Machine Gun Users,post Here.
#41
Posted 25 May 2015 - 06:50 AM
What would I have been able to accomplish in a Piranha? http://www.sarna.net/wiki/Piranha
#42
Posted 29 May 2015 - 09:21 PM
#43
Posted 01 June 2015 - 06:03 PM
#44
Posted 10 June 2015 - 12:01 PM
Like, if I'm bringing 2 that's not really going to make a splash, right?
#45
Posted 10 June 2015 - 02:28 PM
Two can have some effect, when combined with certain other weapon systems. LBX/10 + 2xMG + 3xSRM-6 on the CN9-AH, for example, is a moderately powerful build in the second half of a match.
Three is where you begin to see some real effect, but it still only does this with certain other weapons. That is to say, it remains more of an auxiliary support to your main weapons than it becomes a primary element. Triple MG combines well with pulse laser builds, as both lasers and machine guns are hitscan weapons, in spite of the MG tracer animation. I Mastered the DRG-5N using a 3xMG + 2xLPL build, and enjoyed it quite a bit.
Four seems to be where the MG passes the watershed into true viability. Can be considered a primary weapon system, but still needs at least one other weapon to support it. This is the only reason the SDR-5K has always been a successful Mech. Try the BNC-3E with four machine guns, a couple of LPLs, some MLs, and a huge XL engine. Play smart and you will wreck, guaranteed.
Six machine guns are just deadly. The BJ-A (stock build) is absolutely one of the easiest 'Mechs in which to get good scores. Any 'Mech that has six ballistic hardpoints won't have a ton of other hardpoitns, so at this point you're using so many of your 'Mech's hardpoints that any other weapons you add on become a backup for the MGs, and rightfully so.
TL;DR
In MWO, you need either three or four MGs for them start becoming a true threat to your targets.
Edited by Bloodweaver, 10 June 2015 - 02:29 PM.
#46
Posted 10 June 2015 - 08:14 PM
Husker Dude, on 10 June 2015 - 12:01 PM, said:
Like, if I'm bringing 2 that's not really going to make a splash, right?
http://mwo.smurfy-ne...b212713ca4d5fdd
Add whatever engine floats your boat. Then add MG ammo.
Early and early-mid game, you're really just skimming armor with the LPLas. Nothing too fun. Mid-game is when you really shine. I got somewhere around 30 component destructions one game by focusing on unarmored spots. It absolutely shreds internals; if it has less than 15 armor it isn't safe.
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In response to your question, cram as many as you can if you have a comfortable amount of armor-stripping weapons.
#47
Posted 12 June 2015 - 09:44 AM
A long while back I'd outfitted my Dragon 1N with 2 MGs, 2 SSRM and 2 ERLL, with a maxed out XL engine.
It was okay, I pretty much held back and sniped with the lasers but still had the speed to engage damaged mechs who were already being attacked by other teammates. The MG/SSRM combo was pretty good against faster/weaker mechs, but this was still a role-playing build and not something that could necessarily hit the front lines.
When quirks came along I revised to take advantage of the AC5 benefits (for however much longer those last), but kind of wanted to run another MG mech.
I do actually have a 5N, and dislike the UAC (even with the jam chance quirk, it happens far too often for my comfort), I may try again with LPLs instead of ERLL with this.
I know the JM would be a much better vessel for this plan, but I still haven't bought/trained that chassis.
#48
Posted 13 June 2015 - 03:37 PM
Husker Dude, on 12 June 2015 - 09:44 AM, said:
A long while back I'd outfitted my Dragon 1N with 2 MGs, 2 SSRM and 2 ERLL, with a maxed out XL engine.
It was okay, I pretty much held back and sniped with the lasers but still had the speed to engage damaged mechs who were already being attacked by other teammates. The MG/SSRM combo was pretty good against faster/weaker mechs, but this was still a role-playing build and not something that could necessarily hit the front lines.
When quirks came along I revised to take advantage of the AC5 benefits (for however much longer those last), but kind of wanted to run another MG mech.
I do actually have a 5N, and dislike the UAC (even with the jam chance quirk, it happens far too often for my comfort), I may try again with LPLs instead of ERLL with this.
I know the JM would be a much better vessel for this plan, but I still haven't bought/trained that chassis.
You wanna go to smurfy and post a build for us to look at? Makes it easier to imagine what you're talking about.
http://mwo.smurfy-net.de/mechlab
#51
Posted 05 July 2015 - 10:46 AM
http://mwo.smurfy-ne...a215b2b2a46760a
It looks like fun, I've been thinking of putting it together.
#52
Posted 05 July 2015 - 11:05 AM
Danth Reduviid, on 05 July 2015 - 10:46 AM, said:
http://mwo.smurfy-ne...a215b2b2a46760a
It looks like fun, I've been thinking of putting it together.
Yep It's actually my favorite -AH build. I perform better with AC/20 + 3xSRM-2, but the 3xMG + 3xSRM-6 is just amazingly fun. Just remember to frontload your armor since you won't be twisting much due to the MGs requiring face-time. It's a vulture supreme, end of match kill-securer extraordinaire. Play it with a bit of patience and you can wreck faces like nobody's business.
Edited by Bloodweaver, 05 July 2015 - 11:07 AM.
#54
Posted 08 July 2015 - 07:35 PM
Danth Reduviid, on 05 July 2015 - 10:46 AM, said:
http://mwo.smurfy-ne...a215b2b2a46760a
It looks like fun, I've been thinking of putting it together.
Holy crap, I tried a similar loadout tonight due to this, it's definitely a lot of fun.
#55
Posted 09 July 2015 - 08:33 AM
reddevil, on 05 July 2015 - 11:50 AM, said:
Check the timestamp man, lol. Anyways, if I remember correctly, that was when they rolled out the laser nerfs to the TBR and SCR. They've rolled back slightly on those nerfs recently.
#56
Posted 13 July 2015 - 01:23 AM
this combo is most deadly on my urbie.
#57
Posted 16 July 2015 - 01:41 PM
Titannium, on 13 July 2015 - 01:23 AM, said:
this combo is most deadly on my urbie.
I like the quad-MG R60. Poke a bit with the LL for the initial stand-off phase, then go to town with lasers and quad MGs once brawling starts.
My personal best is 5 kills, 3 assists, in a 467-damage match (that we lost... 5 kills in an Urbie and we lost... Gotta love PUGging).
Edited by stjobe, 16 July 2015 - 01:43 PM.
#58
Posted 16 July 2015 - 01:53 PM
#59
Posted 16 July 2015 - 11:04 PM
stjobe, on 16 July 2015 - 01:41 PM, said:
I prefer 2xLL+4xMG+XL180 or 2xMPL+4xMG+STD180 for some brawling action.
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