

Quirk List For The May 19Th Patch
#421
Posted 18 May 2015 - 12:19 AM
#422
Posted 18 May 2015 - 12:43 AM
#423
Posted 18 May 2015 - 12:50 AM
Livewyr, on 17 May 2015 - 09:36 PM, said:
Mostly, I'm resigning myself to hoping they don't screw up the shadowcat, because that mech is the only reason I've been here this long, at this point. IF (when) they screw it up, they had better hope my friends or people I converse with do not ask me about Mechwarrior: Online. (I will make it a crusade to point out just how uncreative the lead designer is.)
Unfortunately, courtesy of PGI (and their inability to sack Paul) this IP is dead in the gaming world. Any company with creativity is going to look at the reputation of the brand (unless there is some miraculous turn-around... which would be just that, a miracle) and know not to touch it through a VPN.
Hehehe... Yeah I've been thinking that since PGI and IGP went ------- ----- on MechWarrior: Living Legends. Haven't paid them a cent since the "mysterious" shutdown. BTW The ShadowCat was my favorite mech in that game, so I understand the love.
Edited by Knightcrawler, 18 May 2015 - 12:52 AM.
#424
Posted 18 May 2015 - 12:52 AM
Elizander, on 16 May 2015 - 03:37 PM, said:
The salt mines shall be very prosperous in the coming weeks!
I still think that PGI needs to add a threshold setting to their quirks where first (x) weapons are not affected and if you put more than (x) then it either kicks in for all or only for the additional weapons. It's like the quirk version of... Ghost Heat.
That way regular and reasonable loadouts aren't penalized as much.
I like the stalker changes though. My 4N has 2 LL 4 ML and 3 SRM4.

This is actually a great idea. So good in fact that I will find out how to make a poll and throw it in the forums for these people to see.
#425
Posted 18 May 2015 - 01:02 AM
eFTy, on 17 May 2015 - 11:52 PM, said:
I think a hit to the torso and arm movments would have been good as well. Madcat handles like its a medium mech for a 75t mech. The thing they need most is a skill tree that focus on weight classes and not a one fits all skill tree.
Edited by Rushmoar, 18 May 2015 - 01:03 AM.
#426
Posted 18 May 2015 - 01:09 AM
Jess Hazen, on 17 May 2015 - 11:14 PM, said:
I'll pretend I never saw that.
HimseIf, on 18 May 2015 - 12:19 AM, said:
Ya know, I've never really found Ravens to be hard to leg. Spiders, sure. Ravens? Not really. Also most clanner builds ARE playing within the rules set by ghost heat.
Edited by Knightcrawler, 18 May 2015 - 01:58 AM.
#427
Posted 18 May 2015 - 01:12 AM
#428
Posted 18 May 2015 - 02:03 AM
Shabahh Kerensky, on 17 May 2015 - 07:19 PM, said:
You gotta give reasons to have people put other weapons besides lasers on the timberwolf. And that doesn't mean punishing the only real competent weapon besides the gauss rifle.
+++
My config was exactly that: http://mwo.smurfy-ne...8e2ab3315ab02f6
And know i'm getting punished because I'm using a totally mixed loadout with 5(!) firing groups and IS mechs can smash clan mechs away with 1or 2 button mashing, wtf? I thought to buy a part of the wave 3 pack but now when clan mechs get negativ quirks, hell no.
Next time i'm playing only IS mechs and CW is dead for me because I'm a falcon.
#429
Posted 18 May 2015 - 02:13 AM
Makes no sense to pay twice the amount for "superior" tech that isn't superior, you know?
#430
Posted 18 May 2015 - 02:49 AM
#431
Posted 18 May 2015 - 03:02 AM
Willard Phule, on 18 May 2015 - 02:13 AM, said:
Makes no sense to pay twice the amount for "superior" tech that isn't superior, you know?
The superior tech is that they usually already have an XL 4Mil to 7Mil (better XL than IS can buy), DHS 1.5Mil (2 slot which IS can't buy), Endo 200k to 1Mil.
So that stuff is included in their cbills and MC and $ conversion rate whether you want it or not.
Unfortunately it does make them less attractive to purchase because you can often afford to pay $ for the IS mech and then grind out the upgrades, but clan forces you to pay $ upfront for the whole lot, or grind forever in Paulconomy.
Of course many IS dont use an XL, but if they survived side torso loss like clan XL it would be rare to use a standard.
#432
Posted 18 May 2015 - 03:23 AM
Cmdr Hurrell, on 18 May 2015 - 01:12 AM, said:
Still not good because as others have said, the stormcrow prime STOCK build is all lasers.
#433
Posted 18 May 2015 - 03:29 AM
Willard Phule, on 18 May 2015 - 02:13 AM, said:
Makes no sense to pay twice the amount for "superior" tech that isn't superior, you know?
The problem is in this timeline the IS doesn't have much of it's unique weapons like heavy guass light guass heavy ppc and stuff like that.
Edited by KursedVixen, 18 May 2015 - 03:30 AM.
#434
Posted 18 May 2015 - 03:44 AM
No Resistance 2 , no Clan wave 3 from me.
The whale hunting is over.
#435
Posted 18 May 2015 - 03:48 AM
Gloris, on 18 May 2015 - 03:44 AM, said:
No Resistance 2 , no Clan wave 3 from me.
The whale hunting is over.
They got wave 3 from me.. (Shadow Cat)
However the resistance packs (1 & 2) have gently floated by... without resistance- and since the Shadowcat is end game mech content for me, it will likely be the last thing I buy from PGI.
#436
Posted 18 May 2015 - 04:55 AM
I can't speak to the TBR, but for the SCR something along the lines of:
SCR-C Left Arm: Ballistics Cooldown 5%
SCR-D Arms: Missile Cooldown 2.5% ea
I could see LRM buffs on the TBRs, as its an uncommon build even though that is the signature visual weapon on the table top version (just threw up in my mouth a little).
#437
Posted 18 May 2015 - 04:58 AM
#438
Posted 18 May 2015 - 05:04 AM
FLuo2021, on 16 May 2015 - 03:00 PM, said:
These mechs all needed nerfs, but making laser weapons nigh unusable for Stormcrows and Timberwolves seems a bit ridiculous. If missiles and ballistics were better, then these changes could be slightly more acceptable. There's a reason that the laser meta exists and why its so popular. I don't see how overnerfing useable mechs is good for a game when there are so many bad mechs that could use quirks or quirk balancing.
As for what was done correctly, the nerfs on the Firestarters were well deserved. Although the H got hit kind of hard, these mechs will still be useable.
Couldn't have said it any better
#439
Posted 18 May 2015 - 05:05 AM
#440
Posted 18 May 2015 - 05:22 AM
drunkblackstar, on 18 May 2015 - 05:05 AM, said:
I don't know that this is their sales strategy...given the forum posts and initial excitement.. I think most of their wave 3 sales came in the first couple months. (Before the excitement shifted from W3 to Tukayyid, and ultimately the death of CW)
I think someone just let Paul near the dry erase board again... how else do you explain the SCR-B head quirks?
(I did get some satisfaction from blocking him in game, don't ask why, I just did.)
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