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#61 Deathlike

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Posted 09 May 2015 - 08:32 AM

View PostFupDup, on 09 May 2015 - 08:28 AM, said:

Mech Mortars are classified as missile-type weapons though, not ballistics. :\


Oh really?

Hmmm...

#62 FupDup

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Posted 09 May 2015 - 08:33 AM

View PostDeathlike, on 09 May 2015 - 08:32 AM, said:


Oh really?

Hmmm...

Posted Image

http://www.sarna.net...i/Mech_Mortar/1

In fact, one of their advertised perks was being immune to AMS.

#63 Ragtag soldier

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Posted 09 May 2015 - 08:35 AM

View PostSjorpha, on 09 May 2015 - 06:07 AM, said:

From a gameplay perspective I think we need a ballistic and energy options in the 3-4 tonnage range, so that lighter mechs with few hardpoints could be less at a disadvantage. In addition to that there needs to be some kind of missile and energy option heavy enough to be worthwhile in single hardpoints on big mechs.

I don't know lore much, so I'll leave it to those who do to propose which timeline appropriate weapons could fill those gaps.


medium lasers cover pretty much the tonnage issue for lighter 'mechs, while ballistics are by definition heavy. they trade off weight for heat effincy and good up front hole punching, which has never been a big priority for lights.

larger bore energy weapons like heavy PPCs are a long way off in the canon, and would be borked up by PGI anyways, as seen by how they handled the CERPPC.


View PostOvion, on 09 May 2015 - 07:00 AM, said:

But we can have Mech Rifles now.

Short range, low ammo per ton, but in the low tonnage range.
Would be good for light mechsl.


they also do less damage than machineguns per second, since BT's modern armor resists it prett efficently. trust me, you don't want those things.

#64 CrushLibs

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Posted 09 May 2015 - 08:38 AM

like to see RAC-2 and RAC-5 and arrow IV

#65 Ovion

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Posted 09 May 2015 - 09:33 AM

View PostYeonne Greene, on 09 May 2015 - 07:47 AM, said:

I am struggling to visualize how the RAC would work in this game. Get three shots per cool-down? Make it auto-fire those extra shots like the UAC use to?
I would imagine a gatling gun mechanic.

Hold down fire
> spins up
> fires after a (minimal, up to .5s) spin up time, fires 5x1 damage shells w/ standard heat
> After the 5th shell fires, if trigger is still held, engage second volley
> increase jam chance and heat (+50%?), fire 5x1 shells
> after 10th shell fires, if still held, increase a a cumalative +50% of heat + jam chance.
etc

So each shot is hotter, increased chance to jam.
By the time you hit volley 6, the heat would be really high, the jam chance reasonably high.

Total Damage / Heat / Jam Chance :
Shot 1 - 5 / 1 / 0%
Shot 2 - 10 / 1.5 / 15%
Shot 3 - 15 / 2.25 / 22.5%
Shot 4 - 20 / 3.375 / 33.75%
Shot 5 - 25 / 5.063 / 50.63%
Shot 6 - 30 / 7.594 / 75.94%
Total heat at 6 shots: 20.78

View PostLordKnightFandragon, on 09 May 2015 - 08:21 AM, said:

I have seen them avail in Mechcommander 2 and I just find them a waste of space. MWO they would be huge, heavy, slow, few shots.....and on what? Your Atlas? What other mech could even carry it? Weapons like that are best left not in game....its almost like a gimp build.
Any mech with at least 22-24T free.

You only need 5-6T more space than you would to run an AC20 effectively.
Any Mech that can do dual AC10s or bigger could run it effectively, as could anything with a single large ballistic + space.

A Hunchback could run it with a STD250, max armour and backup weapons.
(And in TT, with small cockpits, gyros, xxls, etc I used to have some Ravens with Long Toms. :P)

View PostRagtag soldier, on 09 May 2015 - 08:35 AM, said:

they also do less damage than machineguns per second, since BT's modern armor resists it prett efficently. trust me, you don't want those things.
Oh no, the DPS is lower! (potentially).

More likely, it'd be roughly equalised AC's DPS/T (like the rest of the ACs, both IS and Clan) to around the 3.3ish mark.
Light Rifle:
3 T, 1 Slot
3 damage, 1 Heat
max range - 720M (optimal range 360M)
18 shots per ton (+50% to match AC's = 27)
- Estimated Cooldown Time 3 > 1 DPS (0.33DPS/T)

Medium Rifle:
5 T, 2 Slot
6 damage, 2 Heat
max range - 900M (optimal range 450M)
9 shots per ton (+50% to match AC's = 14)
- Estimated Cooldown Time 3.25 > 1.85 DPS (0.37DPS/T)

Heavy Rifle:
8 T, 3 Slot
9 damage, 4 Heat
max range - 1080M (optimal range 540M)
6 shots per ton (+50% to match AC's = 9)
- Estimated Cooldown Time 3.4 > 2.65 DPS (0.33DPS/T)

Meaning that it'd have a higher DPS than MGs.
however it's the Alpha here.
1 Heavy will comfortably fit on most lights.
2 Medium comfortable even on Spiders (basically long range MPLs)
2 Lights or 1 Medium will comfortably fit on a Locust even.

I do want Mech Rifles for my Light Mehcs.

#66 Koniks

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Posted 09 May 2015 - 10:05 AM

Triple Strength Myomer. Run hot. Run faster.

Clan Advanced Tactical Missile system. But same coding issue as LBX.

True fire and forget guided SRMs instead of the dead-fire rocket/MRMs we have.

Speeding up SRMs and adding range to make them MRMs.

Edited by Mizeur, 09 May 2015 - 10:05 AM.


#67 Y E O N N E

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Posted 09 May 2015 - 10:06 AM

View PostFupDup, on 09 May 2015 - 08:28 AM, said:

Mech Mortars are classified as missile-type weapons though, not ballistics. :\


Which is technically wrong, and I would say they can reclassify them as ballistics with very little backlash. Arrow IV is the real missile equivalent.

#68 Gattsus

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Posted 09 May 2015 - 10:31 AM

Mortars!

#69 Goombah

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Posted 21 August 2015 - 12:18 AM

3/5/8 ton ballistics are exactly what ballistic heavy lights and mediums need when their hard points dont let them laser vomit.
Or want something viable other than lasers.
The 2000m + range of ac/2 is great and all , but my cicada, ember and locust are looking towards something in the 3ton range, not 6tons.

#70 Telmasa

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Posted 22 August 2015 - 12:14 AM

Or...just make machine guns viable.

Also, holy thread necro Goombah....

#71 Goombah

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Posted 22 August 2015 - 12:39 AM

View PostTelmasa, on 22 August 2015 - 12:14 AM, said:

Or...just make machine guns viable.

Also, holy thread necro Goombah....


Hey, it said '2015' that's close enough right?
It's a good thread!
And no one is telling me that LRMs are good on Jenners here.





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