Weekend Update - 04.25.2015
#1
Posted 25 April 2015 - 02:35 PM
#2
Posted 25 April 2015 - 02:50 PM
#3
Posted 25 April 2015 - 03:13 PM
Thanks for doing it now.
#4
Posted 25 April 2015 - 03:16 PM
I thought the new UI used red/purple/green
#5
Posted 25 April 2015 - 03:21 PM
#6
Posted 25 April 2015 - 03:29 PM
#7
Posted 25 April 2015 - 03:48 PM
Monkey Lover, on 25 April 2015 - 03:21 PM, said:
This so very much so! It would make the application of ammunition into a mech MUCH easier.
------------------------------------------------------------------------------
Now, for the modules, equipment, and/or cockpit items that we already own, will it let us rip them out of a mech? For example, saying Owned 1, Equipped 1 . . . then, when equipping the module/equipment/cockpit item we get a prompt saying, "Purchase, Remove from (Mech Name), or Cancel?" That would also be an exceptionally appreciated feature.
Otherwise the new mech lab is looking fantastic. Being in the "production" build, does that mean it's up for next patch?
#8
Posted 25 April 2015 - 04:14 PM
#9
Posted 25 April 2015 - 05:50 PM
#11
Posted 26 April 2015 - 01:03 AM
Implement this:
Then this:
#13
Posted 26 April 2015 - 03:29 AM
#14
Posted 26 April 2015 - 04:19 AM
#15
Posted 26 April 2015 - 05:29 AM
Edited by Gattsus, 26 April 2015 - 05:37 AM.
#17
Posted 26 April 2015 - 02:52 PM
MoonUnitBeta, on 26 April 2015 - 12:19 PM, said:
Mechlab 2.0 already does this. If you're editing a component that doesn't have a ballistic hardpoint, it doesn't show ballistic weapons or ballistic ammo.
What it doesn't do, which the person is referring to, is only showing AC/5 Ammo if that's the only weapon you have equipped, for example. That's something that many of us would love to see happen. That way a player doesn't need to look through constantly reorganized lists (based on what's potentially usable in that section) to find the exact ammo a person wants.
Edited by Sereglach, 26 April 2015 - 02:53 PM.
#18
Posted 26 April 2015 - 09:03 PM
Gattsus, on 26 April 2015 - 05:29 AM, said:
Good Old Days. That U.I was so easy to use when configuring a mech in the lab. Seeing the sneak peak of it now, it is very close to it. There will need to be changes eventually.
Edited by Wing 0, 26 April 2015 - 09:04 PM.
#20
Posted 26 April 2015 - 09:31 PM
Sereglach, on 26 April 2015 - 02:52 PM, said:
Oh I see, that makes sense. I never use smurfy so I didn't know.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users