Jump to content

Atlas Should Have Big Armor Quirks.


244 replies to this topic

#81 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 16 June 2015 - 02:01 PM

Looks like Russ doesnt give a shite about it. I asked him about quirks or any plans 10 hours ago, including if he have recieved my message. But he keeps on Twittering other stuff and answering else 'money' related questions. What's the use of Twitter then?

I have been trying for example to add the Red eyes back on the Atlas since September 2014. It all started with a good thread of votes and via P.M. I get told everything its a easy thing to do and he puts it on the list again.

It's already lame enough that a gamestudio is using Twitter to communicate through and that i had to register to ask a simple question. I was never fond of these 3rd party where i have to scroll through just to get some info.

Whatever. Sorry, I tried.

Well, i will delete my account tomorrow off Twitter when it remains unanswered.

Edited by Sarlic, 16 June 2015 - 02:17 PM.


#82 masCh

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 407 posts
  • LocationMalaysia

Posted 16 June 2015 - 02:07 PM

Don't be too concerned. Its nothing personal.

I've sent like 16 tweets and only 1 got replied to and of course that was income related (Clan Masc pack)

#83 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 16 June 2015 - 02:09 PM

View PostmasCh, on 16 June 2015 - 02:07 PM, said:

Don't be too concerned. Its nothing personal.

I've sent like 16 tweets and only 1 got replied to and of course that was income related (Clan Masc pack)


Then what's the use of Twitter? Sorry, i don't ask much but I just get annoyed about it and its highly unproffessional. It shows exactly what he prioritise regarding messages.

Edited by Sarlic, 16 June 2015 - 02:24 PM.


#84 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 16 June 2015 - 02:20 PM

View PostThe Mechromancer, on 09 May 2015 - 11:23 AM, said:

In the category of 100-tonners, the Atlas is just so under-gunned compared to the KC and DW. Even Banshees have substantially more firepower for a barely noticeable armor difference, and better hit boxes.

The thing is supposed to be a walking fortress right?

PGI plz.

It was....back when it was invented
Technological Progression...It's a *****
that being said....Atlai still have a use 4 of them operating in concert can outgun and out armor nigh any recon lance in existance and they will get to the obj and back eventually lol

#85 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 16 June 2015 - 02:21 PM

We currently have 3 - 100 tonners in game. The Atlas, The Dire Wolf And the King Crab. In my opinion, they should quirk the three as necessary so they are roughly equal, but each occupy a different “nitch”. My thoughts:

The Dire Wolf has a fixed engine, and it’s the fastest of the three (stock builds – not sure when you up engine the others). It also has a heavy load out and all or almost all of its weapons in the arms. The Clan weapons have more range than IS weapons. It should be the fast, agile assault that packs a punch. The mech that it’s impossible for another 100 ton assault (or even many lighter assaults) to get out of range of if surprised by it. Something that can keep up with a fluid battle line and chase down IS assaults if need be.

The King Crab, with its stock load out, packs a tremendous close range punch. It should be the heavyweight damage output king.

The Atlas, with its limited hard points will never pack the same punch as the other two. It should be the walking fortress. The endurance king. It should be able to walk into a face to face fight with either of the other two 100 tonners, not bother to torso twist, and soak up damage like a sponge. A DW or KC should have to respect its durability enough to know they have to fight to their strengths (the DWs speed and agility and the KCs heavy firepower) to have an even chance. To get there, they should put in quirks that buff the armor, buff the structure, and put a buff in place that reduces the critical hit chance. Possibly buff the cool down / rate of fire or the overall heat from the AC20.

ANYTHING short of a 100 tons should consider it suicide to face one of these head on, because you just can do enough damage to kill it before it cores you. Even the 95 ton mechs should know they don’t have quite the armor & weapons to stand up to the 100 tonners. Currently, and for quite a while, you have had heavies in the 65 – 75 ton range that can face an Atlas head on and, with just a little maneuvering, expect to not only survive but cripple or kill it. That’s wrong. Those same heavies know they are toast if that face down a KC or DW that way. Not only are they toast, they know they are unlikely to do serious damage to it before they die.

Think of a triangle of:

Durability
/ \
/ \
/ \
Agility ---------- Firepower

Future 100 ton mechs should fit in the sides of that triangle.

Edited by Quaamik, 16 June 2015 - 02:25 PM.


#86 masCh

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 407 posts
  • LocationMalaysia

Posted 16 June 2015 - 03:50 PM

View PostSarlic, on 16 June 2015 - 02:09 PM, said:



Then what's the use of Twitter? Sorry, i don't ask much but I just get annoyed about it and its highly unproffessional. It shows exactly what he prioritise regarding messages.


No point. LoL.

They're not looking for feedbacks. The reason Russ is on Twitter I guess is to promote the game. The only stuff he re-tweets are compliments to the game.

If you're lucky and he's in the mood maybe he'd read and consider our tweet(s).

#87 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 16 June 2015 - 03:54 PM

Atlas should be a nigh unstoppable armored brute.

Direwolf, and Crab are about guns.

The Atlas, even in the clan invasion is still supposed to be one of the most terrifying mechs on the field.
Right now it's "oh hey guys, it's an Atlas. Vape it and move on" or.. "ignore him, he can't actually hurt you and he'll die fast when we get to him... shoot the stalker, direwolf, or crab...hell even that battlemaster over there first"

Edited by Mavairo, 16 June 2015 - 03:54 PM.


#88 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 16 June 2015 - 04:19 PM

View PostMar X maN, on 09 May 2015 - 05:47 PM, said:


Your fault for going all close range brawler and not bringing an XL engine. I f the Atlas should get buffs they should be ballistics, laser, missiles but not specific to AC20 or SRMS. Armor I might agree on though. Though I do ok with my XL engine.


I consider putting an XL in an AS7 as a bad idea. STD 300 carries plenty.

#89 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 16 June 2015 - 11:22 PM

View PostmasCh, on 16 June 2015 - 03:50 PM, said:


No point. LoL.

They're not looking for feedbacks. The reason Russ is on Twitter I guess is to promote the game. The only stuff he re-tweets are compliments to the game.

If you're lucky and he's in the mood maybe he'd read and consider our tweet(s).


I'm not surprised really. If i look at his Twitter he only retweet pack and money related stuff. The forums are on low comms again. Few devs here and there but that's it.

#90 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 June 2015 - 02:04 AM

View PostThe Mechromancer, on 09 May 2015 - 04:19 PM, said:


you assume that the power creep will be reversed. I do not think it will,

the DWF and KC will never be nerfed so hard that they are in atlas territory, and you cannot simply remove hardpoints because that would break stock loadouts.

old mechs have been shafted yes, and they only way to fix them is to bring them up to standard, and adjust from there,

nobody is going to buy ($$$) a mech with a page of negative quirks on it.

There are Mechs in teh TROs that will make the KCrab and Dire look like the Atlas StJobe is correct, If everything else is to powerful...

Kinda reminds me of a situation I once had at work. I was producing 30% more work than my Co workers and holding the parts within +/- 0.02 microns. Management came to me and told me to stop trying to make my parts so good and just get them in tolerance.

I reported them to teh Union for harassment!

I kid you not, They wanted me to stop doing a good job! :huh:

It was supposed to be easier to make me change than it was to fix the real problem! :rolleyes:

#91 Rasc4l

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 1
  • 496 posts

Posted 17 June 2015 - 04:41 AM

+1 OP. Agreed Atlas needs some help...

#92 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 17 June 2015 - 05:08 AM

Deactivated my account.

Looks like Russ aint willing to shell out any information on this. Such a shame. I tried, didnt work out. I tried to contact him multiple times. A year ago i even proposed to help him about the quirks for the Atlas or anything related to it.

I hope PGI will look into this in the future while new players still has to struggle and wasting tons of c-bills on a chassis with a hard learning curve and then proceed to rage quit.

I ain't wasting time anymore on PGI.

He's not capeable of answering a simple question, but oh boy, the CEO sure is retweeting all them money packz and other relevant related issues leaving other questions just behind. No offense, but cold truth.

You are right. Twitter is being used to promote and dogde hard questions.

Edited by Sarlic, 17 June 2015 - 05:16 AM.


#93 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 17 June 2015 - 05:18 AM

I love how some people are arguing, 'YEAH, WELL POWER CREEP IS CANON!' That's ridiculous.

#94 Tombstoner

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,193 posts

Posted 17 June 2015 - 05:52 AM

View PostJoseph Mallan, on 17 June 2015 - 02:04 AM, said:

There are Mechs in teh TROs that will make the KCrab and Dire look like the Atlas StJobe is correct, If everything else is to powerful...

Kinda reminds me of a situation I once had at work. I was producing 30% more work than my Co workers and holding the parts within +/- 0.02 microns. Management came to me and told me to stop trying to make my parts so good and just get them in tolerance.

I reported them to teh Union for harassment!

I kid you not, They wanted me to stop doing a good job! :huh:

It was supposed to be easier to make me change than it was to fix the real problem! :rolleyes:

Sorry Joe but if the tolerance is +/-.05 microns and your consistently +/-.02 microns then your wasting time and costing the company money. unless its a pay per part shop. Then you both loose money. You should be putting out far more then 30% relative to your coworkers and would be if you made +/- .05 micron parts. Obviously i know thats complete BS. The presumption is your spending time making the part perfect, hence wasting time. not getting it exactly right the first time. with ya know skill. i think moving to +/-.05 microns would have zero impact on your productivity and they should just leave you alone.

On topic.... Fire power is only going to increase over time. survivability will come down to speed and only speed.
The mass for larger engines heavily penalizes assaults particularly the 90+ ton mechs. since torso twist speed is linked to engine size, assaults get nerfed for no good reason. Max armor distribution in TT is based on the 2d6 RNG made sence. when the RNG was removed it completely alteres the value of armor and survivability. then add in hit box size and its not simply the difference between skill and unskilled. its easy to hit the same spot on an atlas. with a 50 point alpha your almost into internals in .5 seconds. thats very bad. is 3-4 seconds too much to ask.

The game meeds to have armor reworked for MWO not TT. lift the 10% limit. if i want more armor i should be able to add it and not strip my rear armor to increace TTK by 2 seonds.

#95 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 17 June 2015 - 11:40 AM

I am not sure what else i can do beside helping new players on how-to.

#96 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 17 June 2015 - 11:43 AM

View PostThe Mechromancer, on 09 May 2015 - 04:19 PM, said:


you assume that the power creep will be reversed. I do not think it will,

the DWF and KC will never be nerfed so hard that they are in atlas territory, and you cannot simply remove hardpoints because that would break stock loadouts.

old mechs have been shafted yes, and they only way to fix them is to bring them up to standard, and adjust from there,

nobody is going to buy ($$$) a mech with a page of negative quirks on it.

Tell that to the Urbie Buyers...

#97 Kh0rn

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,014 posts

Posted 17 June 2015 - 12:28 PM

Atlas needs the buff I played the Atlas all the time. But it could also do with a model upgrade making the torso slimmer and its arms larger much like the classic BT look. And as we see in the Banshee that alone would improve its livability

#98 Bloodweaver

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 890 posts

Posted 17 June 2015 - 12:43 PM

View PostTombstoner, on 17 June 2015 - 05:52 AM, said:

Sorry Joe but if the tolerance is +/-.05 microns and your consistently +/-.02 microns then your wasting time and costing the company money. unless its a pay per part shop. Then you both loose money. You should be putting out far more then 30% relative to your coworkers and would be if you made +/- .05 micron parts.

He is not producing 30% of what his coworkers produce. He is producing 30% more than his coworkers, while also keeping his production within tighter tolerances. And his boss wanted to tell him to bring it down a notch, essentially. "You're too good at what you do, and you're making others look bad, so it'd be great if, y'know, you stopped being so good." Typical bureaucratic BS.

The better approach would be to say, lower your tolerance and produce even more than you were before. But even that is a poor approach, it's just better than the one they took.

The good, savvy approach would be to figure what he's doing right, implement those procedures as policy so that other workers reach or even surpass the same production levels and tolerances, and then make more money by increasing the cost and selling to clients who want a more refined product.

#99 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 18 June 2015 - 12:00 AM

View PostKh0rn, on 17 June 2015 - 12:28 PM, said:

Atlas needs the buff I played the Atlas all the time. But it could also do with a model upgrade making the torso slimmer and its arms larger much like the classic BT look. And as we see in the Banshee that alone would improve its livability


Hm, i actually like the look as we have now. It looks like a 200 ton and looking like it worked on his shoulders!

Edited by Sarlic, 18 June 2015 - 12:22 AM.


#100 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 18 June 2015 - 02:00 AM

View PostTombstoner, on 17 June 2015 - 05:52 AM, said:

Sorry Joe but if the tolerance is +/-.05 microns and your consistently +/-.02 microns then your wasting time and costing the company money. unless its a pay per part shop. Then you both loose money. You should be putting out far more then 30% relative to your coworkers and would be if you made +/- .05 micron parts. Obviously i know thats complete BS. The presumption is your spending time making the part perfect, hence wasting time. not getting it exactly right the first time. with ya know skill. i think moving to +/-.05 microns would have zero impact on your productivity and they should just leave you alone.

On topic.... Fire power is only going to increase over time. survivability will come down to speed and only speed.
The mass for larger engines heavily penalizes assaults particularly the 90+ ton mechs. since torso twist speed is linked to engine size, assaults get nerfed for no good reason. Max armor distribution in TT is based on the 2d6 RNG made sence. when the RNG was removed it completely alteres the value of armor and survivability. then add in hit box size and its not simply the difference between skill and unskilled. its easy to hit the same spot on an atlas. with a 50 point alpha your almost into internals in .5 seconds. thats very bad. is 3-4 seconds too much to ask.

The game meeds to have armor reworked for MWO not TT. lift the 10% limit. if i want more armor i should be able to add it and not strip my rear armor to increace TTK by 2 seonds.

The tolerance is +/- 0.15 Also how do I cost teh company money when I get 30% more parts done than someone just getting the parts in spec? Making corrections on a CNC Machine to a diameter only takes a few seconds and once you know the tool wear and thermal expansion rates holding +/- 0.02 microns is really easy... for someone with skill. My boss once said, "If we were to do our job correctly, we would make some parts at the high limit, the low limit and the mean, so we can see if there is a change." Me being me, "The the F(Yes in real life I swear... a lot!) aren't we doing that? Aren't we the R&E division?"

On subject, TTK will be short if you are being the center of attention for more than 2 mechs. It cannot be helped. I am happy with how durable an Atlas is, I would however, like more flexibility with weapons. I understand why I can't, cause as much as I like bringing the big hammer, some folks like to really get... creative and try to break the system. Not a complaint mind you I enjoy seeing creativity. Like the guy who used 8-10 MGs (NO AMMO)on a Stone Rhino to let him have 5 1P/1G within the BV cap!

Edited by Joseph Mallan, 18 June 2015 - 02:04 AM.






11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users