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Atlas Should Have Big Armor Quirks.


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#121 Sarlic

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Posted 29 June 2015 - 11:05 AM

I wonder if 7th if July will bring something.

#122 SgtMagor

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Posted 29 June 2015 - 11:29 AM

View PostSarlic, on 29 June 2015 - 11:05 AM, said:

I wonder if 7th if July will bring something.
yup yup, when the Clan Atlas II, rolls around the corner :)

#123 Joseph Mallan

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Posted 01 July 2015 - 01:41 AM

View PostSarlic, on 29 June 2015 - 11:05 AM, said:

I wonder if 7th if July will bring something.

Independence Day paint sale? :huh:

#124 Nightshade24

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Posted 01 July 2015 - 02:03 AM

Yes and No.

I say this because I do not want the bloody atlas to have more armour then a 140 ton mech.

The battlemaster 2C does this for NO REASON already (85 tonner having more armour then 100 tonner) and currently the armour quirks overly armour easy to hit areas as well as make stupidly high stuff...

I mean, I think quirks for some mechs have gotten out of control. I wouldn't mind 10 point armour buff to the atlas. BUt I do not want to see some random 50 armour point cockpit buff, 40 on each side torso and 30 structure and armour CT and stupid stuff like that.

#125 Sarlic

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Posted 01 July 2015 - 02:03 AM

View PostJoseph Mallan, on 01 July 2015 - 01:41 AM, said:

Independence Day paint sale? :huh:

Perhaps new colours. Perhaps a lick of paint will reinforce the armor a bit.

#126 Corrado

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Posted 01 July 2015 - 02:46 AM

View PostVoid Angel, on 09 May 2015 - 06:59 PM, said:

PS: I've found the fearsome reputation of the Battlemaster to be rather nonexistent as well - in keeping with its performance. It's moderately good, and some people love it, but I haven't really found or seen it to be a standout chassis.


IMO the battlemaster should be used as a heavy or a fast assault.

WuBattlemaster

had lots of fun with this build in pugland with decent results (700-1000 average damage).

range quirks on med lasers + modules makes them really close to standard CERML range. plus laser duration and heat gen quirks helps it a lot. side torso armor is the same as the banshee, so it's relatively safe to run big XL.

but shouldnt be used as a primary tank.

#127 Joseph Mallan

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Posted 01 July 2015 - 02:51 AM

View PostSarlic, on 01 July 2015 - 02:03 AM, said:

Perhaps new colours. Perhaps a lick of paint will reinforce the armor a bit.

Paint seems to make my S a better Go To than my D-DC.

#128 Joseph Mallan

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Posted 01 July 2015 - 02:57 AM

View PostCorrado, on 01 July 2015 - 02:46 AM, said:


IMO the battlemaster should be used as a heavy or a fast assault.

WuBattlemaster

had lots of fun with this build in pugland with decent results (700-1000 average damage).

range quirks on med lasers + modules makes them really close to standard CERML range. plus laser duration and heat gen quirks helps it a lot. side torso armor is the same as the banshee, so it's relatively safe to run big XL.

but shouldnt be used as a primary tank.

I fell in love with the Battlemaster back in 86. The weapon load is not quite what an Assault should be. I can make a Quickdraw into a BMaster Clone. But I still love the Bmaster.

#129 Kh0rn

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Posted 01 July 2015 - 05:31 AM

STD 300 Should be viable for an Atlas and other 100 tonners but this game has gone too who can run the fastest and shoot a whole alpha, Or lets peak in and out in and out. Mech gameplay itself is just terrible, Lost the entire sense of these are large walking tanks not hover jet battle suits, I switch between the AS7-D and S variants on a regular basis and now I am forced too use a Atlas in an entirely different role it was build for, Peaking Where it should be the line breaker and damage taking but in this game you charge with an Atlas 9/10 your gonna be blown right back too hell. Where as in MWLL due too the slower nature of the game and how mechs move and turn , including head bob the Atlas in MWLL can withstand massive amounts of damage and still keep fighting, When one is spotted you usually see the chat go like this

Player: ATLAS!
Player 2: **** its on me!
Player 3: Im trying too destroy it.
Player 4: God dammit we need help!

That is the sign of a true atlas when it strikes fear into the enemy ranks.

#130 Joseph Mallan

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Posted 07 July 2015 - 08:02 AM

View PostKh0rn, on 01 July 2015 - 05:31 AM, said:

STD 300 Should be viable for an Atlas and other 100 tonners but this game has gone too who can run the fastest and shoot a whole alpha, Or lets peak in and out in and out. Mech gameplay itself is just terrible, Lost the entire sense of these are large walking tanks not hover jet battle suits, I switch between the AS7-D and S variants on a regular basis and now I am forced too use a Atlas in an entirely different role it was build for, Peaking Where it should be the line breaker and damage taking but in this game you charge with an Atlas 9/10 your gonna be blown right back too hell. Where as in MWLL due too the slower nature of the game and how mechs move and turn , including head bob the Atlas in MWLL can withstand massive amounts of damage and still keep fighting, When one is spotted you usually see the chat go like this

Player: ATLAS!
Player 2: **** its on me!
Player 3: Im trying too destroy it.
Player 4: God dammit we need help!

That is the sign of a true atlas when it strikes fear into the enemy ranks.

I have been likened to a pit bull in my Atlas, I just kept coming after my target.

#131 Khobai

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Posted 07 July 2015 - 08:21 AM

Quote

STD 300 Should be viable for an Atlas and other 100 tonners but this game has gone too who can run the fastest and shoot a whole alpha, Or lets peak in and out in and out. Mech gameplay itself is just terrible, Lost the entire sense of these are large walking tanks not hover jet battle suits, I switch between the AS7-D and S variants on a regular basis and now I am forced too use a Atlas in an entirely different role it was build for, Peaking Where it should be the line breaker and damage taking but in this game you charge with an Atlas 9/10 your gonna be blown right back too hell. Where as in MWLL due too the slower nature of the game and how mechs move and turn , including head bob the Atlas in MWLL can withstand massive amounts of damage and still keep fighting, When one is spotted you usually see the chat go like this


This was largely a consequence of going from 8v8 to 12v12. In 8v8 the Atlas could definitely function as a linebreaker. But in 12v12 the extra 4 mechs mean the Atlas gets instantly vaporized the second it exposes itself.

12v12 basically has no tactics whatsoever other than deathballing. Whatever team deathballs the best will win. Thats why 8v8 was better because it allowed for more tactical variation since a single mech mattered more. While a single mech means almost nothing in 12v12.

IMO they need to split teams up more in 12v12 and discourage deathballing. But a lot of the maps are just way too small to do that.

In the long run that would help the Atlas more than an armor buff. But I do think the Atlas could use an armor buff too.

Edited by Khobai, 07 July 2015 - 08:43 AM.


#132 Kh0rn

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Posted 07 July 2015 - 08:54 AM

View PostKhobai, on 07 July 2015 - 08:21 AM, said:


This was largely a consequence of going from 8v8 to 12v12. In 8v8 the Atlas could definitely function as a linebreaker. But in 12v12 the extra 4 mechs mean the Atlas gets instantly vaporized the second it exposes itself.

12v12 basically has no tactics whatsoever other than deathballing. Whatever team deathballs the best will win. Thats why 8v8 was better because it allowed for more tactical variation since a single mech mattered more. While a single mech means almost nothing in 12v12.

IMO they need to split teams up more in 12v12 and discourage deathballing. But a lot of the maps are just way too small to do that.

In the long run that would help the Atlas more than an armor buff. But I do think the Atlas could use an armor buff too.



Yep every thing there. Also they need too enlarge its arms and slim down the side torso's much like the banshee and from the banshee we can see how much longer it survives cause of that look now imagine what it can do for the Atlas.

#133 stoogah

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Posted 07 July 2015 - 09:46 AM

Get rid of boating and the atlas will be viable again. More heat per shot (x2-x3) + faster dissipation (2x-x3) and it will get the alphawarrior online to be mechwarrior game again. Not to mention much deeper and tactical gameplay (mixed loadouts), longer TTK and mechs like atlas (which can't boat) in their rightful place.

i.e... firestarter with 8 mplas... you can still do that but what for if you can't fire them all without overheating. It's better to take some other weapons to the mix and do some dmg at longer range... use that for range, this for close combat etc... and you can still alpha if you are in a tight spot... but only once..

Well I know it's not that easy, there are many things to be taken under consideration and players... players always finds a way.
But the gameplay could be so much more interesting. I hate playing mwo and clicking just 1-2 mouse buttons... it's so boring but unfortunately the easiest and most effective way to play and win.


sorry for my english ;)

Edited by stoogah, 07 July 2015 - 09:48 AM.


#134 Joseph Mallan

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Posted 07 July 2015 - 09:48 AM

View Poststoogah, on 07 July 2015 - 09:46 AM, said:

Get rid of boating and the atlas will be viable again. More heat per shot (x2-x3) + faster dissipation (2x-x3) and it will get the alphawarrior online to be mechwarrior game again. Not to mention much deeper and tactical gameplay (mixed loadouts), longer TTK and mechs like atlas (which can't boat) in their rightful place.

i.e... firestarter with 8 mplas... you can still do that but what for if you can't fire them all without overheating. It's better to take some other weapons to the mix and do some dmg at longer range... use that for range, this for close combat etc... and you can still alpha if you are in a tight spot... but only once..

Well I know it's not that easy, there are many things to be taken under consideration and players... players always finds a way.
But the gameplay could be so much more interesting. I hate playing mwo and clicking just 1-2 mouse buttons... it's so boring but unfortunately the easiest and most effevtive way to play and win.


sorry for my english ;)

Problem is boating is coming in the form of Canon Builds. You can't stop it.

#135 That Dawg

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Posted 09 July 2015 - 03:27 AM

So.............the whole point of this game isn't to continue moving forward chronologically with better and better mechs, but continue magical altering of the original game mechs to keep with the new stuff, and mini cripple the new stuff so its not better than first wave mechs, right?
jus' checkin'...should have kept all my old mechs and whined instead of investing, learning the new ones it seems.

#136 Speedy Plysitkos

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Posted 09 July 2015 - 03:37 AM

well there should be a balance and PGI have to sell things. But making atlas obsolete isnt the good way to go.

#137 Joseph Mallan

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Posted 09 July 2015 - 03:39 AM

Can't see the Atlas as Obsolete. I still pull good numbers in mine. Maybe some of you don't know how to Atlas.

#138 Speedy Plysitkos

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Posted 09 July 2015 - 03:51 AM

View PostJoseph Mallan, on 09 July 2015 - 03:39 AM, said:

Can't see the Atlas as Obsolete. I still pull good numbers in mine. Maybe some of you don't know how to Atlas.


Ofc we can, but, but....... we want our atlases even stronger. ssssshhhh

#139 Bishop Steiner

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Posted 09 July 2015 - 03:54 AM

View PostJoseph Mallan, on 09 July 2015 - 03:39 AM, said:

Can't see the Atlas as Obsolete. I still pull good numbers in mine. Maybe some of you don't know how to Atlas.

define "good numbers".

#140 Joseph Mallan

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Posted 09 July 2015 - 04:07 AM

View PostBishop Steiner, on 09 July 2015 - 03:54 AM, said:

define "good numbers".

2 Kills 4 assists, 400+ damage. Not all the time, but often enough that I know the Mech does just fine as is. ;)

View PostTitannium, on 09 July 2015 - 03:51 AM, said:


Ofc we can, but, but....... we want our atlases even stronger. ssssshhhh

is there a mouse in your pocket? :huh:





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