Apnu, on 04 May 2015 - 12:13 PM, said:
Or should the Clan holy trinity nerf down a bit while we buff the T3 and T4 mechs up?
Well, there's a lot in this one question.
First off 'clan holy trinity'. I've seen this refer to two different things- the Timber Wolf and Stormcrow are always part of it, but sometimes the third member is the Dire Wolf, and sometimes it's the Hellbringer.
In the case of the Hellbringer, my experiences say that this is not an overpowered 'mech. It's only really a special concern when it has ECM, which would indicate that it's the ECM that makes it great, not anything about the Hellbringer itself.
The Dire Wolf, I don't really see that as an overpowered 'mech. It's nasty to get caught in front of, yes, but it's slow, has squishy hitboxes, presents a giant side profile- it's great in face-to-face confrontations, but outside of that it's not anything special- arguably worse at soaking damage than the Atlas.
So as far as the 'holy trinity' thing is concerned, I just can't see it.
As far as 'nerfing' goes, that depends on how you mean it.
The original meaning of 'nerf' was making something useless by reducing its power so much that attacking with it and expecting results is like trying to murder someone by shooting them with a Nerf dart gun, or to such a degree that you could make a similar comparison- the result is so incredibly different that it goes from being amazing to bad, or acceptable to utterly worthless.
I don't believe in that kind of rules adjustment.
If by 'nerf', you mean 'adjust to be less powerful than before', then yes, I think the strongest 'mechs- Both Inner Sphere and Clan!- should have their overall capability adjusted downwards. I certainly agree that underperformers should be adjusted upwards.
I don't believe in 'tiers', though. All the 'mechs in the game are different from all the other 'mechs in the game, after all. That means that if you're going to create tiers, you have to decide- often arbitrarily- where the division between one tier and the next is. That's no good.
It's especially silly to divide the 'mechs into tiers when you can't blanket apply anything across the tiers reasonably- if we go back to the pre-quirk tier listing, for instance, we have to ask- would giving a +10% torso twist quirk have the same effect on, say, the Commando and the Locust? No, of course it wouldn't, despite that they were listed as being in the same 'tier'.
It makes much more sense to apply quirks holistically. Does the Dragon get destroyed more easily than comparable 'mechs? Yes. Okay, so why, and what can we do to mitigate that without altering the model, hardpoints, engine size, or hitboxes? Probably some kind of agility-related quirks would be part of this. Possibly durability quirks. The result would then be a set of quirks that mitigate the Dragon's weaknesses and enhance its strengths without creating new strengths ala +50% AC/5 fire rate. Choose a starting size for the quirks in question, and then adjust them a little bit at a time until it's reasonably close to the centerline balance for an Inner Sphere Heavy 'mech in terms of durability. Does it still underperform?
Then apply quirks to weapons types or individual weapons to bring its damage rate or damage dealing capacity up until its overall performance is reasonably close.
By a similar rote, any attempt to bring the Stormcrow and Timber Wolf into line has to account for
why they are out of line in the first place, and
how.
I absolutely don't want these 'mechs nerfed into the ground, but it's tangible that they're outperforming their equivalents in their own technology base, and it's a drastic outperformance in the Stormcrow's performance in particular. That's not okay any more than the ERPPC Thunderbolt's hilarious particle spam was.
W A R K H A N, on 04 May 2015 - 12:29 PM, said:
Honestly as a TBR pilot I don't think it's that out of line. I usually run PPC's on mine with a few backup weapons. I don't find it particularly hard to dismantle the meta wolves out there that everyone seems to rave on about as so OP. Right torso, left torso, down for the count.
I don't think the Timberwolf is hugely out of line. But it's outperforming other Clan Heavies enough to create internal balance problems within the Clan 'mech set, and that's something that should be fixed. There's a reason I don't propose huge changes to the Timberwolf- I don't think it's vastly out of place, but it is enough so to warrant adjustment.