Jump to content

Is Dropdeck Tonnage Reduction Now In Effect


407 replies to this topic

#113 ConquerorClass

    Member

  • Pip
  • Raging Lotus
  • Raging Lotus
  • 16 posts
  • LocationPerth

Posted 11 May 2015 - 04:34 PM

View PostBulletsponge0, on 11 May 2015 - 02:35 PM, said:

no..its because after the reset, the clans have been getting pushed out of the IS



MS in kurita employment was the reason SMJAGs and bears where pushed out,.....

MS is the problem NOT IS pugger lotto...

#114 StraferX

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 640 posts
  • LocationWest Virginia

Posted 11 May 2015 - 04:36 PM

People still play CW? clanners

#115 Thell

    Member

  • PipPipPipPipPip
  • The Boombox
  • The Boombox
  • 176 posts

Posted 11 May 2015 - 04:37 PM

View PostLord Squire, on 11 May 2015 - 04:34 PM, said:



MS in kurita employment was the reason SMJAGs and bears where pushed out,.....

MS is the problem NOT IS pugger lotto...



But zergs win with their superior numbers. That is how it works!

#116 TML Winston

    Member

  • PipPip
  • The Widow Maker
  • The Widow Maker
  • 25 posts

Posted 11 May 2015 - 04:39 PM

I rarely say anything but.. this just invalidates all the nice stats from the BoT. Seriously? I get ready into a battle and I'm invalid? Less incentive to play period anymore. CW is the best mode... minus the wait in the game and now getting a battle for IS will be harder to win when we get a battle?

Sigh.

#117 Jess Hazen

    Member

  • PipPipPipPipPipPipPip
  • Star Colonel V
  • Star Colonel V
  • 643 posts
  • LocationFrozen in Time Somewhere IDK?

Posted 11 May 2015 - 04:45 PM

Cool I finally get to be a white knight and defend PGI for once. You guys know how many people cry about balance and now look at you. It's not like this is even a big change and wow look at all the tears.

Hey guys, hey, hey, yeah. The bit about Tukayyid is all fluff in case you guys haven't figured it out yet. The adjustment has nothing to do with Tukayyid in particular and everything to do with the balancing of the game.

Yeah! Nerf the clans but don't nerf the IS. We IS we deserve all of these crazy overpowered weapon quirks that are so awesome for balance. Lets everybody continue to cry in order to have our way, and make sure to strip away any sort of advantage the clans might have had according to lore.

How pathetic are you freebirth?

Edited by Jess Hazen, 11 May 2015 - 04:50 PM.


#118 Chameleon257

    Member

  • PipPipPipPipPip
  • The Money Maker
  • The Money Maker
  • 171 posts

Posted 11 May 2015 - 04:48 PM

Why is there no Dislike feature on the forum?

#119 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 11 May 2015 - 04:49 PM

A bit upset that i can no longer take my Banshee 3M (being my best assault mech) along with my "Touch you at long range" Stalker 3H and 2 Firestarters.

But getting back to the change at hand... tonnage has nothing to do how good the IS is pushing back the Clans after the reset, it's more that units are signed with IS more-so than Clans (including those who were mostly Clan last time around). I hope to see better payout in terms of C-Bills/LP for clans (at least Ghost Bear and Smoke Jag) in the near future.

Inb4 changing the dropdeck tonnage back to 250 after units switch out of IS contracts claiming IS is underpowered again. (Seriously PGI staph it, stahp screwing around)

#120 Adamski

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,071 posts
  • LocationCanada

Posted 11 May 2015 - 04:50 PM

View PostJess Hazen, on 11 May 2015 - 04:45 PM, said:

Cool I finally get to be a white knight and defend PGI for once. You guys know how many people cry about balance and now look at you. It's not like this is even a big change and wow look at all the tears.

Hey guys, hey, hey, yeah. The bit about Tukayyid is all fluff in case you guys haven't figured it out yet. The adjustment has nothing to do with Tukayyid in particular and everything to do with the balancing of the game.

Yeah! Nerf the clans but don't nerf the IS. We IS we deserve all of these crazy overpowered weapon quirks that are so awesome for balance. Lets everybody continue to cry to have our way and make sure to take away sort of advantage the clans might have had from lore.

How pathetic are you freebirth?

People are angry that PGI is trying to balance population with game play.

PGI had a perfectly good system of Loyalty Point and C-Bill bonuses prior to the Tukayyid event.

Drop ship tonnages are for balancing game play for closer / more even matches. When the drops are 240 vs 240 the Clans win 60% of the time (a 20 point spread :o ) but when the drops are 250 vs 240 the Clans win 53% of the time (a 6 point spread :) )

PGI changing drop tonnages for a population issue is a BAD IDEA™

#121 M A S E

    Member

  • PipPipPipPipPip
  • The Devoted
  • The Devoted
  • 142 posts

Posted 11 May 2015 - 04:50 PM

My drop deck can still house 3 JM6's so no QQ here. I'll downgrade my shadowhawk for a blackjack. 2500m+ gauss range and with the JM6 updates the A variant (for the 1st time in MWO history) is finally a useful mech. Especially with the removal of them horrible missile pods when not in use.


Challenge accepted!

#122 War Dogz

    Member

  • PipPipPip
  • The Money Maker
  • The Money Maker
  • 66 posts

Posted 11 May 2015 - 04:51 PM

Lol all this whining is just to funny. The change will not affect the balance since per russ tweet only 35% of the IS goes over 240 tons per drop.

Just mean the Raven gets changed to a commando in the deck.So who is to blame PGI or the 65% of the IS who waste tonnage in CW and yes if I recall the IS did more overall damage during BoT.

Edited by War Dogz, 11 May 2015 - 04:55 PM.


#123 VorpalAnvil

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 724 posts
  • LocationThe Cantillon Brewery

Posted 11 May 2015 - 04:56 PM

View PostBashfulsalamander, on 11 May 2015 - 03:38 PM, said:

I have an idea, ya know since we are on the idea of logistics then lets add repair costs, ammo costs, drop costs, Mech costs, mercs should be paid for by an actual house representative, but i guess IS is broke, so mercs will get paid less? hmmmm intersting idea right? But wait ANOTHER IDEA!!!! we took all the clan worlds, so we get clan weapons now right? and clan hybrid mechs right? no.... hmmm that sucks and so do you.

I am all for IS having clan burn times and ghost heat. That's the best idea a freebirth ever had.

#124 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 11 May 2015 - 04:56 PM

Didn't say it was perfect, but it is an idea.
If the capture of planets or perhaps certain planets could influence the drop deck tonnage, suddenly there is an incentive for capturing those planets without having to introduce any new elements. Hell, perhaps this is a way to introduce different dropships and have multiple dropdecks.

We've seen from Tukayyid how many players could be involved in CW given a setup that brings people into the mode. The draw card there was the great big list of prizes and the story of Tukayyid itself.

The drop deck tonnage is one way to mix up the game play. It's an adjustable variable that can shake things up.
However, 10 tons doesn't really do that much so all I am seeing here is that it's a small test to see how it affects the decks.
This over-hyped reaction is not befitting any of you.
10 tons. So what?
If anything, the lower limit will mean the use of some lighter mechs. As someone suggested, you trade a Thunderbolt for a Wolverine.
But as there is an absolute hoard of IS mechs to choose from and more on the way, perhaps it will make for a bit more variety.
It's been weeks/months now and I would bet many of you haven't changed the mechs at all. Try something different.
Get a grip.

Personally I think that at the moment, if the IS pushes the Clan out, let it happen.
We can then have a big counter attack to re-introduce them and in the meantime, the umpteenth succession war can get underway and perhaps we will see some full on house vs house conflicts going on.
IS seems so intent on fighting the Clan that this whole aspect seems to have been forgotten.

Seems like a good opportunity for some inter-house warfare

Until we see the introduction of stars instead of lances for the Clan and therefore a difference in players per team, the drop deck tonnage is really just a way to change which mechs might get taken.

#125 Colonel Cody

    Member

  • PipPip
  • The Bowman
  • The Bowman
  • 34 posts
  • LocationBoston; MA

Posted 11 May 2015 - 04:59 PM

ARE YOU INSANE? I don't EVER post. I find it unnecessary on most topics really. But I'm thinking you want a Clan vs. Clan game. Because those of us who regularly are loyal Spheroids are already getting kicked in the teeth. I was hoping you would reduce the Clans. Since they showed they can beat us like a rented mule at Tukkyiad, Something should be done yes but FFS NOT TO DROPDECKS we should get an increase or the Clans get a decrease. They are supposed to drop in sizes of 5 anyhow.
I also noticed 50-50 you play Clans. Let's see what you say after a few weeks of constant kicking in the teeth.

Edited by Colonel Cody, 11 May 2015 - 05:01 PM.


#126 Jess Hazen

    Member

  • PipPipPipPipPipPipPip
  • Star Colonel V
  • Star Colonel V
  • 643 posts
  • LocationFrozen in Time Somewhere IDK?

Posted 11 May 2015 - 05:02 PM

View PostColonel Cody, on 11 May 2015 - 04:59 PM, said:

ARE YOU INSANE? I don't EVER post. I find it unnecessary on most topics really. But I'm thinking you want a Clan vs. Clan game. Because those of us who regularly are loyal Spheroids are already getting kicked in the teeth. I was hoping you would reduce the Clans. Since they showed they can beat us like a rented mule at Tukkyiad, Something should be done yes but FFS NOT TO DROPDECKS we should get an increase or the Clans get a decrease. They are supposed to drop in sizes of 5 anyhow.


I lol'd

#127 ConquerorClass

    Member

  • Pip
  • Raging Lotus
  • Raging Lotus
  • 16 posts
  • LocationPerth

Posted 11 May 2015 - 05:07 PM

View PostDinsdale Ito Piranha, on 11 May 2015 - 03:24 PM, said:

Hope when the Clan lines of supply get thin you also shrink their dropdecks In like manner....



Clans get to terra for a tea party....

"wheres your shiney mechs clanner..?"

"oh Hans(spangly hair) Davion, our supply lines got thinned, we got tonnage for a ER small only..!"

#128 Lictor

    Member

  • PipPipPip
  • IS Exemplar
  • IS Exemplar
  • 95 posts

Posted 11 May 2015 - 05:08 PM

this is a short sighted "fix" to a short term problem, when the mercs are up for contract renegotiation and go clans is going to be the reverse of whats happening. . .

#129 Hangfire

    Member

  • PipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 205 posts
  • LocationToon of honest men and bonnie lassies

Posted 11 May 2015 - 05:09 PM

I fought for the IS since CW started and throughout the Tuk event, enjoyed the event (Well done pgi, was fun).
My unit switched to Clan after the event so our guys who'd payed/ground/EARNED their sweet clan tech could run them in CW for a bit. I want so see more CW stuff going on, I actually thought they'd limit the number of clan mechs in a drop to 10 per wave,

But this?

I had to read it twice,, just to make sure it wasn't a typo or an acid flashback.

Really?

There is the very real possibility that the devs are trolling us however,,

#130 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 11 May 2015 - 05:12 PM

I don't care either way, but I love how angry everyone is getting
it's wonderful.

#131 Adamski

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,071 posts
  • LocationCanada

Posted 11 May 2015 - 05:12 PM

View Post50 50, on 11 May 2015 - 04:56 PM, said:

Didn't say it was perfect, but it is an idea.
If the capture of planets or perhaps certain planets could influence the drop deck tonnage, suddenly there is an incentive for capturing those planets without having to introduce any new elements. Hell, perhaps this is a way to introduce different dropships and have multiple dropdecks.


BRILLIANT! The team that wins the planet becomes even stronger! Thats a sure fire way to balance the game and encourage people to keep playing after they lose!

You are ******* stupid.

Edited by Adamski, 11 May 2015 - 05:13 PM.


#132 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 11 May 2015 - 05:13 PM

How about no mercs at all? They don't do anything anyway except cause balance problems. Tags on a planet are pointless.


At the very least make 1 month min contract, although that could also exacerbate the problem long term.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users