Jump to content

Is Dropdeck Tonnage Reduction Now In Effect


407 replies to this topic

#93 vortmax

    Member

  • PipPipPipPipPip
  • 100 posts
  • Twitter: Link
  • LocationNorman, OK

Posted 11 May 2015 - 04:02 PM

Now I don't have to buy that third Stalker, nor do I have to grind-level my freshly purchased STK-4N! Thanks PGI!


(not really)


And to those talking about the ECM IS Heavy coming out "shortly:" I'm not going to pay dollars in order to compete with the clans' ECM advantage. I'll wait for CB release (probably in six months), thanks.

Edited by vortmax, 11 May 2015 - 04:03 PM.


#94 Torchfire Katayama

    Member

  • PipPipPipPipPip
  • The Infernal
  • The Infernal
  • 114 posts
  • LocationNA

Posted 11 May 2015 - 04:03 PM

View PostKaltenn Kell, on 11 May 2015 - 03:54 PM, said:

As if we needed another example of PGI's favortism towards the Clans. First the Clans are very OP, but anyone who knows the lore expected that. However, anyone who knows the lore knows that the Clans never fought 1 on 1, and yet PGI allows them to do just that. PGI gave the IS a minuscule weight advantage of 10 tons which did not really help that much. And still the Clans continued to rolled up the IS because PGI allowed mercs to join the Clans...which according to the lore the Clans were death on mercs. Finally PGI gave the IS mechs quirks, coupled with the developement of new tactics allowed the IS to give as good as it got. However PGI could not allow that so the gave the Clans armor and internal structure buffs that made them hard to kill and took away the 10 ton weight advantage. In addition to all of that they are giving the Clans a light mech that will take away the only weight class that the IS had an advantage in. Isn't time that PGI just admitt it, that they are Pro Clans.



Except Russ is biased towards IS, has said so many times, publicly, and never even wanted clan mechs in the game.

#95 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 11 May 2015 - 04:03 PM

Last nail in the CW coffin? Maybe not? Where's the popcorn? :lol:

#96 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 11 May 2015 - 04:04 PM

View PostReitmeier, on 11 May 2015 - 04:01 PM, said:

Like I said before: This will change nothing so no need to discuss again about IS/Clan balance.
I am just disappointed that PGI dont sees the real problems with CW (Population Imbalance, low rewards, and so on) and that they think they will change something with this adjustment.


PGI should throw us piles of free stuff for CW. Anyone can feel free to point out all the flaws with that idea, and I'm not saying it's a great idea (it's not.) but it would still get more people to play CW than currently.

#97 Adamski

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,071 posts
  • LocationCanada

Posted 11 May 2015 - 04:05 PM

View PostPariah Devalis, on 11 May 2015 - 03:53 PM, said:

Just want to break this down a bit, line by line.
  • Clans get a GAUSS rifle that weighs as much as an IS AC/10
Yes. We also have 20-30% less total weight to work with when customizing. Last I checked, no IS mech can take a Clan Gauss, but if we're trading weapons, mind if I stick a few IS autocannons on my Clan mech? Cross tech comparisons do not exist unless you compare the entire picture.
  • Clans get XL engines that are more survivable giving them greater mobility
Absolutely true. That said, we do suffer a (minor) heat penalty when we lose half a mech. We also have zero choice in engine size, leading to such wonderful examples of perfection such as the Gargoyle or Executioner. Even a Timber Wolf is over-engined, and could stand to be a little slower to free up room for guns. We trade free tonnage for speed and durability, however.
  • Clan weapons get greater damage on a per weapon comparison
They also do equal to, or less, damage per second than IS weapons. C'mon, man! Look at more than just one value. There are multiple aspects to the balance state involved here. :\
  • Clan weapons get greater range on a per ton comparison
Not post quirk, they don't. Optimized quirk/weapon/mech combinations are seeing IS mechs with Clan ranges or beyond, with all the benefits the IS tech has in regard to burn duration or front loaded damage.


The only point of dubious imbalance is the clan XLE.

View Post0phialacria, on 11 May 2015 - 03:53 PM, said:

Ok, so 15 points of damage in the time it takes you to do 20, Rifle to Cannon. Because we don't get charge perks, that's not a thing. We have modules for it, just like you do. They still take time. Just like our lasers, which, once again, burn longer. If you shot on-target, gauss rifle to AC-10, IS AC-10 would out DPS our rifle. We have a moderately fast Assault, indeed. You have a stalker of the same tonnage that can fit 3X the armament of it. We only have 4 energy hardpoints on it max. Plus it generates more heat and has not nearly the perks the stalker has. I didn't change over for OP, I changed over because I loved the Clan Books, like Blood of Kerensky. I also loved the way they did things.


You two are idiots.
http://mwo.smurfy-net.de/equipment

Here. Your weapons DO MORE DPS PER WEAPON

DPS: WHK 4x cLPL ====== STK-4N 6x LL (****YES THAT INCLUDES QUIRKS***)
The WHK gets better range (660m) compared to the STK (585m)
The WHK moves faster
The STK gets better hitboxes and hardpoint locations

Not going to argue with you two any further in this thread as it is incredibly off topic.

#98 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 11 May 2015 - 04:06 PM

View PostMoldur, on 11 May 2015 - 04:04 PM, said:


PGI should throw us piles of free stuff for CW. Anyone can feel free to point out all the flaws with that idea, and I'm not saying it's a great idea (it's not.) but it would still get more people to play CW than currently.


I agree. Would like to see those faction camo unlocks, a free faction specific mech as a reward for certain tiers, etc.

But no. Have another Gazelle dropship. XD

#99 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,223 posts
  • LocationOntario, Canada

Posted 11 May 2015 - 04:07 PM

Should be reduced to 220 tons...THAT would bring to the fore Mediums which should be the most prevalent machines in the IS!

#100 Mosadoff

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 103 posts
  • LocationRussia

Posted 11 May 2015 - 04:11 PM

View PostGorgo7, on 11 May 2015 - 04:07 PM, said:

Should be reduced to 220 tons...THAT would bring to the fore Mediums which should be the most prevalent machines in the IS!

THAT would bring more food for cats and crows...

#101 Bashfulsalamander

    Member

  • PipPipPipPipPipPip
  • 229 posts
  • Locationnot looking at forums

Posted 11 May 2015 - 04:12 PM

View PostMoldur, on 11 May 2015 - 04:04 PM, said:


PGI should throw us piles of free stuff for CW. Anyone can feel free to point out all the flaws with that idea, and I'm not saying it's a great idea (it's not.) but it would still get more people to play CW than currently.

Population is population... Devs cant fix that they can add incentives, but that is it. Right now the incentive they added is the IS community hating them... that is all. CW will always be a random color shifting thing because there are very few actual house units and what house units there are they do not feel like playing due to stupid things like this. As for smoke jag and ghost bear i dont know. i do know they have house units, but i guess after tukayid they are taking a break. THAT can not be fixed by nerfing the IS unless you just want the clans to feel OP... again.... because when you feel something constantly you forget its there.....

Edited by Bashfulsalamander, 11 May 2015 - 04:15 PM.


#102 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 11 May 2015 - 04:14 PM

View PostMoldur, on 11 May 2015 - 04:04 PM, said:



PGI should throw us piles of free stuff for CW. Anyone can feel free to point out all the flaws with that idea, and I'm not saying it's a great idea (it's not.) but it would still get more people to play CW than currently.

Only if they can get into a game in a semi reasonable amount of time. I quite enjoyed the few games I was able to participate in during the event. The extreme wait times ensure I don't drop CW again until I'm sure they are fixed.

#103 Bashfulsalamander

    Member

  • PipPipPipPipPipPip
  • 229 posts
  • Locationnot looking at forums

Posted 11 May 2015 - 04:18 PM

View PostBilbo, on 11 May 2015 - 04:14 PM, said:

Only if they can get into a game in a semi reasonable amount of time. I quite enjoyed the few games I was able to participate in during the event. The extreme wait times ensure I don't drop CW again until I'm sure they are fixed.

first.. they do throw in free stuff, mechbays, cockpit items, and MC
secondly Bilbo are you not in a unit? join one it makes the waiting times far less long. (probably puts less strain on MM to)

#104 OznerpaG

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 977 posts
  • LocationToronto, Canada

Posted 11 May 2015 - 04:19 PM

should be different drop weights every week starting friday morning - between 150t to 300t, randomized

try them all, see what happens - i think we'd all be surprised

#105 Bashfulsalamander

    Member

  • PipPipPipPipPipPip
  • 229 posts
  • Locationnot looking at forums

Posted 11 May 2015 - 04:22 PM

View PostJagdFlanker, on 11 May 2015 - 04:19 PM, said:

should be different drop weights every week starting friday morning - between 150t to 300t, randomized

try them all, see what happens - i think we'd all be surprised

uh no.... that would be even worse since it takes away the whole strategen part of planning your drop decks. plus some people only have a few mechs. (mechs that may have been influenced by current or past CW flow)

#106 Azeem447

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 54 posts

Posted 11 May 2015 - 04:22 PM

We keep saying that the clans need to have reduction in number of mechs they can drop with, both for lore and to even out the battle field.

PGI's response to this is to reduce INNERSPHERE tonnage! Can some one put up that picture of Pickard with the caption " What is this ****" again please?!?

I will say though to be fair it is nice to see PGI paying attenchen to whats going on in CW and frankly reduce tonnage is a fair way of indicating stretched supply lines. GIven the fact that PGI has done nothing to incorporate anything else into there game. (like instead of tonnage reduction, have less AI tanks and infantry to help, or unable to use Artie strikes or air strikes.) but hey maybe that only makes sense to me.

#107 Bashfulsalamander

    Member

  • PipPipPipPipPipPip
  • 229 posts
  • Locationnot looking at forums

Posted 11 May 2015 - 04:27 PM

View PostAzeem447, on 11 May 2015 - 04:22 PM, said:

We keep saying that the clans need to have reduction in number of mechs they can drop with, both for lore and to even out the battle field.

PGI's response to this is to reduce INNERSPHERE tonnage! Can some one put up that picture of Pickard with the caption " What is this ****" again please?!?

I will say though to be fair it is nice to see PGI paying attenchen to whats going on in CW and frankly reduce tonnage is a fair way of indicating stretched supply lines. GIven the fact that PGI has done nothing to incorporate anything else into there game. (like instead of tonnage reduction, have less AI tanks and infantry to help, or unable to use Artie strikes or air strikes.) but hey maybe that only makes sense to me.

heh +1

well i am done complain'in guess its on to go kill more clanners until they reduce more quirks... RIP my old Thunderbolt 9S i will never forget you.

#108 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 11 May 2015 - 04:27 PM

View PostBashfulsalamander, on 11 May 2015 - 04:18 PM, said:


first.. they do throw in free stuff, mechbays, cockpit items, and MC
secondly Bilbo are you not in a unit? join one it makes the waiting times far less long. (probably puts less strain on MM to)

Being in a unit would not guarantee I have 12 people to drop with at any given time, which is the only way I've heard makes any difference in drop times.

#109 Thell

    Member

  • PipPipPipPipPip
  • The Boombox
  • The Boombox
  • 176 posts

Posted 11 May 2015 - 04:28 PM

Hahahaha. The reactions to this are hilarious. Adapt and overcome. :D

#110 InRev

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,236 posts
  • LocationConnecticut, USA

Posted 11 May 2015 - 04:30 PM

Looks like PGI found the way to balance IS and Clan populations: make stupid decisions that cause IS players to just stop playing CW.

ggclose

#111 ConquerorClass

    Member

  • Pip
  • Ace Of Spades
  • 16 posts
  • LocationPerth

Posted 11 May 2015 - 04:31 PM

Yo RUSS.!!!

IS deck to 240.???!... should be increased, try 300.! (SPARTAH)

IS, is NOT the MERCS (MS, 228, CI & more).

regular ol' shi77y IS PuG groups are still strugging Vs OP clan mechs in CW.

this is a reprimand to regular IS players, so you reckon we will give a hoot about CW after this change..?

When the Mercs shuffle to clan for their WELFARE WEEK.... it'll be game on again, STOP SEEING THE MAP AS ABSOLUTE< and see it for the power of mercs sway...real IS players don't have much of a real impact on the map, planets or Tukayyid events..

MS proved they simply clubbed baby seal PuGs to cap tukka....

reprimand them instead.... cut their DROPDECKS...!

CW.. thank you but NO THANK YOU..!

#112 xSONOHx

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 180 posts
  • LocationEarth (Terra)

Posted 11 May 2015 - 04:34 PM

Wait, did people really call IS mechs OP? AHAHAHAHAHAHAHAHAHAAHAHAHAH!

Edit: You can prove that the IS is OP to me by finding at least one IS assault mech in the game that can have 4 UAC/20s with 70 rounds and a small laser. Oh wait, only clans have that for now.

Edited by xSONOHx, 11 May 2015 - 04:43 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users