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Lrms And Ammo


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#61 Flutterguy

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Posted 17 May 2015 - 10:56 PM

View PostBush Hopper, on 17 May 2015 - 10:49 PM, said:


The inflation of ECM mech yields some weird results imo. I had matches where the whole radar map was just blank because there were so many ECM mechs. With Wave 3 you will be neck-deep in ECM. I don't know if that will be so great...

It won't be. I'm expecting calls for ECM nerfs to increase dramatically and eventually something will be done. The question is will ECM actually get changed or will a new mech be released with a "Unaffected by ECM" quirk?

#62 Jman5

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Posted 17 May 2015 - 11:00 PM

What can I say or do to convince you that LRMs are a viable weapon platform?

#63 Cyborne Elemental

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Posted 18 May 2015 - 01:00 AM

I guess you'll just have to keep pounding faces until they get it Jman..
As much as we all hate you for it :P

#64 Mar-X-maN

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Posted 18 May 2015 - 03:06 AM

I use LRM15 to LRM30 with or without Artemis and/or module support. I don't carry narc or tag. I try to carry 3 tons of ammo per any ammo based weapon, that includes LRMS. So I have 540 or 720 missiles usually for 15 or 20 tubes. I use LRMs as a supplementary system. And I go for hard punches over long rain. Lock on windows are too short and AMS needs to be overloaded. Can't complain much about LRMS except that people hate on me all the time or ask me not to bring them.

The key to success with any weapon system is speed. In combat speed is life. If you go slow you die. LRMs and speed are build in teamplay. Brute force direct fire is worthless if you cannot get in range or get a clear line of fire.

Edited by Mar X maN, 18 May 2015 - 03:22 AM.


#65 Pjwned

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Posted 18 May 2015 - 03:15 AM

I came to a similar conclusion myself about LRMs and ammo, but I had a different solution to fix it without just straight up increasing ammo per ton, which is to create compact ammo packs at 1.5 (2) tons with 270 (360) missiles that only take up 1 crit slot.

People seemed to think it was a bad idea but it's less drastic than simply increasing ammo per ton.

Edited by Pjwned, 18 May 2015 - 03:22 AM.


#66 Joseph Mallan

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Posted 18 May 2015 - 03:32 AM

View PostJman5, on 15 May 2015 - 05:28 PM, said:

The thing about LRM mechs is that they are gear reliant. You need TAG or NARC, you need advanced Target Decay, you need LRM weapon Cooldown level 5, you need enough ammo to get you through 90% of matches, you need back up weapons, and you really should use Artemis upgrade unless you're LRM-5 spamming.

The problem with a lot of players is that they skimp somewhere along the way. Then they wonder why they struggle with locks, or holding target long enough to do some damage.

One thing I will say is that the trebuchet LRM boat is tricky because fitting 2 LRM 15s on a 50 ton mech is hard.

However, there is another...

Posted Image
I don't think Need means what you think it does.I usually run my Missiles without any of that equipment and my missiles still hit the target. They Help yes but Need is such a misused word.

#67 Jman5

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Posted 18 May 2015 - 11:19 AM

View PostMister D, on 18 May 2015 - 01:00 AM, said:

I guess you'll just have to keep pounding faces until they get it Jman..
As much as we all hate you for it :P

Part of me just wants to walk away from these conversations and let people believe what they want. But another part of me is frustrated because my experience runs so counter to what a lot of people are saying here. I just don't get why people are so closed minded about builds and balance.

Let's take Flamers for example. I think Flamers are crap weapons. I've tried using them in the past and they just did terribly. As far as I can tell, there is no real use for them to justify their weight/heat. However if some guy came along with a flamer build and whooped the other team with them, I would happily change my mind.

#68 YueFei

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Posted 18 May 2015 - 08:34 PM

View PostJman5, on 18 May 2015 - 11:19 AM, said:

Part of me just wants to walk away from these conversations and let people believe what they want. But another part of me is frustrated because my experience runs so counter to what a lot of people are saying here. I just don't get why people are so closed minded about builds and balance.

Let's take Flamers for example. I think Flamers are crap weapons. I've tried using them in the past and they just did terribly. As far as I can tell, there is no real use for them to justify their weight/heat. However if some guy came along with a flamer build and whooped the other team with them, I would happily change my mind.


Well, people have theories, but not everyone is willing to test their theories. But, theories can only go so far, and ultimately any theory should be tested to confirm/reject it. You're right about that.

Maybe other people are using LRMs on platforms not quirked for LRMs (or only slightly quirked for LRMs), and thus have a big difference in experience using them.

I know you've been driving the Hunchback with LRM quirks, perhaps the big DPS increase on that, combined with your speed to allow flanking around the enemy's hard cover and dipping in/out of cover rapidly to refresh locks (so you don't have to stare and face-tank), allows you to out-trade the enemy and have a lot of success. That head-mounted TAG also allows you to just peek only your head to TAG and refresh locks.

Perhaps a slower LRM platform would not be able to do that for various reasons: cannot get into position to flank easily, or even if it could, it cannot dip in/out of cover as nimbly as the Hunchback to avoid return fire when it tries to refresh its locks. Or perhaps without the cooldown quirks, it cannot out-trade the enemy. Or, perhaps it lacks a high-mounted energy hardpoint for the TAG. So, it requires greater exposure to refresh a lock with TAG.

Maybe you could test out your techniques on a Trebuchet, which is traditionally supposed to be a nimble Medium-class LRM platform.

I dunno, maybe the TBT-7M:
http://mwo.smurfy-ne...2ccde753395882f

Edited by YueFei, 18 May 2015 - 08:43 PM.


#69 Ace Selin

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Posted 18 May 2015 - 09:36 PM

People LRM from 800-900m an then wonder why the LRMS miss, bring TAG, BAP & maybe NARC if you want, position and reposition always to be within 300-500m of the enemy and LRMs will earn you $$$$$$$$$

Edited by Ace Selin, 18 May 2015 - 09:36 PM.


#70 Weeny Machine

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Posted 19 May 2015 - 12:53 AM

View PostAce Selin, on 18 May 2015 - 09:36 PM, said:

People LRM from 800-900m an then wonder why the LRMS miss, bring TAG, BAP & maybe NARC if you want, position and reposition always to be within 300-500m of the enemy and LRMs will earn you $$$$$$$$$


Nothing new you tell here. The problem is that with multiple ECM usually the whole enemy team is perma cloaked. I carry all you said but when I use TAG I have to hope that the enemy is preoccupied or he will get too much facetime before I can employ the LRMs or several mechs will just turn around because of the TAG and blast me.

#71 Kiriesani

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Posted 19 May 2015 - 02:11 AM

Do what I do. Run an LRM 80-100 Maddog and only fire if you're under 600m and know you can hit.

The tears are delightful.





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