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Quirk List For The May 19Th Patch


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#81 Frost Lord

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Posted 16 May 2015 - 05:07 PM

View PostRustyBolts, on 16 May 2015 - 04:56 PM, said:

So they nerf the only two mechs that Clans have that are decent. MMMM Guess that means all Clan Mechs are now going to be Tier 3. lol

lol only two? come on

#82 RustyBolts

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Posted 16 May 2015 - 05:18 PM

View PostFrost Lord, on 16 May 2015 - 05:07 PM, said:

lol only two? come on


yes the only two really worth taking. The Hellbringer being a distant third, but its only a matter of time before it is nerfed too.

#83 Mortal2None

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Posted 16 May 2015 - 05:19 PM

UNINSTALL! REFUND! INSURECTION! VIVA LA NERFS!!!
With all the crying here we could solve the water shortages in the Midwest USA...

At least PGI is trying to better balance the game. There have been some great ideas in this thread as well but the crying game does not solve anything. (Except for the water crisis) You don't like the mech anymore? Play something else. Spent too much money on this game? That was your decision and I'm sure PGI loves you for it. I am one of those players who has spent WAY too much and hey, I still enjoy the game and even enjoy playing the "lesser" mechs. (And do all the time) Mech gets nerfed? It probably deserved it and PGI more than likely has the stats to back it up.

#84 KursedVixen

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Posted 16 May 2015 - 05:23 PM

timberwolves their suppose to be good mechs just not invincible this constant nerfing of clan mechs is not helping at all.

why not just leave the timberwolf with NO PERKS!?

Edited by KursedVixen, 16 May 2015 - 05:58 PM.


#85 Mcgral18

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Posted 16 May 2015 - 05:37 PM

View PostFrost Lord, on 16 May 2015 - 05:07 PM, said:

lol only two? come on


Pretty much.

Loki will be taken, but that's pretty much it for CW. Whale is too heavy and slow.

Perhaps a PeaceDove if you want big lasers, but they're mounted so low, and you're the size of a Whale.



When people say "Clams OP" they actually mean two robots. Everything else is rather mediocre. Four were above mediocre...but it's hard to say now.

#86 Sable

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Posted 16 May 2015 - 05:38 PM

Man i don't have meta laser vomit timberwolves but these quirks will kill my current builds

Prime
2 LRM15s
2 ER Large
3 Medium

This thing already ran warm by "meta" standards but i made it work because i liked the classic feel of the timberwolf minus the machine guns. Now it will be off the charts in heat management.

TMB - C
2 LRM 15s
3 ER Mediums
2 Medium Pulse
AMS

This sacrificed range for much better cooling efficiency and the added AMS for counter LRMs. It doesn't look like much but this ended up being my favorite all around build. It won't be hit as severely but dang man, this just sucks.

I thought the point was to bring other mechs up to where the timberwolf was, not gut the timberwolf completely. I would have been fine if every mech got quirks except the timberwolf and stormcrow. The idea that quirks were becoming a bad idea was growing on me but now it's just clear as day. Clans already had longer burning lasers and now they made them even longer???? These quirks suck and now i have to wait however many months for the telemetry to gather for you to realize it was too much. You could have quirked the clan large pulse to hell and left the rest alone and laser vomit would have been solved. They could have dealt with ECM so that LRMs would have been more appealing, they could have addressed clan autocannons but no... now we get a gimped mech to appease clan op whiners.

Well there you have it, there's some feed back. Hope you at least read through this thread.

Edit - For the record i think the firestarter stalker and maybe the stormcrow nerfs were justified but the timber wolf nerfs are just crazy.

Edited by Sable, 16 May 2015 - 05:54 PM.


#87 Insects

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Posted 16 May 2015 - 05:48 PM

Their current goal to to balance from the top down, Nerf the best.
Which makes sense because balance via buffs causes power creep.

Accusations that they are evil and trying to sell more Wave3 will have to wait and see if Wave3 better, worse or equal.

#88 Uncle Totty

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Posted 16 May 2015 - 05:50 PM

View PostSable, on 16 May 2015 - 05:38 PM, said:

Man i don't have meta laser vomit timberwolves but these quirks will kill my current builds

Prime
2 LRM15s
2 ER Large
3 Medium

This thing already ran warm by "meta" standards but i made it work because i liked the classic feel of the timberwolf minus the machine guns. Now it will be off the charts in heat management.

TMB - C
2 LRM 15s
3 ER Mediums
2 Medium Pulse
AMS

This sacrificed range for much better cooling efficiency and the added AMS for counter LRMs. It doesn't look like much but this ended up being my favorite all around build. It won't be hit as severely but dang man, this just sucks.

I thought the point was to bring other mechs up to where the timberwolf was, not gut the timberwolf completely. I would have been fine if every mech got quirks except the timberwolf and stormcrow. The idea that quirks were becoming a bad idea was growing on me but now it's just clear as day. Clans already had longer burning lasers and now they made them even longer???? These quirks suck and now i have to wait however many months for the telemetry to gather for you to realize it was too much. You could have quirked the clan large pulse to hell and left the rest alone and laser vomit would have been solved. They could have dealt with ECM so that LRMs would have been more appealing, they could have addressed clan autocannons but no... now we get a gimped mech to appease clan op whiners.

Well there you have it, there's some feed back. Hope you at least read through this thread.


I know the feeling.

http://mwo.smurfy-ne...cd991daa6d96939

(RIP old friend)

#89 Repasy Cooper

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Posted 16 May 2015 - 05:53 PM

View PostSable, on 16 May 2015 - 05:38 PM, said:


I thought the point was to bring other mechs up to where the timberwolf was, not gut the timberwolf completely.


Why would they bother buffing 99 chassis when they only gotta nerf 1? The means to the end really do not matter so long as the game ends up better balanced.

If you want a laser-boater that won't overheat as much, check out the Gar-D/A. They're actually really great now, even in Community Warfare.

#90 Steelfangs Draagun

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Posted 16 May 2015 - 06:04 PM

Im going to make this analogy plain and simple for the folks at pgi. I want you all to go down to the car showroom of your choice and buy that shiny new sports car with the big V-8 in it.
Next i want you to drive it for a few weeks and really enjoy the power and performance.
Next I want you to be ok with the fact that the dealership is coming out tomorrow to take out your V-8 and put an emaciated 4 banger in your hot rod. How do you feel about your purchase now?
I tell you how I feel about my purchases every time you screw with what I bought...not happy.
How bout this, present a mech, let folks decide if they like it not enough to buy it then leave it the freak alone!
I have spent several hundred dollars on mech/packages in the last 3-4 months, you will not see me in your showroom buying anything else...Unless you guarantee me that what I purchase is what I will keep...make sense?

Edited by Steelfangs Draagun, 16 May 2015 - 06:05 PM.


#91 ZenFool

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Posted 16 May 2015 - 06:06 PM

Quirks were meant to bring underperforming mechs up to performance level. Show me where that is happening here and I won't cry.

#92 Telmasa

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Posted 16 May 2015 - 06:08 PM

View PostRepasy, on 16 May 2015 - 05:53 PM, said:

If you want a laser-boater that won't overheat as much, check out the Gar-D/A. They're actually really great now, even in Community Warfare.


What. I don't even....

Sure, the SPL/SRM Gargoyle brawler has its moments, but that's a situational mech with a situational build.

By & large, it's not suitable for CW unless you've got a fully pre-planned team with dedicated role-warfare and teamwork going on...or if it's basically just a pug match.

#93 Jack Spade Ward

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Posted 16 May 2015 - 06:12 PM

I hear people crying about balance and stuff... but wont realize that clan tech is SUPOSED TO BE BETTER than IS.
With all the nerfs they did on clan tech /mechs, cant change the engine, fixed JJ, fixed heatsinks, fixed upgrades, fixed flamers (yup... Adders...), longer burning times and heat for clan lasers, ghost heat diferences between clan and IS, clan ACs dont work, clan LRMs are pretty but are just that, pretty... the only way we, clanners, could fight the current meta of 6 LL stalkers, 7 MPL thunderbolts, 3 ERPPC thunderbolts, 8 SMPL firestarters were with the only 2 available feasable mechs: the timber and the crow...

I still havent decidd if i unninstall or simply sell all my clan mechs... well, i guess ill be IS if i decide to play on, since is where the meta is since the quircks have been implemented

#94 Nik Reaper

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Posted 16 May 2015 - 06:18 PM

View PostRepasy, on 16 May 2015 - 05:53 PM, said:


Why would they bother buffing 99 chassis when they only gotta nerf 1? The means to the end really do not matter so long as the game ends up better balanced.

If you want a laser-boater that won't overheat as much, check out the Gar-D/A. They're actually really great now, even in Community Warfare.


How are you missing the main point so splendidly?

The laser vomit timby now has a much improved heat efficiency and everybody can live with the extra recharge time, it's the laser duration that kills it.
It is such an unresonable amount of face time that it's just not worth it, and it applies even if you equip just one laser, as someone above said it would be one thing if these penalties actevated if you had 4~5 or more energy hardpoints, or equiped 4~5+ energy weapons, but it applies even for 1 ( since it is per hardpoint ) so yeah, good move, totaly thought through...

Also my personall imput would be to make it 2% per hardpoint, and see from there , 10~12% penalty can be worked around , 20~30%... just no.

Edited by Nik Reaper, 16 May 2015 - 06:20 PM.


#95 Jack Spade Ward

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Posted 16 May 2015 - 06:22 PM

I heard that Living Legends was getting up again?, can anyone tell me when or the details?

#96 Gas Guzzler

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Posted 16 May 2015 - 06:29 PM

View PostSpadejack, on 16 May 2015 - 06:12 PM, said:

I hear people crying about balance and stuff... but wont realize that clan tech is SUPOSED TO BE BETTER than IS.
With all the nerfs they did on clan tech /mechs, cant change the engine, fixed JJ, fixed heatsinks, fixed upgrades, fixed flamers (yup... Adders...), longer burning times and heat for clan lasers, ghost heat diferences between clan and IS, clan ACs dont work, clan LRMs are pretty but are just that, pretty... the only way we, clanners, could fight the current meta of 6 LL stalkers, 7 MPL thunderbolts, 3 ERPPC thunderbolts, 8 SMPL firestarters were with the only 2 available feasable mechs: the timber and the crow...

I still havent decidd if i unninstall or simply sell all my clan mechs... well, i guess ill be IS if i decide to play on, since is where the meta is since the quircks have been implemented

View PostSpadejack, on 16 May 2015 - 06:22 PM, said:

I heard that Living Legends was getting up again?, can anyone tell me when or the details?



Yeah, just go play that

#97 Harshaw

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Posted 16 May 2015 - 06:31 PM

View PostSpadejack, on 16 May 2015 - 06:12 PM, said:

I hear people crying about balance and stuff... but wont realize that clan tech is SUPOSED TO BE BETTER than IS.
With all the nerfs they did on clan tech /mechs, cant change the engine, fixed JJ, fixed heatsinks, fixed upgrades, fixed flamers (yup... Adders...), longer burning times and heat for clan lasers, ghost heat diferences between clan and IS, clan ACs dont work, clan LRMs are pretty but are just that, pretty... the only way we, clanners, could fight the current meta of 6 LL stalkers, 7 MPL thunderbolts, 3 ERPPC thunderbolts, 8 SMPL firestarters were with the only 2 available feasable mechs: the timber and the crow...

I still havent decidd if i unninstall or simply sell all my clan mechs... well, i guess ill be IS if i decide to play on, since is where the meta is since the quircks have been implemented



Clan mechs are supposed to be better, but clans also didn't fight like they do here in MWO. Clans fought one on one. They chose a target on the battlefield and it became off limits to other clan pilots. Clans were also almost always outnumbered due to bidding wars over combat drops. That was their biggest drawbacks against the Inner Sphere. If the Clans had fought like the IS did from the start then we'd all be bondsman.

#98 Coolant

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Posted 16 May 2015 - 06:35 PM

It's like some of you can't pilot anything except the mechs that get nerfed (for a reason)

View PostSpadejack, on 16 May 2015 - 06:22 PM, said:

I heard that Living Legends was getting up again?, can anyone tell me when or the details?


Some of us didn't bail MW4:Mercs even if we didn't like everything that Mektek did. Mektek kept Mercs going for a decade and I appreciate it was and will always be loyal

#99 Triordinant

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Posted 16 May 2015 - 06:36 PM

Posted Image

#100 Ang3lsDem0n

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Posted 16 May 2015 - 06:37 PM

The TBR and SCR are not the "Only" good clam mechs out there. The other mechs are not Bad, It is just that you are bad with them is what I say. If you actually take the time and play with other clan mechs, you can make any clan mech work. To bring out the full potential of the other clan mechs you'll need to learn to change your battle tatics and how you engage in certain situations.





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