1. Wolfhound. Well, this one will be a contender with the Firestarter, but without jump jets it might be a bit tough to play. At least I have the shock absorber module now.
The best part of the mech will be having all my medium lasers in the torso so I don't have to worry about splitting my convergence up, but will probably have a large laser quirk so I don't have to get in close which gets me killed usually in my light mechs.
2. Crab is another good mech I like, since it has a 3 medium laser zombie setup possible in 3 out of 4 of the variants. With the long, narrow torso it might be like the Stalker in that it tanks well with a hard to hit CT? We can only hope.
The 4th variant even has jump jets.
My only two disappointments is that MWO has too many bigger weight class mediums and not enough fast, 40 ton mediums. The Assassin would have been my choice to compete with the Cicada for "worlds biggest light mech" role.
The other problem I have is the asymmetrical hands. I know the original art showed the hands being different, but that was more down to the artist who drew the thing and not logic. To me the Crab was a perfectly symmetrical mech.
3. Black Knight. I like the look of it quite a lot. The frog mouth bassinet look was what I was hoping for on this mech, and it looks like we're getting it.
The downsides I see are minor. It looks like the medium laser hardpoints on each arm are asymmetrical, which I don't like, and it is just another laser boat like the Grasshopper.
However, it is the first "Comstar" 2750 era Heavy mech to be added to the game. Comstar just needs a light mech now.
4. Mauler. We've known for a while that this mech was coming, and it ought to be a good mech. I personally prefer that hard-point layout with energy in the arms, and missiles and guns in the torso. It will be a dakka-boat for sure with quad AC-2's or AC-5's.
However, only the Mauler-P's will be any good at LRM missiles as I maintain that you MUST bring a TAG laser with you if you want to use LRM's. The two P models are the only ones that can spare an energy slot for a TAG laser.
Edited by Hans Von Lohman, 30 April 2015 - 04:38 PM.





























