavid A1, on 26 April 2015 - 01:03 AM, said:

Here's a piece of feedback for you PGI:

Implement this:
Posted Image

Then this:
Posted Image


Could not agree more - I have lost a Radar Dep module and I have no Idea where it is...

#13 Frytrixa

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Posted 26 April 2015 - 03:29 AM

Mech Camo 'n Colors customization screen anyone? :)

#14 Bluttrunken

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Posted 26 April 2015 - 04:19 AM

Nice, need new mechlab NAO.

#15 Gattsus

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Posted 26 April 2015 - 05:29 AM

It's missing the pretty loadout section of the previous Mechwarrior games




Posted Image
Posted Image

Edited by Gattsus, 26 April 2015 - 05:37 AM.


#16 MoonUnitBeta

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Posted 26 April 2015 - 12:19 PM

View PostNavid A1, on 26 April 2015 - 01:03 AM, said:

Then this:
Posted Image

Mechlab 2.0 already does this. If you're editing a component that doesn't have a ballistic hardpoint, it doesn't show ballistic weapons or ballistic ammo.

#17 Sereglach

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Posted 26 April 2015 - 02:52 PM

View PostMoonUnitBeta, on 26 April 2015 - 12:19 PM, said:


Mechlab 2.0 already does this. If you're editing a component that doesn't have a ballistic hardpoint, it doesn't show ballistic weapons or ballistic ammo.


What it doesn't do, which the person is referring to, is only showing AC/5 Ammo if that's the only weapon you have equipped, for example. That's something that many of us would love to see happen. That way a player doesn't need to look through constantly reorganized lists (based on what's potentially usable in that section) to find the exact ammo a person wants.

Edited by Sereglach, 26 April 2015 - 02:53 PM.


#18 Wing 0

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Posted 26 April 2015 - 09:03 PM

View PostGattsus, on 26 April 2015 - 05:29 AM, said:

It's missing the pretty loadout section of the previous Mechwarrior games




Posted Image
Posted Image


Good Old Days. That U.I was so easy to use when configuring a mech in the lab. Seeing the sneak peak of it now, it is very close to it. There will need to be changes eventually.

Edited by Wing 0, 26 April 2015 - 09:04 PM.


#19 zudukai

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Posted 26 April 2015 - 09:25 PM

View PostNavid A1, on 26 April 2015 - 01:03 AM, said:

Here's a piece of feedback for you PGI:

Implement this:
Posted Image

Then this:
Posted Image

QFT

#20 MoonUnitBeta

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Posted 26 April 2015 - 09:31 PM

View PostSereglach, on 26 April 2015 - 02:52 PM, said:

What it doesn't do, which the person is referring to, is only showing AC/5 Ammo if that's the only weapon you have equipped, for example. That's something that many of us would love to see happen. That way a player doesn't need to look through constantly reorganized lists (based on what's potentially usable in that section) to find the exact ammo a person wants.

Oh I see, that makes sense. I never use smurfy so I didn't know.





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