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Mech That Needs A Remodel The Most?


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#41 Juodas Varnas

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Posted 12 May 2015 - 08:18 AM

Huh. I guess the majority of people have shown their choice of the mech that needs to change the most.
It's the Catapult.
Followed by the Quickdraw, then Awesome and then Nova.

Aaaand i'd agree with this conclusion.
#ChangeCatapult2015

Edited by Juodas Varnas, 12 May 2015 - 08:19 AM.


#42 C E Dwyer

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Posted 12 May 2015 - 08:26 AM

View PostAlistair Winter, on 11 May 2015 - 11:36 AM, said:

Catapult is number 1
Quickdraw is number 2
Trebuchet is number 3
Commando is number 4

Posted Image

so you want the comando to look like it can't find the bathroom, and is in need of a Pee ?

#43 Tarogato

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Posted 12 May 2015 - 08:42 AM

My number one is the Nova. Understanding that it has to have a torso for gameplay reasons, I want it to look as close to the TRO as feasibly possible. I can't say PGI botched it up... they modeled it fine. It's just pretty much the only concept by Alex Inglesias that I just absolutely didn't like at all - it completely ruins the character of the mech.

It needs to be overall shorter and each section - the arms, the torso, the legs - need to all be slightly thinner. The pelvis part that the CT sits on needs to be reduced as much as possible and the legs need to be as close to the shoulders as possible. It needs to look as close as possible to this, albeit with the mandatory pelvis:

Posted Image


What Alex gave us... wasn't a Nova.

Edited by Tarogato, 12 May 2015 - 08:44 AM.


#44 Corbon Zackery

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Posted 12 May 2015 - 08:49 AM

I think the Cicada is next on the modification pass. Some of us are running 6 s.pulse or 6 m lasers and they just magically shoot out from unknown hardpoints.

Also the Dragon is due for a pass over.

#45 Juodas Varnas

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Posted 12 May 2015 - 08:55 AM

View PostCorbon Zackery, on 12 May 2015 - 08:49 AM, said:

I think the Cicada is next on the modification pass. Some of us are running 6 s.pulse or 6 m lasers and they just magically shoot out from unknown hardpoints.

Also the Dragon is due for a pass over.

Are you sure you want that?
Aren't you afraid of getting the Centurion's, Catapult's or Jagermech's treatment for those mechs too?

#46 CTsai

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Posted 12 May 2015 - 09:04 AM

Centurion. That thing is just way to wide for a supposedly tall and slim medium mech.
And don't get me started on what they did to its arm.

#47 Quicksilver Aberration

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Posted 12 May 2015 - 09:40 AM

View PostTarogato, on 12 May 2015 - 08:42 AM, said:

My number one is the Nova. Understanding that it has to have a torso for gameplay reasons, I want it to look as close to the TRO as feasibly possible. I can't say PGI botched it up... they modeled it fine. It's just pretty much the only concept by Alex Inglesias that I just absolutely didn't like at all - it completely ruins the character of the mech.

It needs to be overall shorter and each section - the arms, the torso, the legs - need to all be slightly thinner. The pelvis part that the CT sits on needs to be reduced as much as possible and the legs need to be as close to the shoulders as possible. It needs to look as close as possible to this, albeit with the mandatory pelvis:

Posted Image


What Alex gave us... wasn't a Nova.

So you want it to knuckledrag even more....

I suppose we will be seeing more of these sort of posts when the Cauldron Born is released.....

View PostJuodas Varnas, on 12 May 2015 - 08:55 AM, said:

Are you sure you want that?
Aren't you afraid of getting the Centurion's, Catapult's or Jagermech's treatment for those mechs too?

The Cicada could be the only mech to actually benefit from a customization pass.

#48 Moldur

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Posted 12 May 2015 - 09:51 AM

The catapult, as stated a million times.

The awesome could use a complete makeover. I feel the reason it's so awfully box is because it was an earlier design by Alex than the other 80 ton mechs. There was little sense of how it would compare or scale in gameplay compared to now where I assume there is at least some thought about how the design may affect or completely render a mech obsolete, DOA.

Also, it doesn't much resemble artwork. The in-game Zeus looks closer to the Sarna Awesome.

#49 Tarogato

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Posted 12 May 2015 - 09:55 AM

View PostWM Quicksilver, on 12 May 2015 - 09:40 AM, said:

So you want it to knuckledrag even more....


Yes, that's how it's supposed to be. And yes, I already created a thread about the Cauldron Born saying that it was too tall and got the official dev response of "yes, it's going to be shorter than that."

#50 Dulahan

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Posted 12 May 2015 - 10:01 AM

View PostJuodas Varnas, on 12 May 2015 - 08:55 AM, said:

Are you sure you want that?
Aren't you afraid of getting the Centurion's, Catapult's or Jagermech's treatment for those mechs too?

Yeah, Cicadas getting ‘lower’ new Hardpoints on the torso mounts, or even the arms might hurt it badly. Since right now they’re really good at hill humping, especially since most people go for their legs, and the shots come from a high point.

That said, I’ll still be happy when the CDA 3M finally doesn’t show the UAC5 on every build!

Otherwise, I wouldn’t complain if the mech got rescaled a touch smaller either, even 5-10% less! But I love it as is.

#51 Jonathan Paine

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Posted 12 May 2015 - 10:20 AM

I'm voting for the Awesome - huge as a barn, arms dont shield well enough, and while the Catapult shows that dynamic weapon updates can suck, the Awesome still hasn't gotten the weapons after all this time.

#52 C E Dwyer

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Posted 12 May 2015 - 10:20 AM

Battle Master MWO is the worse I have seen, it even manages to make the original ral patha model look great, which is pretty darn hard. it needs height, slimmed down and to look more like the original artwork ( and I don't mean Alex's)

Then the Victor it looks like a capital M on legs with a head bashed down, shoulders need some width taken off and it needs a neck

Catapult nothing wrong with it until the model department messed with its ears, and boy did they make a great mech look poor.

Kintaro it needs a neck like the Victor

Edited by Cathy, 12 May 2015 - 10:22 AM.


#53 Alistair Winter

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Posted 12 May 2015 - 01:09 PM

View PostCathy, on 12 May 2015 - 08:26 AM, said:

so you want the comando to look like it can't find the bathroom, and is in need of a Pee ?

Uh...

Basically, when the hips and the thighs are extremely wide compared to the chest and shoulders, it makes the humanoid robot looks less heroic, less masculine and more feminine. The Commando has been blessed with great child-bearing hips, but that's not really what I'm looking for in a mech.

Not to mention that running with really wide hips is a lot more awkward and wastes more energy, which is why humans evolved to have so narrow hips that it makes child birth a rather painful and dangerous procedure. The wide hips are part of the reason why the Commando's running animation in MWO looks totally fake and unrealistic, like a puppet being pulled along by strings. Its legs just move mechanically without placing its feet below the center of gravity, as you'd expect from a bipedal 25 ton robot with Kim Kardashian-level hips. Battlemechs are supposed to have a certain level of intelligence, which allows them to make intelligent decisions in how they place their feet. They're not just big wind up toy soldiers.

But more than anything, it's about the fact that really wide hips, short legs and powerful thighs combined with somewhat puny torso and shoulders aren't really what I consider cornerstones in designing a cool battlemech.

Posted Image

Edited by Alistair Winter, 12 May 2015 - 01:15 PM.


#54 LT. HARDCASE

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Posted 12 May 2015 - 02:08 PM

I clicked on the thread thinking Quickdraw. It's one of my favorites to stomp around in, but it's so dang huge.

#55 Anarcho

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Posted 12 May 2015 - 02:41 PM

Nova, no doubt!

NEED TO BE SMALLER! its a 50 ton mech ffs!

#56 Navid A1

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Posted 12 May 2015 - 03:11 PM

1- Catapult first http://mwomercs.com/...-broken-the-a1/
2- Centurion need to be smaller
3- Nova need to be smaller
4- mist lynx arms
5- timber missile racks http://mwomercs.com/...-missile-racks/

and this:

View PostNavid A1, on 12 May 2015 - 01:25 AM, said:

Awesomeness!
Posted Image


DERP face!
Posted Image


Its sad that modelers are having a hard time giving us what alex intended.

Edited by Navid A1, 12 May 2015 - 03:16 PM.


#57 Anarcho

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Posted 12 May 2015 - 06:03 PM

I agree with Navidad list! Just upvote it till it reach PGI priority list!

#58 Juodas Varnas

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Posted 12 May 2015 - 08:45 PM

View PostAnarcho, on 12 May 2015 - 06:03 PM, said:

I agree with Navidad list! Just upvote it till it reach PGI priority list!

I... don't really think PGI cares.
.
.
.
Since it's not really something you can pre-order

#59 Glaive-

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Posted 12 May 2015 - 09:21 PM

View PostWM Quicksilver, on 12 May 2015 - 09:40 AM, said:

So you want it to knuckledrag even more....


It would not "knuckle drag" more than it currently does, the "height" of a weapon is based upon it's location from the cockpit, not the ground. The Stormcrow can ridge peak very well not because it is tall, but because all the weapons are level with, or higher that, the cockpit.

I think that the change Tarogato suggested could ultimatly help the Nova, because it would render it a fair amount shorter than it currently is. This would allow it hide behind lower cover than most mechs of its weight class (and would give it more unique profile, which would be a welcome addition in my book).

#60 GeneralArmchair

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Posted 13 May 2015 - 12:00 AM

View Postarmyunit, on 12 May 2015 - 09:21 PM, said:

The Stormcrow can ridge peak very well not because it is tall, but because all the weapons are level with, or higher that, the cockpit.


And the fact that its torso hitboxes are so wonky that it hides most of its surface area within eldritch dimensions beyond our understanding.





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