

Quirk List For The May 19Th Patch
#441
Posted 18 May 2015 - 05:23 AM
#442
Posted 18 May 2015 - 05:26 AM
Yokaiko, on 17 May 2015 - 04:28 PM, said:
Yeah then why do people have hit rates in the 65-70 percent range.
Shooting at someone behind a wall, AMS, etc.
drunkblackstar, on 18 May 2015 - 05:05 AM, said:
As I stated elsewhere, this is a free-to-play game: they HAVE to constantly tweak the meta because the only way they get enough money to keep making this game is to sell mech packs.
If this game was subscription-based, they wouldn't have to do that.
So expect them to churn up the meta, and favor the newest mechs: it's just business. The real question is: what happens when they run out of mechs?
#443
Posted 18 May 2015 - 05:29 AM
#444
Posted 18 May 2015 - 05:33 AM
These are the MECH that are not no longer used.
After 3 years of playing, I think these are the best quirks do you put down.
So you must not be afraid of laser or camper.
http://mwomercs.com/...17#entry4439117
Were reasoned the quirk, I hope someone agrees with me!
I would like to see other mechs in game!
I try to help my experience. I could be wrong, but this advice.
Edited by XtremeAlex, 18 May 2015 - 07:35 AM.
#445
Posted 18 May 2015 - 05:49 AM
Edited by MAVRICK64, 18 May 2015 - 05:50 AM.
#446
Posted 18 May 2015 - 06:18 AM
Dawnstealer, on 18 May 2015 - 05:26 AM, said:
As I stated elsewhere, this is a free-to-play game: they HAVE to constantly tweak the meta because the only way they get enough money to keep making this game is to sell mech packs.
If this game was subscription-based, they wouldn't have to do that.
So expect them to churn up the meta, and favor the newest mechs: it's just business. The real question is: what happens when they run out of mechs?
Edited by drunkblackstar, 18 May 2015 - 06:28 AM.
#447
Posted 18 May 2015 - 06:20 AM
Level the playing field, level the cash!
#448
Posted 18 May 2015 - 06:34 AM

Lol nope.
#449
Posted 18 May 2015 - 06:52 AM
Adamski, on 16 May 2015 - 01:21 PM, said:
Lets run the numbers:
Range: STK 540m < WHK 660m
Heat Gen: STK 8.398 hps < WHK 8.784 hps **NOTE: WHK has an extra .386 hps using the WHK-C LA**
Cooling: STK 3.91 hps < WHK 5.2 hps ** but cools an extra 1.29 hps **
Speed: STK 62.9 kph < WHK 71.3 kph
Twist: STK 60* < WHK 90*
And yet some how the stalker will still win everytime...
Its ALL about them high mounted hardpoints. If Warhawk had high mounts then you could complain.
#451
Posted 18 May 2015 - 07:06 AM
It's complete lack of lasers makes it the new meta.
#452
Posted 18 May 2015 - 07:17 AM
Dawnstealer, on 18 May 2015 - 05:26 AM, said:
As I stated elsewhere, this is a free-to-play game: they HAVE to constantly tweak the meta because the only way they get enough money to keep making this game is to sell mech packs.
If this game was subscription-based, they wouldn't have to do that.
So expect them to churn up the meta, and favor the newest mechs: it's just business. The real question is: what happens when they run out of mechs?
Agreed, but this is an approach that favors the IS where there is a wide assortment of mechs with multiple chassis (often with far more than three variants) in a given tonnage, and Mastery bundles available for players to take advantage of.
Clans lack a mastery bundle equivalent (and Hero, and Champion mechs). Lack mechs in 20-, 40- 90- and 95-ton weight brackets (although the Executioner will shortly fill one of these), and lack diversification in the brackets we do have (although the Artic Cheetah, Shadow Cat, and Cauldron Born will fill THREE of these, and the first two look like they may actually be worthwhile to bring to CW, this is not to say that the Cauldron born will be ineffective in that regard, but rather a commentary on the usefullness of the Mist Lynx and, especially, the Ice Ferret).
The absence of these features hinders PGI's ability to 'churn up the meta' with a minimum of resentment from the Clan-aligned player base. There are, for example, many other 85-ton mechs for Inner Sphere-aligned players choose from to find their new Meta if they feel the Stalker-4N is no longer viable. This weekend's event has brought to my attention the lethality of a properly handled Battlemaster-1G, though how it would fare in CW would need to be tested. The Clans, however, have no alternative 55- or 75-ton mech other than the Stormcrow and Timberwolf, and are not slated to get alternatives in Wave III.
These changes hammer the most effective weapon the Clans have (the lasers), and one of the best of the second-tier weapons (the PPC), in two of the most widely used weight tonnages by the Clans, but unlike the Inner Sphere--which has 11 other varients split between two chassis to yield possible replacement for the Stalker-4N, and 12 varients split among 4 chassis to replace the Firestarters and Raven--the Clans have no alternative mechs in these widely used weight brackets.
The alternative, then, would have been to simulate the Inner Sphere's wide assortment of mechs by adjusting quirks to encourage different build styles. Part of this would naturally be an assortment of negative quirks to either lasers to energy weapons in general (if PPCs were seen as part of the meta it was desireable to shift away from), Equally important however would have been quirks designed to encourage the use of weapon systems largely abandoned by the Clans, such as autocannons and missiles.
The fact that PGI has recognised this by off-setting the reductions to the Stalker-4N with additional missile-centric quirks, and some of the energy nerfs to the Raven-2X with additional structure, but offered no such consideration to the Clans adds to the sore feeling by many Clan players. As does the fact that the IS at least has the choice to swap out one or two mechs in their drop decks, whereas many Clan players will need to redo their decks entirely.
The Tukayyid statistics showed a remarkably level of deployment of mechs from each weight class by the IS, while the Clans overwhelmingly stuck to heavy/medium mechs. PGI's decision to go after what is seen by many clan players as the two most efficient mechs the Clans have, in their preferred weight classes (though whether this is from choice or necessity is beyond the scope of this reply), and the most effective weapon systems they can deploy, without offering any countervealing consideration, has many wondering when, not if, PGI will do the same to whatever new 'meta' they settle on.
I was only going to hold my remarks to the effect of these changes, but since this has become something of an explanation for why many Clan-aligned players have reacted to these changes with considerable vitriol, I will also point out that the Clans also have cockpit items (banners, warhorns, and medallions) that cost more than IS equivalents and to date PGI has not tried to justify it. Understandably because a price desparity like this seems particularly capricious and undefensible, but it adds to the feeling shared by some that PGI is 'out to get' the Clans.
Edited by Kael 17, 18 May 2015 - 07:33 AM.
#453
Posted 18 May 2015 - 07:27 AM
Goes in the game and sees the Inevitable outcome of the quirk system with almost every mech running the same builds (the one that the quirks dictate is the best for that chassis/variant) and shakes his head.
I predicted this.
Did it lead to more diversity? only to the extent that the mechs with the best quirks get played until they rebalance the quirks. Everyone flocks to the OP quirked chassis for a bit, then move to the next as the quirks change.
Quirk experiment... failure in my opinion.
All you are doing is making more and more bad blood PGI. Its a game you can't win.
I'll keep playing until my PT runs out (270 days running on the clock and more in the bank) but I can't see spending more on this in this state. Give us a Stock Mech mode and Solaris and we can talk about it more.
#454
Posted 18 May 2015 - 07:31 AM
Personally I don't care if clanners have the edge in power if it`s compensated for in lore (by numbers/ tonnage /playstyle(difficult)).
One thing that this whole debacle has proved is that clanners are whiny ponces that can`t play if they are not OP ( i knew it already but it is nice to have evidence).
In short
Please give the clanners their advantages back so they wont take their ball and go home, It`s no fun if nobody is playing.
As a side note this phoenix challenge has taught me 1 thing,
Battlemasters totally suck!!!
If only they were commando size, then they could suck atlas balls and be slightly useful.
#456
Posted 18 May 2015 - 07:37 AM
How about giving the Clan Ballistics a positive quirk along with the laser nerf.
Are you guys trying to find a way to balance, because of the loss you had at the battle of Tukayyid from the clans?
1st you give the IS an extra 10 tons, then you take it away. I am not sure if you understand right now there are not a lot of the top clan players investing time into the CW as they are burnt out from the battle that you guys extended.
Keep doing what your doing even if it is wrong.
#457
Posted 18 May 2015 - 07:52 AM
My issue isn't with any one nerf but more the end game. I get this is a game and it's difficult to cater to the masses w/o trying to keep things equal. The problem is, nothing is equal, no two mechs are the same and no two pilots have the exact same skill set. Quirk or don't quirk a mech but give us a finished product and live or die by it. If pilots find a way to do amazing things in a mech then maybe you should have tested a bit better yourself before releasing it. Pilots will find a way to compensate. Perhaps, by buying the OP mech themselves and using it. If it's a clan vs IS issue then you focus on releasing a mech to compensate. Negative changes make a player feel cheated. Particularly when they payed money for something and then you go and add negative effects after the purchase. I'm seriously considering canceling my wave 3 order and feel you should compensate everyone in MC, c-bills, or real currency (however they purchased) for any mech affected by a direct negative change. I just worked my tail off to buy 3 TBR variants and get them mastered THIS week only to see them nerfed badly enough I'll have to garage them and look at a new drop deck for CW...awesome. The funny thing is that as crazy as Firestarters and Stalkers were we've dealt with them. Same for IS vs TBRs and Crows. Looking at the Tukayyid stats you can clearly see preferred mechs on both sides. All this is going to do is change which mechs are favored. I can tell you right now the clan players are gonna be running HBR heavy drop decks now (yes, heavier than before). You nerfing them next month? In the end, be they new or old releases, it will always be a handful of mechs that dominate the field on both sides. All the nerf is doing is wasting player time, money and effort up to this point. Making old things obsolete with new improved things is a part of life. Making ANYTHING obsolete by purposefully breaking it AFTER it's release as a finished product that works "too well" is bad business.
#458
Posted 18 May 2015 - 07:54 AM
HellJumper, on 17 May 2015 - 09:43 PM, said:
402 replies... and so many concerns from the players..who have spend money on this...
and here we are with no official reply to the concerns from the community.. this should tell us all that our opinions make no difference for them..
it's a weekend. PGI does not work on weekends.
#459
Posted 18 May 2015 - 07:58 AM
Livewyr, on 17 May 2015 - 09:49 PM, said:
<shrug>
ECM is fine, and 3PV could use some much needed improvements.
0Carbon0, on 17 May 2015 - 09:53 PM, said:
Like ghost heat
Like gauss charging
Like JJs going potatoe
Like Omni's not being Omni's
Like 3rd person being added after being promised not to
All fixes which go about it the wrong way. TBR burn time is just going to change the meta.
Why is it a cycle of
Introduce new mech pack with "lolOP" stuff
Allow everyone to buy it for
Nerf it just before releasing another pack
Maybe I'm potatoe but there is something wrong with this stuff
You can't. As such, I advise just you just stop playing the game. That sends the loudest message of all.
#460
Posted 18 May 2015 - 08:00 AM
Mystere, on 18 May 2015 - 07:58 AM, said:
<shrug>
ECM is fine, and 3PV could use some much needed improvements.
You can't. As such, I advise just you just stop playing the game. That sends the loudest message of all.
well, he can still get a refund on wave 3 since it isn't in game yet.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users