We currently have 3 - 100 tonners in game. The Atlas, The Dire Wolf And the King Crab. In my opinion, they should quirk the three as necessary so they are roughly equal, but each occupy a different “nitch”. My thoughts:
The Dire Wolf has a fixed engine, and it’s the fastest of the three (stock builds – not sure when you up engine the others). It also has a heavy load out and all or almost all of its weapons in the arms. The Clan weapons have more range than IS weapons. It should be the fast, agile assault that packs a punch. The mech that it’s impossible for another 100 ton assault (or even many lighter assaults) to get out of range of if surprised by it. Something that can keep up with a fluid battle line and chase down IS assaults if need be.
The King Crab, with its stock load out, packs a tremendous close range punch. It should be the heavyweight damage output king.
The Atlas, with its limited hard points will never pack the same punch as the other two. It should be the walking fortress. The endurance king. It should be able to walk into a face to face fight with either of the other two 100 tonners, not bother to torso twist, and soak up damage like a sponge. A DW or KC should have to respect its durability enough to know they have to fight to their strengths (the DWs speed and agility and the KCs heavy firepower) to have an even chance. To get there, they should put in quirks that buff the armor, buff the structure, and put a buff in place that reduces the critical hit chance. Possibly buff the cool down / rate of fire or the overall heat from the AC20.
ANYTHING short of a 100 tons should consider it suicide to face one of these head on, because you just can do enough damage to kill it before it cores you. Even the 95 ton mechs should know they don’t have quite the armor & weapons to stand up to the 100 tonners. Currently, and for quite a while, you have had heavies in the 65 – 75 ton range that can face an Atlas head on and, with just a little maneuvering, expect to not only survive but cripple or kill it. That’s wrong. Those same heavies know they are toast if that face down a KC or DW that way. Not only are they toast, they know they are unlikely to do serious damage to it before they die.
Think of a triangle of:
Durability
/ \
/ \
/ \
Agility ---------- Firepower
Future 100 ton mechs should fit in the sides of that triangle.
Edited by Quaamik, 16 June 2015 - 02:25 PM.