ScarecrowES, on 18 May 2015 - 01:45 PM, said:
Ive been thinking more and more about this patch and the tbr and scr quirk changes, and the more i think about it the less effective I think it will be. Let's say the goal is to reduce the effectiveness of laser boats on those chassis. Just how are laser boats typically used on 99% of battles? The pop out of cover, vomit red, green, and blue, and pop back into cover to cool off. It's not like these mechs are out there fighting in the middle of a brawl doing slow and steady damage. The heat is too much to handle in a stand up fight. They just aren't used that way.
So... how exactly is adding some relatively minor beam duration and cool down hurting a build that's going to spend much of its time after firing recovering behind cover anyway? They have to spend that much time and more chilling out just to bring built up heat down to fire more volleys. In the end, this sorta change will have little practical effect on how these mechs are built and used. The meta, ultimately, will remain unharmed.
What builds will really feel the impact of these changes are the majority of those that are non-meta. so few people actually run meta builds anyway. Outside your dedicated groups roling 12-mans against pugs, you really never see meta builds. Most players simply run what works for them. Those are going to get hit the most, while the meta builds will hardly feel it at all unless somehow they're caught out in the open... in which case they should be no worse than other optimized builds, right? Its such a pointless change.
This is exactly what I'm worrying about will happen. I stated in an earlier post that my 2 ERPPC, 2 MPLS 2 Streak-6 build (with cAP, TC1 and the TBR-S ST) on my Prime already runs kinda hot, but I mostly snipe with my PPCs, saving the medium pulse and streaks for anyone who gets too close. But even using just the short range weapons can build up heat fast (was better when I could put a JJ in the CT rather than the 2 fixed ones from the S...then I couldve added 2 more DHS unless I swapped torsos to do it). That means I am one of those non-meta players that will get hurt by this and it's either I keep what I got and deal with the heat, or change my traditional loadout like I've always liked since MW2. While I would love for the meta builds to get stomped on, I don't really think this will solve anything merely because of how much long range trades there are these days. I do prefer long ranges as a sniper, but when I hop in a mech that isn't for long range, I either end up running out to brawl by myself like a ******, or I stay back and do nothing while I wait for the long range trades to start killing everybody, and me not being able to do a thing about it. One other reason I don't see this fixing anything is because so many players just do alpha strikes all the time.
So basically all this will do is lower the number of times they can alpha before overheat shutdown. But who knows, maybe more frequent shutdowns will become too annoying to alpha-spammers that they'll at least try to change to cooler weapons or actually try to manage their heat. EDIT: Was thinking only about the heat gen increase and competely forgot cooldown was getting increased too until it was mentioned. However more time to cool off between alphas makes me more convinced this won't change anything.
I will have to see how it plays out after the patch.
Edited by Sevronis, 18 May 2015 - 05:36 PM.