Patch Notes - 1.3.395 - 19-May-2015
#121
Posted 17 May 2015 - 08:37 AM
#122
Posted 17 May 2015 - 12:45 PM
dgr874, on 17 May 2015 - 08:37 AM, said:
They can't even manage 3/3/3/3 with only IS without +10 minute waits.
#123
Posted 17 May 2015 - 12:59 PM
#124
Posted 18 May 2015 - 03:44 PM
Sure they are powerful mechs, but isn't that the way they should be? The clan weapon systems have already been toned down (necessary, I mean, double range, less space and in most cases lighter) much to the cries of a lot of clan players.
Something I don't understand. Do you clan players really want to play with mechs that have double range of IS? What is the fun about something like that? Sometimes I get impression clan player want a one button win mech. Taking the rules of the boardgame and just doing a 1 on 1 to this game would totally break the game.
But I do agree that PGI has gone overboard with the quirks on the IS mechs. They did need it to even hold their grounds against clan mechs. Or they should use a battle value like in the boardgame, but I doubt they could implement something like that. It's not even possible to do 10 against 12 (clan vs IS).
OH well let's see what happens, still playing this game a LOT.
Edited by PPO Kuro, 18 May 2015 - 03:51 PM.
#125
Posted 18 May 2015 - 08:34 PM
#126
Posted 18 May 2015 - 08:37 PM
#127
Posted 19 May 2015 - 04:53 AM
- Dire Wolf animation tweaks
- fixed knee misalignment when running
- vertical translation/'bounce' has been reduced when running backwards
- fixed knee misalignment when running
Edited by Valas, 19 May 2015 - 04:54 AM.
#128
Posted 19 May 2015 - 09:57 AM
dgr874, on 17 May 2015 - 08:37 AM, said:
the problem would be match maker needing to make so many more adjustments. standard games would probably have to put up with clans dominating, which i know some people wouldn't like but CW is the real game that was promised from the beginning not pointless matches. perhaps they could give IS a second separate buff for stranded games only. but that would need a lot of work, not only in the game but when you want to test a mech you would also need to choose what mode you are testing in. they could give them modules for AI armor units but something like that is far away. something other then quark adjusting needs to be done or they will keep getting it wrong till IS get clan tech.
Edited by Frost Lord, 19 May 2015 - 10:00 AM.
#129
Posted 19 May 2015 - 10:02 AM
#130
Posted 19 May 2015 - 10:44 AM
#131
Posted 19 May 2015 - 10:45 AM
#132
Posted 19 May 2015 - 10:57 AM
#133
Posted 19 May 2015 - 10:59 AM
I'm home sick today, maybe it's just me. I just don't remember a really basic patch like this one taking this long. Watched pot never boils may apply here.
#134
Posted 19 May 2015 - 11:04 AM
#135
Posted 19 May 2015 - 11:16 AM
YUyahoo, on 19 May 2015 - 11:04 AM, said:
Heh, spoken like a true Merc...
...but you are not wrong either. The ones crying for balance probably don't want balance, they just feel they don't have enough of an advantage...
The only hope for fairness is that everyone's toes are stepped on equally.
Edited by MovinTarget, 19 May 2015 - 11:18 AM.
#136
Posted 19 May 2015 - 11:23 AM
YUyahoo, on 19 May 2015 - 11:04 AM, said:
Don't think anyone in the clans care.. I've read more IS people crying that their ECM heavy is the cataphract actually. Only 'Clanner' comments I can remember is along the lines of 'good they finally got one, now shut up about the hellbringer'.
#137
Posted 19 May 2015 - 11:35 AM
May 19
- Faction and unit chat now available in the Queue lobby.
- VOIP (voice transmission quality improvements)
- BattleMaster BLR-2C and Cataphract CTF-0X variants - Gift Store first.
- New Mastery bundles.
Things do feel light on patch content for May 19th mostly because such a huge effort is going on in the background on the new Mechlab. This takes up resources in every department, but were happy to say it is getting very close and will likely get a public test very soon, perhaps even this week. The live release date for Mechlab is likely June 2nd. There is also a lot of effort going into the underlying bones of Mechlab to improve save time and to fix the Invalid bug, this work will likely be ongoing beyond the initial Mechlab release. Work has also been underway to support the upcoming MASC technology coming with Wave 3 mechs. So yes we are expecting fairly heavy patches in June with the new Mechlab and Wave3 content.
Thanks for playing and your support.
I just logged in and I see the same mastery bundles as yesterday. Any news on when this will be implemented PGI?
Edited by YUyahoo, 19 May 2015 - 11:35 AM.
#139
Posted 19 May 2015 - 11:58 AM
#140
Posted 19 May 2015 - 12:04 PM
I bet so many people asked for refunds...
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