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Quirk List For The May 19Th Patch


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#421 HimseIf

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Posted 18 May 2015 - 12:19 AM

So i don't really like the whole negativity thing but... why nerf ravens legs? and instead of making bad lasers worse why not crank up the ghost heat a bit so people would mix them with MGs/ACs or something?

#422 Gattsus

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Posted 18 May 2015 - 12:43 AM

They went full nerfhammer on the TBR.

#423 Knightcrawler

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Posted 18 May 2015 - 12:50 AM

View PostLivewyr, on 17 May 2015 - 09:36 PM, said:

I'm officially in the camp of "I wish someone else had the IP."

Mostly, I'm resigning myself to hoping they don't screw up the shadowcat, because that mech is the only reason I've been here this long, at this point. IF (when) they screw it up, they had better hope my friends or people I converse with do not ask me about Mechwarrior: Online. (I will make it a crusade to point out just how uncreative the lead designer is.)


Unfortunately, courtesy of PGI (and their inability to sack Paul) this IP is dead in the gaming world. Any company with creativity is going to look at the reputation of the brand (unless there is some miraculous turn-around... which would be just that, a miracle) and know not to touch it through a VPN.


Hehehe... Yeah I've been thinking that since PGI and IGP went ------- ----- on MechWarrior: Living Legends. Haven't paid them a cent since the "mysterious" shutdown. BTW The ShadowCat was my favorite mech in that game, so I understand the love.

Edited by Knightcrawler, 18 May 2015 - 12:52 AM.


#424 PraetorGix

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Posted 18 May 2015 - 12:52 AM

View PostElizander, on 16 May 2015 - 03:37 PM, said:


The salt mines shall be very prosperous in the coming weeks!

I still think that PGI needs to add a threshold setting to their quirks where first (x) weapons are not affected and if you put more than (x) then it either kicks in for all or only for the additional weapons. It's like the quirk version of... Ghost Heat.

That way regular and reasonable loadouts aren't penalized as much.

I like the stalker changes though. My 4N has 2 LL 4 ML and 3 SRM4. :)

This is actually a great idea. So good in fact that I will find out how to make a poll and throw it in the forums for these people to see.

#425 Rushmoar

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Posted 18 May 2015 - 01:02 AM

View PosteFTy, on 17 May 2015 - 11:52 PM, said:

Seriously... I know the SCR & TBR needed to be pulled back a bit, but that could've been solved by making them less nimble, for starters, and maybe a bit reduced heat cap over all. Cumulative heat penalties on multiple omnipods is just stupid. The mouth-breathing kind.


I think a hit to the torso and arm movments would have been good as well. Madcat handles like its a medium mech for a 75t mech. The thing they need most is a skill tree that focus on weight classes and not a one fits all skill tree.

Edited by Rushmoar, 18 May 2015 - 01:03 AM.


#426 Knightcrawler

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Posted 18 May 2015 - 01:09 AM

View PostJess Hazen, on 17 May 2015 - 11:14 PM, said:

So I think I might have figured out the new meta for TBR-PRIME come Tuesday. Its not pretty but this is it gentlemen, enjoy...


I'll pretend I never saw that.


View PostHimseIf, on 18 May 2015 - 12:19 AM, said:

So i don't really like the whole negativity thing but... why nerf ravens legs? and instead of making bad lasers worse why not crank up the ghost heat a bit so people would mix them with MGs/ACs or something?


Ya know, I've never really found Ravens to be hard to leg. Spiders, sure. Ravens? Not really. Also most clanner builds ARE playing within the rules set by ghost heat.

Edited by Knightcrawler, 18 May 2015 - 01:58 AM.


#427 PraetorGix

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Posted 18 May 2015 - 01:12 AM

I've created a poll on the suggestions forum to vote for the implementation of negative quirks only if you are boating, like it was mentioned here. Please visit the post and leave your votes.

#428 Steve Pryde

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Posted 18 May 2015 - 02:03 AM

View PostShabahh Kerensky, on 17 May 2015 - 07:19 PM, said:

I wish the Timberwolf would get positive missile quirks. I play the Prime near stock. Just took off the mpulse laser and the 2 heatsinks for ammo. It's no where near as op as the laser vomit builds and now it's gonna suck more.

You gotta give reasons to have people put other weapons besides lasers on the timberwolf. And that doesn't mean punishing the only real competent weapon besides the gauss rifle.

+++

My config was exactly that: http://mwo.smurfy-ne...8e2ab3315ab02f6

And know i'm getting punished because I'm using a totally mixed loadout with 5(!) firing groups and IS mechs can smash clan mechs away with 1or 2 button mashing, wtf? I thought to buy a part of the wave 3 pack but now when clan mechs get negativ quirks, hell no.

Next time i'm playing only IS mechs and CW is dead for me because I'm a falcon.

#429 Willard Phule

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Posted 18 May 2015 - 02:13 AM

So....now that Clan and IS mechs are "equal"....what with all these quirks and nonsense, does that mean the IS mechs will double in price or the Clan mechs will come down?

Makes no sense to pay twice the amount for "superior" tech that isn't superior, you know?

#430 Flokoloko

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Posted 18 May 2015 - 02:49 AM

Clan engines are still superior, DHS are included (1500000 CBills you can add to the IS costs), Endo and Ferro mostly included, and many weapons are still much better.

#431 Insects

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Posted 18 May 2015 - 03:02 AM

View PostWillard Phule, on 18 May 2015 - 02:13 AM, said:

So....now that Clan and IS mechs are "equal"....what with all these quirks and nonsense, does that mean the IS mechs will double in price or the Clan mechs will come down?

Makes no sense to pay twice the amount for "superior" tech that isn't superior, you know?


The superior tech is that they usually already have an XL 4Mil to 7Mil (better XL than IS can buy), DHS 1.5Mil (2 slot which IS can't buy), Endo 200k to 1Mil.
So that stuff is included in their cbills and MC and $ conversion rate whether you want it or not.
Unfortunately it does make them less attractive to purchase because you can often afford to pay $ for the IS mech and then grind out the upgrades, but clan forces you to pay $ upfront for the whole lot, or grind forever in Paulconomy.

Of course many IS dont use an XL, but if they survived side torso loss like clan XL it would be rare to use a standard.

#432 Shabahh Kerensky

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Posted 18 May 2015 - 03:23 AM

View PostCmdr Hurrell, on 18 May 2015 - 01:12 AM, said:

I've created a poll on the suggestions forum to vote for the implementation of negative quirks only if you are boating, like it was mentioned here. Please visit the post and leave your votes.


Still not good because as others have said, the stormcrow prime STOCK build is all lasers.

#433 KursedVixen

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Posted 18 May 2015 - 03:29 AM

View PostWillard Phule, on 18 May 2015 - 02:13 AM, said:

So....now that Clan and IS mechs are "equal"....what with all these quirks and nonsense, does that mean the IS mechs will double in price or the Clan mechs will come down?

Makes no sense to pay twice the amount for "superior" tech that isn't superior, you know?
Clan was never suppose to be equal to IS. Is had their strong points and Clan had theirs let's start with engines. IS has STD engine can lose both side torso can go to Xl if you want at cost of vulrability Clan stuck with Xl can lose one side torso.

The problem is in this timeline the IS doesn't have much of it's unique weapons like heavy guass light guass heavy ppc and stuff like that.

Edited by KursedVixen, 18 May 2015 - 03:30 AM.


#434 Gloris

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Posted 18 May 2015 - 03:44 AM

Thank god i decided not to fall for the 120$ Preorder moneygrabs anymore.

No Resistance 2 , no Clan wave 3 from me.

The whale hunting is over.

#435 Livewyr

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Posted 18 May 2015 - 03:48 AM

View PostGloris, on 18 May 2015 - 03:44 AM, said:

Thank god i decided not to fall for the 120$ Preorder moneygrabs anymore.

No Resistance 2 , no Clan wave 3 from me.

The whale hunting is over.

They got wave 3 from me.. (Shadow Cat)

However the resistance packs (1 & 2) have gently floated by... without resistance- and since the Shadowcat is end game mech content for me, it will likely be the last thing I buy from PGI.

#436 FitzSimmons

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Posted 18 May 2015 - 04:55 AM

I completely get the idea to move people away from laser vomit on the SCR and TBR. I can even get with the negative quirks to a small degree (although it hurts me in my feels). However, would it not be fair to give some minor ballistics/missiles quirks to compensate?

I can't speak to the TBR, but for the SCR something along the lines of:
SCR-C Left Arm: Ballistics Cooldown 5%
SCR-D Arms: Missile Cooldown 2.5% ea

I could see LRM buffs on the TBRs, as its an uncommon build even though that is the signature visual weapon on the table top version (just threw up in my mouth a little).

#437 GentlemanBryan

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Posted 18 May 2015 - 04:58 AM

Well, I'm not happy with the quirks because its not what I paid for. I understand the whole business plan - everyone is a paying customer, but what I don't see is PGI reaching out (survey) to their enterprise customers (the ones who always pay for things - packages, etc.) asking for suggestion. Its business 101. Don't allow your enterprise customers to leave or get frustrated - they are the ones that will continue to pay for things - only if they are happy. Just my opinion...

#438 HaBeep

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Posted 18 May 2015 - 05:04 AM

View PostFLuo2021, on 16 May 2015 - 03:00 PM, said:

These changes are pretty harsh for the Raven 2X, Stormcrow and Timberwolf. Why not buff some of the weaker mechs? Was nerfing these clan mechs to push Wave 3 sales?
These mechs all needed nerfs, but making laser weapons nigh unusable for Stormcrows and Timberwolves seems a bit ridiculous. If missiles and ballistics were better, then these changes could be slightly more acceptable. There's a reason that the laser meta exists and why its so popular. I don't see how overnerfing useable mechs is good for a game when there are so many bad mechs that could use quirks or quirk balancing.
As for what was done correctly, the nerfs on the Firestarters were well deserved. Although the H got hit kind of hard, these mechs will still be useable.


Couldn't have said it any better

#439 Too Much Love

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Posted 18 May 2015 - 05:05 AM

Forcing people to buy Wave 3 by nerfing Wave 1 is a BAD, BAD idea... Its p2w in its worst form.

#440 Livewyr

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Posted 18 May 2015 - 05:22 AM

View Postdrunkblackstar, on 18 May 2015 - 05:05 AM, said:

Forcing people to buy Wave 3 by nerfing Wave 1 is a BAD, BAD idea... Its p2w in its worst form.


I don't know that this is their sales strategy...given the forum posts and initial excitement.. I think most of their wave 3 sales came in the first couple months. (Before the excitement shifted from W3 to Tukayyid, and ultimately the death of CW)

I think someone just let Paul near the dry erase board again... how else do you explain the SCR-B head quirks?

(I did get some satisfaction from blocking him in game, don't ask why, I just did.)





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