Yeonne Greene, on 09 May 2015 - 07:47 AM, said:
I am struggling to visualize how the RAC would work in this game. Get three shots per cool-down? Make it auto-fire those extra shots like the UAC use to?
I would imagine a gatling gun mechanic.
 
Hold down fire
> spins up
> fires after a (minimal, up to .5s) spin up time, fires 5x1 damage shells w/ standard heat
> After the 5th shell fires, if trigger is still held, engage second volley
> increase jam chance and heat (+50%?), fire 5x1 shells
> after 10th shell fires, if still held, increase a a cumalative +50% of heat + jam chance.
etc
 
So each shot is hotter, increased chance to jam.
By the time you hit volley 6, the heat would be really high, the jam chance reasonably high.
 
Total Damage / Heat / Jam Chance :
Shot 1 - 5 / 1 / 0%
Shot 2 - 10 / 1.5 / 15%
Shot 3 - 15 / 2.25 / 22.5%
Shot 4 - 20 / 3.375 / 33.75%
Shot 5 - 25 / 5.063 / 50.63%
Shot 6 - 30 / 7.594 / 75.94%
Total heat at 6 shots: 20.78
LordKnightFandragon, on 09 May 2015 - 08:21 AM, said:
I have seen them avail in Mechcommander 2 and I just find them a waste of space.  MWO they would be huge, heavy, slow, few shots.....and on what?  Your Atlas?  What other mech could even carry it?  Weapons like that are best left not in game....its almost like a gimp build.
Any mech with at least 22-24T free.
 
You only need 5-6T more space than you would to run an AC20 effectively.
Any Mech that can do dual AC10s or bigger could run it effectively, as could anything with a single large ballistic + space.
 
A Hunchback could run it with a STD250, max armour and backup weapons.
(And in TT, with small cockpits, gyros, xxls, etc I used to have some Ravens with Long Toms. 

)
 
Ragtag soldier, on 09 May 2015 - 08:35 AM, said:
they also do less damage than machineguns per second, since BT's modern armor resists it prett efficently. trust me, you don't want those things.
Oh no, the DPS is lower! (potentially).
 
More likely, it'd be roughly equalised AC's DPS/T (like the rest of the ACs, both IS and Clan) to around the 3.3ish mark.
Light Rifle:
3 T, 1 Slot
3 damage, 1 Heat
max range - 720M (optimal range 360M)
18 shots per ton (+50% to match AC's = 27)
 - Estimated Cooldown Time 3 > 1 DPS (0.33DPS/T)
Medium Rifle:
5 T, 2 Slot
6 damage, 2 Heat
max range - 900M (optimal range 450M)
9 shots per ton (+50% to match AC's = 14)
 - Estimated Cooldown Time 3.25 > 1.85 DPS (0.37DPS/T)
Heavy Rifle:
8 T, 3 Slot
9 damage, 4 Heat
max range - 1080M (optimal range 540M)
6 shots per ton (+50% to match AC's = 9)
 - Estimated Cooldown Time 3.4 > 2.65 DPS (0.33DPS/T)
Meaning that it'd have a higher DPS than MGs.
however it's the Alpha here.
1 Heavy will comfortably fit on most lights.
2 Medium comfortable even on Spiders (basically long range MPLs)
2 Lights or 1 Medium will comfortably fit on a Locust even.
 
I 
do want Mech Rifles for my Light Mehcs.