Is Dropdeck Tonnage Reduction Now In Effect
#241
Posted 12 May 2015 - 12:37 AM
whine and u get what u want from PGI
clanns win the event and IS gets nerved
and btw the explanation u give us here is just ********
"Inner Spere supply lines and infrastructure in the outer territories, already being stressed by extended clan occupation have experienced even greater turnmoil in the wake of immense losses experienced at the Battle od Tukayyid"
i mean if u want to give us a lore explanation do it right or dont do it.
stressed supply lines and infrastructure. RLY???
immense losses experienced at the Battle of Tukayyid.
so the clanns did not suffer any losses??? a much smaller force losses the same amount of mechs and has to supply over multible times the distance as the IS
#242
Posted 12 May 2015 - 12:39 AM
I wish they'd rather increase clan tons to 250 too. Partially because I want to drop King Crab, Crab, Crab, Crab in the future and this just broke that dream.
#243
Posted 12 May 2015 - 12:51 AM
I miss times before Clantech when there was no Quirk walls limiting people imagination in mechs and builds,,,,,,,,,
Im in Clan - because there is almost no Quirk walls.
"old man mode on"
Remember! Quirks - thats what will ruin this game!
"old man mode off"
Edited by Varvar86, 12 May 2015 - 12:56 AM.
#244
Posted 12 May 2015 - 12:52 AM
Before CW, I spent probably hundreds of hours mastering multiple variants of the Atlas, Stalker, Battlemaster, Victor and Cataphract. Then CW finally gets released and there is a tonnage limit which meant I could bring, at most, 2 of those mechs (85/70/65/20). Okay fine, I guess you need that balance. So I spend millions more CBills and dozens more hours grinding Thunderbolts and I also bought a Locust.
Then it gets changed to 250. I never liked the Locust, and I'd since realised that I like the Thunderbolt far more than the Cataphract so I had been dropping at 235 anyway (85/65/65/20). I used the extra tonnage to get a Firestarter. Started grinding it up during Tukkayid.
Now we're back down to 240, so those CBills and hours spent on the Firestarter was a complete waste. Fantastic. Can you imagine how annoyed I'd feel right now if I'd actually bought 3 variants of the Firestarter so that I could grind 1 all the way up to master (a mechanic that I've always hated)?
So tell me, why should I bother grinding any more mechs, when at a moments notice that drop limit could be changed again?
#245
Posted 12 May 2015 - 12:58 AM
#246
Posted 12 May 2015 - 01:02 AM
#247
Posted 12 May 2015 - 01:04 AM
#248
Posted 12 May 2015 - 01:05 AM
It would have been better to increase clan tonnage to 250 as well, at least then both IS & Clan drop decks would remain valid.
#249
Posted 12 May 2015 - 01:10 AM
AndrewPappas @AndiNagasia · 9. Mai
@russ_bullock Russ theClans are getting destroyed in CW, can Omni's be allowed to Switch Ferro for Endo?(only adds 2Tons to MDD/SMN/GAR/WHK)
Russ Bullock @russ_bullock · 9 Std.Vor 9 Stunden
Yes for the record only about 35% of IS drop decks utilized tonnage beyond 240
Pariah Devalis @PariahDevalis · 9 Std.Vor 9 Stunden
@russ_bullock Exactly right. I do not understand the kneejerk tears going on about the change when in 65% of the time it changes nothing. :\
Cimarb @cimarbs · 8 Std.Vor 8 Stunden
@PariahDevalis @russ_bullock would love to say "told you so", Russ, but I think you saw this outcome too (and had to offer it anyway)
Russ Bullock
@russ_bullock @cimarbs @PariahDevalis not sure we can say that many changes like 3LL and some quirks came online after the tonnage change
#250
Posted 12 May 2015 - 01:19 AM
Apewar, on 12 May 2015 - 01:02 AM, said:
I am a new player. Having to change mechs at this point is kind of frustrating, when I have not gotten even my previous purchases all mastered and kitted out with modules. I only own 2 KGC, 2 Thunderbolts, 2 Ravens, 2 Stormcrows, 2 Hellbringers and am now working on eliting Stalkers. This does not make a good IS combination under 240 tons.
We don't all sit on a pile of hundreds of mechs.
Still more bitter about the King Crab, Crab, Crab, Crab dropdeck though. That would hve been SO BEAUTIFUL!
#251
Posted 12 May 2015 - 02:09 AM
As maybe nearly the same number in active clan players you maybe can say 1/4 of all still willing CW Players
So please keep on with scaring away the last willing players out of the game mode its close to dead anyways by player numbers.
Would be interesting to know how many ppl play the game but not cw, as i can see the low numbers in cw by queue info : right now 7 clan attackers (over 2 planets) / 25 Defender . Wow a massive number of 32 willing players. Count me 33 but ghost Drops are really a waste of time, maybe you should enter a autowin, btw what is this new def ghost drop? steal of time, were i prefer wait a Minute longer for an enemy who was abt to form up by queue info earlier when i hit the def button...
Maybe the Clans not getting progress cause they are not able to conquer anymore, as a win goes over in counter attack fights for one field, resulting in fighting the same map over and over again (boring) and between cease fire they are not able to conquer the planet...maybe you shoud switch back here to old matchmaking with Counter attack at around 50% attacker success
There are not enough Players on clan side existing or willing to play the game mode thats the real problem. Really sad cause i love the idea of this mode but you need to do something or ppl leave.
#252
Posted 12 May 2015 - 02:25 AM
Torchfire, on 11 May 2015 - 03:27 PM, said:
Going from a highlander to a stalker in CW is an upgrade, FYI. Quirks man, quirks. Quirks are the real issue here.
No it isn't quirks, it's the big units with good players flip flopping. At Tuk they were clanners, Now they're Kurita. In a few months they'll be clanners again.
#253
Posted 12 May 2015 - 02:49 AM
Tom Sawyer, on 11 May 2015 - 02:32 PM, said:
Once again the IS gets screwed over. It was not enough that we got flooded with attacks and could only respond.
How about Tukayyid 2 where the clans have to defend and we can flood attack?
How the FLARK do you call that being screwed over when your now being put on the same level as clans?
So to be equal in your eyes is to be screwed. having an advantage is fair, ok.
thanks for clearing that up
#254
Posted 12 May 2015 - 02:54 AM
Domenoth, on 11 May 2015 - 08:37 PM, said:
Separating weapons out between chassis types is only going to do the very same thing Elo does, now; the only way to truly differentiate these 'Mechs is to take all of the same component parts of BV and having those be static, while the overall 'Mech build determines their overall Battle Value.
#255
Posted 12 May 2015 - 03:38 AM
Edited by Sp4rtan, 12 May 2015 - 03:42 AM.
#256
Posted 12 May 2015 - 03:50 AM
Winddancer, on 11 May 2015 - 11:14 PM, said:
Why have a ceasefire schedule at all?
Why not just flip a planet when it hits 100% and the opposition has to take it all the way back to their 100% before it flips again.
Get rid of the broken attack assignment algorythim and just allow any 12 man to open an attack on a planet and it stays open to other groups and solos for a few hours.
#257
Posted 12 May 2015 - 03:50 AM
Tarmok II, on 12 May 2015 - 12:37 AM, said:
whine and u get what u want from PGI
clanns win the event and IS gets nerved
and btw the explanation u give us here is just ********
"Inner Spere supply lines and infrastructure in the outer territories, already being stressed by extended clan occupation have experienced even greater turnmoil in the wake of immense losses experienced at the Battle od Tukayyid"
i mean if u want to give us a lore explanation do it right or dont do it.
stressed supply lines and infrastructure. RLY???
immense losses experienced at the Battle of Tukayyid.
so the clanns did not suffer any losses??? a much smaller force losses the same amount of mechs and has to supply over multible times the distance as the IS
The event? if the event would have been a clanplanet to be hold by clanners defended vs IS, Clanners would have horribly lost due to rush the cannon tactics.
Asuming something about balance by to the event is not really a good idea.
#258
Posted 12 May 2015 - 04:00 AM
Lily from animove, on 12 May 2015 - 03:50 AM, said:
The event? if the event would have been a clanplanet to be hold by clanners defended vs IS, Clanners would have horribly lost due to rush the cannon tactics.
Asuming something about balance by to the event is not really a good idea.
To prevent those rushes, a redesign should be in order of most, if not all, of the CW maps.
But then again, I can handle every change made in CW, it's still BETA.
Let them change and change things around and around. Hopefully we will end up with an improved game... hopefully.
#259
Posted 12 May 2015 - 04:05 AM
Stitchedup, on 12 May 2015 - 12:58 AM, said:
It's a shame that behaviour isn't the norm. MWO would improve by leaps and bounds if peeps would only get together more, rather that johnny mcsoloing it.
#260
Posted 12 May 2015 - 04:25 AM
kamiko kross, on 12 May 2015 - 04:05 AM, said:
multiplayer games wher peoeple prefer soloing. Why do they even play them?
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