Jump to content

Weekend Update - 04.25.2015


27 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,873 posts

Posted 25 April 2015 - 02:35 PM



#2 EAP10

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 401 posts
  • LocationOntario, Canada

Posted 25 April 2015 - 02:50 PM

New mechlab looks promising!

#3 Nacon

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 661 posts
  • LocationMars

Posted 25 April 2015 - 03:13 PM

Finally! That new Mechlab layout UI page! YES! ....sigh, about time, but little annoyed how long it has taken for PGI to listen.

Thanks for doing it now. :)

#4 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 25 April 2015 - 03:16 PM

Back to red/yellow/green for the laser/ballistics/missile?

I thought the new UI used red/purple/green

#5 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 25 April 2015 - 03:21 PM

UI is missing a "only ammo used on mech" filter button. We need this.

#6 dr lao

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 278 posts
  • LocationWashington state

Posted 25 April 2015 - 03:29 PM

yay

#7 Sereglach

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,563 posts
  • LocationWherever things are burning.

Posted 25 April 2015 - 03:48 PM

View PostMonkey Lover, on 25 April 2015 - 03:21 PM, said:

UI is missing a "only ammo used on mech" filter button. We need this.


This so very much so! It would make the application of ammunition into a mech MUCH easier.

------------------------------------------------------------------------------

Now, for the modules, equipment, and/or cockpit items that we already own, will it let us rip them out of a mech? For example, saying Owned 1, Equipped 1 . . . then, when equipping the module/equipment/cockpit item we get a prompt saying, "Purchase, Remove from (Mech Name), or Cancel?" That would also be an exceptionally appreciated feature.

Otherwise the new mech lab is looking fantastic. Being in the "production" build, does that mean it's up for next patch?

#8 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 25 April 2015 - 04:14 PM

I feel better inside now. THANKS PGI :)

#9 Magitek

    Member

  • PipPipPipPipPip
  • The Ominous
  • The Ominous
  • 128 posts

Posted 25 April 2015 - 05:50 PM

I love the little sneak peeks, and the news round up. Keep em coming! :D

#10 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 26 April 2015 - 12:22 AM

View PostMonkey Lover, on 25 April 2015 - 03:21 PM, said:

UI is missing a "only ammo used on mech" filter button. We need this.

It should just be automatic.

#11 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,950 posts

Posted 26 April 2015 - 01:03 AM

Here's a piece of feedback for you PGI:

Implement this:
Posted Image

Then this:
Posted Image

#12 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 26 April 2015 - 01:44 AM

View PostNavid A1, on 26 April 2015 - 01:03 AM, said:

Here's a piece of feedback for you PGI:

Implement this:
Posted Image

Then this:
Posted Image


Could not agree more - I have lost a Radar Dep module and I have no Idea where it is...

#13 Frytrixa

    Member

  • PipPipPipPipPipPip
  • 347 posts

Posted 26 April 2015 - 03:29 AM

Mech Camo 'n Colors customization screen anyone? :)

#14 Bluttrunken

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 830 posts

Posted 26 April 2015 - 04:19 AM

Nice, need new mechlab NAO.

#15 Gattsus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 843 posts

Posted 26 April 2015 - 05:29 AM

It's missing the pretty loadout section of the previous Mechwarrior games




Posted Image
Posted Image

Edited by Gattsus, 26 April 2015 - 05:37 AM.


#16 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 26 April 2015 - 12:19 PM

View PostNavid A1, on 26 April 2015 - 01:03 AM, said:

Then this:
Posted Image

Mechlab 2.0 already does this. If you're editing a component that doesn't have a ballistic hardpoint, it doesn't show ballistic weapons or ballistic ammo.

#17 Sereglach

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,563 posts
  • LocationWherever things are burning.

Posted 26 April 2015 - 02:52 PM

View PostMoonUnitBeta, on 26 April 2015 - 12:19 PM, said:


Mechlab 2.0 already does this. If you're editing a component that doesn't have a ballistic hardpoint, it doesn't show ballistic weapons or ballistic ammo.


What it doesn't do, which the person is referring to, is only showing AC/5 Ammo if that's the only weapon you have equipped, for example. That's something that many of us would love to see happen. That way a player doesn't need to look through constantly reorganized lists (based on what's potentially usable in that section) to find the exact ammo a person wants.

Edited by Sereglach, 26 April 2015 - 02:53 PM.


#18 Wing 0

    Member

  • PipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 824 posts
  • LocationCalifornia

Posted 26 April 2015 - 09:03 PM

View PostGattsus, on 26 April 2015 - 05:29 AM, said:

It's missing the pretty loadout section of the previous Mechwarrior games




Posted Image
Posted Image


Good Old Days. That U.I was so easy to use when configuring a mech in the lab. Seeing the sneak peak of it now, it is very close to it. There will need to be changes eventually.

Edited by Wing 0, 26 April 2015 - 09:04 PM.


#19 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 26 April 2015 - 09:25 PM

View PostNavid A1, on 26 April 2015 - 01:03 AM, said:

Here's a piece of feedback for you PGI:

Implement this:
Posted Image

Then this:
Posted Image

QFT

#20 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 26 April 2015 - 09:31 PM

View PostSereglach, on 26 April 2015 - 02:52 PM, said:

What it doesn't do, which the person is referring to, is only showing AC/5 Ammo if that's the only weapon you have equipped, for example. That's something that many of us would love to see happen. That way a player doesn't need to look through constantly reorganized lists (based on what's potentially usable in that section) to find the exact ammo a person wants.

Oh I see, that makes sense. I never use smurfy so I didn't know.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users