Jazzbandit1313, on 26 May 2015 - 09:26 AM, said:
TL:DR need a reader's digest length version ploxorz
Want to participate in the conversation? Read the conversation. There's a lot of good information and analysis here; why should we chop ninety percent of it out so that you can offer an ill-informed opinion ignoring ninety percent of what's been said?
Or, TL;DR: TL;DR summaries are for lazies or losers.
Anyways.
After a week or so in the wild, the preliminary outlook on the Beamurder adjustment seems to be that it didn't really solve anything. Shocking, how it's turned out exactly the way everyone figured it would. Some reactionary crazies eliminated all energy weapons from the **Rs and have thusly rediscovered SRMs, some folks just swapped out a heat sink for another beam and ended up with the same overall DPS/HPS numbers as before, and other folks just sighed, ate the changes, and proceeded to go and play several matches still full of **Rs causing issues and a glut of beams.
In all three cases, people are still complaining about overpowered **R 'Mechs, when they even notice changes in their performance. Wrong nerf to the wrong stuff.
Hopefully another month or two of this will show that Piranha missed the mark, especially with the continued crushing dominance of the **R CW drop deck. The two are still high-performing but not overwhelming in Puglandia, which to me is an indication that they're close. CW is enormously more sensitive to performance-per-ton than the standard queue is (being an amazeballs 75-tonner in CW is actually
not as good as being a great-but-not-amazeballs 50-tonner), but I would put forward that the regular queue's melting-pot-o'-everythang is a better barometer of overall balance than CW is, and in Puglandia Timber Wolves have honestly sorta become just another heavy. They're nasty, no doubt, but with ridiculous Spheroid quirks and the onset of the Hellbringer, they're simply competitive with other nasty heavy options in regular drops. It's a high-performing generalist with no obvious weaknesses but also no significant strengths beyond its flexibility, and that flexibility is a 'Mechlab strength, not a battlefield strength.
As Crobat stated earlier, and as I've expoused more than once, the TImber Wolf can indeed do just about anything. It cannot, however, do
everything. Any given Timber Wolf is going to have to pick a thing and do it, at which point five seconds of TIG will show you what the particular TBR you're facing is and is not good at based on its loadout choice.
The Stormcrow is a more blatant offender, largely due to the lack of competing designs in the medium tier. The Nova is Just Not Good and the Ferret is in the same boat as the Cicada (which, given how much I love my Cicadas, makes it weird that I
cannot find a way to make this damn thing work

), and the Spheroid medium tier is significantly less packed with overquirked monster beasts as their heavy tier. The SCR's torso agility is also a prominent enough trait that the majority of players fairly quickly focused onto it as the foundation of the SCR's overperformance issues. The fact that the SCR is one of precisely two Clan 'Mechs with a MWO Optimal Configuration (i.e. Endo, Ferro, and an appropriately-sized engine for its weight. So that would, at current, be the SCR and TBR) in the game at a very good drop deck tonnage for CW amplifies its abilities in that mode, but again, Puglandia players aren't especially over-terrified of Doomcrows.
Wary, certainly, but without the amplifying effects of CW's intense tonnage sensitivity and intolerance for speed differentials (the '106kph murderblob' problem), the Stormcrow is generally just a bit overdone, and not the firebreathing hellbeast CW folks would have the MWO population believe it is.
Neither case warrants huge penalties, or a total overhaul of the Omni construction rules, or any of this other high-handed hornswoggle. The TBR may well be fine as is (assuming the Beamurder nonsense is revoked, save for the TBR-A LT) with strong competitors like the Cauldron-Born and Black Knight coming in, and with the quirks system available to haul things up. I would prefer the TBR be adjusted down a bit and then let some of the wind out of the overquirked ridicu-'Mechs' sails, but either way. The Stormcrow could lose between ten and twenty points of base twist arc without dying, as well as any inherent/quirked twist speed bonuses over what its 330XL naturally gives it, and at that point
leave it alone for a while and see if that was enough.