Quirk List For The May 19Th Patch
#41
Posted 16 May 2015 - 02:35 PM
#42
Posted 16 May 2015 - 02:39 PM
The Mechromancer, on 16 May 2015 - 02:03 PM, said:
I explicitly stated its a 4x cLPL WHK, it doesnt need more hardpoints than the 2 in each arm, which the C arm provides.
#43
Posted 16 May 2015 - 02:41 PM
#44
Posted 16 May 2015 - 02:45 PM
Wheers my PVE...
Wheres the "Role" based Mech content.
and wheres my Longtoms.
#45
Posted 16 May 2015 - 02:45 PM
Murcheson, on 16 May 2015 - 02:41 PM, said:
Yes. Quirks that only affect a certain type of laser will be labeled as such.
e.g.
+10% cooldown to large lasers is different from
+10% cooldown to lasers.
#46
Posted 16 May 2015 - 02:46 PM
#47
Posted 16 May 2015 - 02:49 PM
Wow. Genius.
#48
Posted 16 May 2015 - 03:00 PM
These mechs all needed nerfs, but making laser weapons nigh unusable for Stormcrows and Timberwolves seems a bit ridiculous. If missiles and ballistics were better, then these changes could be slightly more acceptable. There's a reason that the laser meta exists and why its so popular. I don't see how overnerfing useable mechs is good for a game when there are so many bad mechs that could use quirks or quirk balancing.
As for what was done correctly, the nerfs on the Firestarters were well deserved. Although the H got hit kind of hard, these mechs will still be useable.
#49
Posted 16 May 2015 - 03:01 PM
You idiots already have less than 20 000 people play in your biggest event in a year, and now you decide to nerf the winning faction so badly that you're going to have even more player loss. Good job PGI, you really are bad at making video games. Can you please let someone have the licence who will actually do something good with it? This garbage is getting really old.
#50
Posted 16 May 2015 - 03:01 PM
#51
Posted 16 May 2015 - 03:08 PM
Bad thing: I just activated 30 days premium from my founders banked time.
Well, I guess I will use them up and then give MWO a rest for a while and see in a year if real balancing has occured or if there's still nerfing and buffing, constantly altering things you grinded towards or even paid for.
kthxbye.
edit:
Thoroughly regretting injecting fresh cash to PGI for a TBR gifted to someone.
Edited by PFC Carsten, 16 May 2015 - 03:21 PM.
#52
Posted 16 May 2015 - 03:10 PM
Here's an alternate plan.......... make clan ballistics BETTER.
#54
Posted 16 May 2015 - 03:20 PM
#55
Posted 16 May 2015 - 03:37 PM
Torchfire, on 16 May 2015 - 03:11 PM, said:
Next up for IS tears, whining, griping, and nerfing to death like the SCR and TBR
The salt mines shall be very prosperous in the coming weeks!
I still think that PGI needs to add a threshold setting to their quirks where first (x) weapons are not affected and if you put more than (x) then it either kicks in for all or only for the additional weapons. It's like the quirk version of... Ghost Heat.
That way regular and reasonable loadouts aren't penalized as much.
I like the stalker changes though. My 4N has 2 LL 4 ML and 3 SRM4.
Edited by Elizander, 16 May 2015 - 03:38 PM.
#56
Posted 16 May 2015 - 03:42 PM
#57
Posted 16 May 2015 - 03:45 PM
Elizander, on 16 May 2015 - 03:37 PM, said:
The salt mines shall be very prosperous in the coming weeks!
I still think that PGI needs to add a threshold setting to their quirks where first (x) weapons are not affected and if you put more than (x) then it either kicks in for all or only for the additional weapons. It's like the quirk version of... Ghost Heat.
That way regular and reasonable loadouts aren't penalized as much.
I like the stalker changes though. My 4N has 2 LL 4 ML and 3 SRM4.
Yes! THIS! PLEASE THIS! Make it so that if we boat it, it goes bad. NOT make it so bad, we MUST boat it for it to be useful.
Edit: Fixed drunk typos.
Edited by Nathan K, 17 May 2015 - 09:47 AM.
#58
Posted 16 May 2015 - 03:48 PM
I've been in this since closed beta which was the ONLY time that the game was ever really fun. With the introduction of all these different quirks and changing how some systems work (a.k.a Double heat sinks only giving x1.4 instead of x2 cooling) is making the game terrible and it disgusts me. I feel like you went for money grabs and decided to ram an unlubricated ***** up all our asses w/o even giving the decency of a reach-around with this game.
If i could get a refund for all the money I spent thinking "PGI can't be this stupid, it was all IGP who went out of business for it" I could easily afford a new computer setup with all the latest parts
#59
Posted 16 May 2015 - 03:56 PM
This is just another attempt to level the playing field for ALL MECHS. PGI is not misleading players into buying overquirked mechs. Many mechs have seen buffs since their release. Some mechs received an overbuffer, and are now being addressed today by pulling back a tiny bit on the quirks.
Some mechs have experienced only nerfs since conception, and that's understandable too. With concepts such as hardpoint placement, hitboxes and maneuverability, you simply CANNOT analyze how effective a mech is going to be until it is released into the public.
Honestly, why all the salt every time a nerf happens? I've noticed it's mostly the same people too. You guys should wake up and realize that the majority of this game's playerbase SUPPORTS these quirk passes, and one or two players complaining and ragequitting is not going to have any effect whatsoever on the community.
#60
Posted 16 May 2015 - 03:56 PM
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users