Dawnstealer, on 28 April 2015 - 10:45 AM, said:
As a Clan player, what do you think about the idea of balancing the weapons with range (for Clans) vs damage (for IS)? So Clans would have beams that had a very gradual fall-off and a much longer top range, vs IS having a shorter range with a steep fall-off, but a higher (hotter?) damage output.
I really like the idea of asymmetric balance, but I think the difficulty of getting full burn onto specific parts of a target at long range makes that specific idea impractical. If you're a good player, rolling damage from lasers at range and hugging cover is pretty trivial. I think if that was the route that was going to be taken, perhaps give clans enhanced imaging and implement it in such a way that it makes it easier to use lasers at long range. A beefed up version of heat vision/zoom maybe? That's literally the first idea that comes to mind though.
If anything, I think the better way to implement your idea would be asymmetry between heat and range. Both clan and IS lasers would do the same damage, but clan lasers would have a shorter burn time, longer range and run very hot. While IS weapons would have a longer burn time, shorter range and run cool. The idea being that the weapons are equally powerful, but the clan ones are only really practical to use at range and the IS ones are only practical to use close up, meaning that the game becomes one of positioning. The IS have to get close and the clans have to stay back. In this instance, the clan weapon would need a shorter burn time due to the issue I mentioned above of aiming difficulty at long ranges. There can't be a skill gap between the two approaches because then they're not asymmetrically balanced. And, this idea neatly matches he fluff of clanners hating close combat.
Edited by Senor Cataclysmo, 28 April 2015 - 11:53 PM.