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Mech That Needs A Remodel The Most?


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#61 Alistair Winter

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Posted 13 May 2015 - 12:08 AM

View PostNavid A1, on 12 May 2015 - 03:11 PM, said:

DIRE WOLF


Oh god, yes! That was definitely the biggest disappointment in the Wave 1 Clan pack. The most awesome Clan mech in the BT universe and one of the few original BT Clan designs that always looked good... and they replace its front torso with the nose and cockpit of a Boeing 747. :(

#62 Nightshade24

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Posted 13 May 2015 - 12:13 AM

View PostMeiSooHaityu, on 11 May 2015 - 11:23 AM, said:

Catapults, hands down for me.

In a perfect world, PGI would...

*Scale it down a small bit (a 65 tonner shouldn't look as big as a Stalker).
*Redesign the hitboxes to make it more CT durable (like the Timber Wolf tends to be).
*Fix the atrocious A1 arms and K2/Jester PPC Barrels.

The Cat needs loving first before all other mechs IMO.

I am more then happy to be able to run an XL on every catapultr build I want even if it's a brawler thank you very much.
I will not be taking your CT changes =P

Edited by Nightshade24, 13 May 2015 - 01:24 AM.


#63 Juodas Varnas

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Posted 13 May 2015 - 02:41 AM

View PostNightshade24, on 13 May 2015 - 12:13 AM, said:

I am more then happy to be able to run an XL on every catapultr build I want even if it's a brawler thank you very much.
I will not be taking your CT changes =P

I'm personally not a fan of that.
I believe that equipping an XL engine on any mech should have downsides associated with it, so running both an STD engine and the XL engine would be viable. Because currently, there's little reason not to use an XL engine on mechs which have non-existent side-torsos or at least very CT centric, so i'd wish all mechs would have hitboxes made in such a way that using an XL engine would really have an effect on your survivability.

Edited by Juodas Varnas, 13 May 2015 - 02:42 AM.


#64 Satan n stuff

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Posted 13 May 2015 - 02:52 AM

View PostJonathan Paine, on 12 May 2015 - 10:20 AM, said:

I'm voting for the Awesome - huge as a barn, arms dont shield well enough, and while the Catapult shows that dynamic weapon updates can suck, the Awesome still hasn't gotten the weapons after all this time.

No, no, NO! Bad Jonathan!
We don't want dynamic weapons on the Awesome, at least not the ones PGI insists on using at the moment, it would completely ruin the look of another iconic mech.

#65 MeiSooHaityu

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Posted 13 May 2015 - 03:01 AM

Inner Sphere XL engines will always have a downside to STD engines no matter how "XL friendly" a mech is claimed to be. Catapult still has side torsos and I still have died from a side torso loss (especially when trying to twist to save that big CT from being hit).

Besides, being XL friendly doesn't stop the fact that your CT gets hit almost exclusively every shot and from almost all angles. Going an extra 10kph or mounting that heavier weapon doesn't make up for a shorter lifespan no matter how you look at it.

Being XL friendly is not ideal IMO. I'd rather have balanced hitboxes that spread damage than having a heavy mech that can't stand toe to toe with almost any other mech in the game.

#66 Juodas Varnas

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Posted 13 May 2015 - 04:52 AM

View PostSatan n stuff, on 13 May 2015 - 02:52 AM, said:

No, no, NO! Bad Jonathan!
We don't want dynamic weapons on the Awesome, at least not the ones PGI insists on using at the moment, it would completely ruin the look of another iconic mech.

View PostBishop Steiner, on 29 March 2015 - 07:12 AM, said:

Posted Image


#67 Bishop Steiner

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Posted 13 May 2015 - 05:14 AM

View PostMeiSooHaityu, on 13 May 2015 - 03:01 AM, said:

Inner Sphere XL engines will always have a downside to STD engines no matter how "XL friendly" a mech is claimed to be. Catapult still has side torsos and I still have died from a side torso loss (especially when trying to twist to save that big CT from being hit).

Besides, being XL friendly doesn't stop the fact that your CT gets hit almost exclusively every shot and from almost all angles. Going an extra 10kph or mounting that heavier weapon doesn't make up for a shorter lifespan no matter how you look at it.

Being XL friendly is not ideal IMO. I'd rather have balanced hitboxes that spread damage than having a heavy mech that can't stand toe to toe with almost any other mech in the game.

"XL Friendly" as used in MWO, is usually one of the dumbest misnomers in the game.

My Mech has a huge CT, so it's "XL Friendly"!!!!!!!!

Bullcrap. It just means you are going to get CT cored in short order, so you might as well pack an XL, and try to inflict as much damage as possible before you die. Huge CT Hitbox is just bad, no matter what mech.

The only truly "XL Friendly" Mechs are the ones with humongous arms, like the ShadowHawk, that easily protect their ENTIRE torso, STs and CT. In those cases, it's pretty much always worth it taking an XL, as the speed/firepower advantage will almost always enhance your survivability more than raw "toughness" will.

But on mechs like the Catapult, you pack an XL because the ST are rarely targeted, and you need to pack as much firepower as possible to try to compensate for that horrible CT hitbox.

BTW, this post is not pointed at you, bro, so much as using your comment as a springboard to the general idea.

Edited by Bishop Steiner, 13 May 2015 - 05:41 AM.


#68 MeiSooHaityu

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Posted 13 May 2015 - 05:20 AM

View PostBishop Steiner, on 13 May 2015 - 05:14 AM, said:

BTW, this post is not pointed at you, bro, so much as using your comment as a springboard to the general idea.


Didn't take it that way :). You pretty much said what I thought, but elaborated more on the idea. I completely agree.

#69 Joseph Mallan

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Posted 13 May 2015 - 06:12 AM

Posted Image

Dude no matter how much you may not like the Quickdraw, it is much better than the original! Sizing excluded. ^_^

#70 Juodas Varnas

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Posted 13 May 2015 - 06:15 AM

View PostJoseph Mallan, on 13 May 2015 - 06:12 AM, said:



Dude no matter how much you may not like the Quickdraw, it is much better than the original! Sizing excluded. ^_^

I... Like the original.
Posted Image
It's one of the earlier Alex's works, before MW:O

Yeah, i do understand that the Quickdraw was never a *good looking* mech, but i liked it nevertheless.
Heck, i was really excited when i saw its concept art for MW:O. It looked awesome, well... Until the 3D model came out, with its horizontally stretched torso and gorilla arms

Edited by Juodas Varnas, 13 May 2015 - 06:19 AM.


#71 Johnny Z

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Posted 13 May 2015 - 06:17 AM

I will add the Orion to this. The Protector to be exact. The left shoulder is to pointy likely as a balancing factor before there were many mechs out. Also the right torso bottom ballistic mount shouldnt be there if its empty much like the left torso bottom missile mount isnt there if unused. The AMS could be a touch smaller as well.

These very minor improvements would help the Orion Protector a bit anyway, in looks and on the field.

Edited by Johnny Z, 13 May 2015 - 06:19 AM.


#72 Joseph Mallan

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Posted 13 May 2015 - 06:21 AM

View PostJuodas Varnas, on 13 May 2015 - 06:15 AM, said:

I... Like the original.
Posted Image
I have never seen this illustration before. I agree with your assessment. That Quickdraw looks good! Interesting how a change of perspective and lighting can improve a image!

Edited by Joseph Mallan, 13 May 2015 - 06:23 AM.


#73 Johnny Z

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Posted 13 May 2015 - 06:23 AM

View PostJuodas Varnas, on 13 May 2015 - 06:15 AM, said:


I... Like the original.
Posted Image
It's one of the earlier Alex's works, before MW:O

Yeah, i do understand that the Quickdraw was never a *good looking* mech, but i liked it nevertheless.
Heck, i was really excited when i saw its concept art for MW:O. It looked awesome, well... Until the 3D model came out, with its horizontally stretched torso and gorilla arms


I think the Quickdraw is an awsome looking mech one of the best in the game I think and I may even get one some time. Its hero version couldnt be uglier and is why I havnt tried that chassis.

#74 Adamski

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Posted 13 May 2015 - 11:16 AM

http://mwomercs.com/...e-is-messed-up/

The Catapult only takes up 21% more space per ton than a Stalker :P

#75 stjobe

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Posted 13 May 2015 - 12:52 PM

View PostAdamski, on 13 May 2015 - 11:16 AM, said:

http://mwomercs.com/...e-is-messed-up/

The Catapult only takes up 21% more space per ton than a Stalker :P

Love the pic in that OP:

Posted Image

Hate this:

Quote

Posted 28 June 2013 - 05:32 PM
We'll investigate this issue. Thanks for the feedback :)

Yeah. 28 June 2013. Almost two years ago, and the Cat hasn't changed a bit.

#76 Lyoto Machida

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Posted 13 May 2015 - 03:55 PM

View PostXetelian, on 11 May 2015 - 11:43 AM, said:

If we came together as a community and made demands of PGI would they even be able to fix this?


You can do anything with enough money...except maybe cure pancreatic cancer.

Posted Image

#77 Kaldor

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Posted 13 May 2015 - 06:43 PM

You guys are funny. I talked about this in closed beta. One of my last posts before I quit laid out how screwed up the scaling is and how its screwing up balance. Go check my post history, I'll wait.

Now you finally start to get it, or is it a new group of players figuring out how screwed up the balance is, and a major factor of that is mech scaling, models, and hit boxes.

#78 Nightshade24

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Posted 13 May 2015 - 08:18 PM

View PostJuodas Varnas, on 13 May 2015 - 02:41 AM, said:

I'm personally not a fan of that.
I believe that equipping an XL engine on any mech should have downsides associated with it, so running both an STD engine and the XL engine would be viable. Because currently, there's little reason not to use an XL engine on mechs which have non-existent side-torsos or at least very CT centric, so i'd wish all mechs would have hitboxes made in such a way that using an XL engine would really have an effect on your survivability.

Each mech has it's own advantages and disadvantages. Having XL engines on all mechs for eg is the same as saying having LRM's the same on all mechs. Say able to make the Atlas have full ammount of missile tubes and be able to run 4 x LRM 15 instead of 4 x LRM 5.

This huge CT is both an advantage and disadvantage and suits this mechs lore play style well of a long range support mech.
The CT is much more easier to hit and this is a definite kill for Standard of XL.
While the advantage is it's more XL friendly. from the front.

Some issues still persist with XL's on catapults. Due to the arms being big and high mounted it's much more easier to focus fire on those and with good reason, on most builds these are where most of the firepower is and another reason to target there, when the right arm goes, the right torso is hugely exploded from the side. Another thing that reinforces the supporter role in lore is it's weak to ST explosion from the rear. quite a large target.

ST's still have a place on catapults ranging from the duel AC 20 build to generally a more resilient build.

ALSO Repair and rearm costs are going to occur someday soon. this we know. XL's cost more then Standards. and this is a bonus that standards will ALWAYS have (well the medium mech crab is legendary for being cheap to repair, a repair quirk can make it's XL cheaper to repair then another mechs standard..)

#79 Gallowglas

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Posted 13 May 2015 - 08:26 PM

View PostMeiSooHaityu, on 11 May 2015 - 11:23 AM, said:

Catapults, hands down for me.

In a perfect world, PGI would...

*Scale it down a small bit (a 65 tonner shouldn't look as big as a Stalker).
*Redesign the hitboxes to make it more CT durable (like the Timber Wolf tends to be).
*Fix the atrocious A1 arms and K2/Jester PPC Barrels.

The Cat needs loving first before all other mechs IMO.


1000000x this. I love the Cat's model more than any other, particularly the K2. However, in today's gameplay it's not really even close to competitive for an array of reasons including the model. Give me a competitive Cat and I'll be a happy guy.

#80 KnowBuddy

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Posted 13 May 2015 - 08:42 PM

View PostKaldor, on 13 May 2015 - 06:43 PM, said:

You guys are funny. I talked about this in closed beta. One of my last posts before I quit laid out how screwed up the scaling is and how its screwing up balance. Go check my post history, I'll wait. Now you finally start to get it, or is it a new group of players figuring out how screwed up the balance is, and a major factor of that is mech scaling, models, and hit boxes.


Nah, some of the old beta bunch are still about. We remember.





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