

Quirk List For The May 19Th Patch
#301
Posted 17 May 2015 - 11:10 AM
The fact that they hit firestarter and stalker but left the Thud alone even though it was used more than both other chassis by a significant margin.
....Ima just call BS there.
#302
Posted 17 May 2015 - 11:13 AM
Could I sell you some clan UACS for your IS mech. HELL of a deal, I'll give you cbills to put them on your mech and bring it to CW.
#303
Posted 17 May 2015 - 11:24 AM
On the other side my 2xUAC10 Timber took twice the time due to Clan AC being Broken, as noted by players in the thread and others FIX CLAN AC PLEASE!!!!
My only Timber that worked (2xER Lg Laser, 4xER medium) now will need rebuild, and the SRM one I will have to see how the laser nerfs affect it.
#304
Posted 17 May 2015 - 11:29 AM
Knight2416, on 17 May 2015 - 11:24 AM, said:
My only Timber that worked (2xER Lg Laser, 4xER medium) now will need rebuild, and the SRM one I will have to see how the laser nerfs affect it.
-9% DPS with x4 MPL and -~5 with LPL, more if you want JJs since the -C CT increases laser burn.
.....by the way those MPLs burn longer than an IS llas in most cases.
#305
Posted 17 May 2015 - 11:30 AM
Alienized, on 17 May 2015 - 08:04 AM, said:
it will not have such a big impact if you use few lasers. it just needs better weapon management.
i trained myself with some mechs in doing that, simply not using some weapons i have in certain situations while i could use them to finish an enemy off and take the overheat shutdown.
Just compare the above worst case TBR firing 2 C-LPL with a TDR-9SE firing 3 LPL (so max number of weapons fired without ghost heat):
The TBR fires a beam of ~1.5 seconds and after that has to wait for ~4.2 seconds to fire again a beam of ~1.5 seconds. In these ~7.2 seconds it does 52 dmg for 40 heat with 2 C-LPL.
The TDR-9SE fires a beam of ~0.58 seconds and after that has to wait ~2.8 seconds to fire again a beam of ~0.58 seconds. In these 3.96 seconds it does 66 dmg for 33,6 heat with 3 IS-LPL AND allows another two further alphas making it a whole 132 dmg for 67,2 heat in the same time the TBR can fire his C-LPL only twice.
Even if you add the typical additional 4 C-ERML the TBR ends up with only 108 dmg for 72 heat, leaving him with dealing 24 dmg les for 6 heat more PLUS the fact that the IS-LPL on the 9SE is almost pinpoint while the 1.5 and longer beams of the Clan-Lasers make it easy to twist and possibly even dodge the damage. And that's for a chassis bringing 10 tons more to the battlefield, leaving you with less tonnage for the rest of your drop deck.
And the 126 dmg in 3 alphas in 6.9 seconds for 71,4 heat a TDR-5SS deals with his non-ghost-heat-limited medium pulse lasers with the same range as C-MPL aren't a fact that makes above numbers more appealing for Clanners.
TLDR: in the time a Laser-TBR scratches your paint and bunrs the landscape while you are twisting and avoiding his insanely long beam times you can rip his CT out completely. Yeah, sounds like no problem at all and very good overall balance...
And why are we stuck with laser-builds? Because LRMs are useless with ECM, radar depriviation and a single AMS being able to shoot down your glowing stream of missiles insted of picking just a few out of a cloud of missiles like with IS-LRM. Because the PPC + Gauss Combo was considered too strong a while ago and since then PPCs are almost useless (well, in fact for me they are completely useless not only because of the slow projectile speed but even more because every second to third hit not registering and doing zero damage because of broken hitreg). And because Clan-ACs aren't worth it as long as you do not boat them in insanely huge numbers. And because the hitreg of the SRMs in this game is just broken, too (i once stood about 10 meters away in the back of Jagermech and fired 4 C-ASRM/6 in his back an the rear armor only went yellow...).
So, Clanners simply have no choice but to use lasers. PGI has taken them all other viable weapons before by nerfing them into nirvana.
#306
Posted 17 May 2015 - 11:36 AM
I would like to see all the units that are running Clan in CW now, even the ones like mine that have perm contracts switch to IS. Let the only factions for CW with any numbers be all IS.
Since Clan Mechs aren't really any better IS mechs and in MANY cases after this patch goes live, worse, PGI needs to lower the prices for clan mechs and merch..why are clan pendants and warhorns 250 MC more expensive that IS ones?
#307
Posted 17 May 2015 - 11:37 AM
you make everythign useless because you cant think anythign else but lasers.
its your own damn fault.
its abotu making stuff work not that it has to work automatically.
#308
Posted 17 May 2015 - 11:41 AM
ScorpionNinja, on 17 May 2015 - 11:00 AM, said:
as an IS* pilot, I would welcome Clans getting 15 dmg (one location) C-ERPPCs, BUT increasing the recycle times FROM 4secs to 6 or 6.5 secs AND reducing C-ERPPCs projectile speeds a lil bit too.
While keeping ghost heat on 2 C-ERPPCs.
Now the Warhawk with 4 C-ERPPCs can do true 60 dmg if you can fire 2+2 salvos and make BOTH volleys hit CT.
Even still, with the 6 / 6.5 sec recycle time on C-ERPPCs.
an IS* AWESOME can chain fire the **** outta its PPC/ERPPCs and just about trade back the same amount of DMG!
at the same time, INCREASE IS* PPC/ERPPC ghost heat from 2 to 3(THREE) like they did with LL/ERLL/LPLs from 2 too 3!
I think this change would be sweet. Think of the varies REASONS . . .
I am sorry, but that is a RAW deal my friend. I don't want any of those changes near my precious ERPPCs. Your proposal benefits the IS more than it does the Clan side, and IS already has access to plenty viable PPC mechs.
You are suggesting the clans keep the same pinpoint DPS on the ERPPC, take a nerf to their overall DPS, take ANOTHER velocity nerf ontop of the ones ERPPCs already have all in exchange for a moderate increase to frontloaded pinpoint damage.
The IS getting their ghost heat count on PPCs to 3 just adds insult to injury. That just lets ERPPC Thunderbolts alpha without penalty.
If anything, I'd prefer the cooldown be left alone, a heat reduction be given to the c-ERPPC, knock it down to 12 or so, to make up for the fact that the damage is spreading, and a velocity buff to be given across the board to all PPCs with the condition that all mechs with PPC velocity quirks have the quirks nerfed or removed to compensate. The velocity does not need to be as high as it used to be on PPCs but somewhere in the middle between where they used to be, and where they are now.
#309
Posted 17 May 2015 - 11:41 AM
Alienized, on 17 May 2015 - 11:37 AM, said:
you make everythign useless because you cant think anythign else but lasers.
its your own damn fault.
its abotu making stuff work not that it has to work automatically.
Wrong
One Timber, one Crow one Bringer are laser vommits, that is about half of my drop deck, the rest are varieties of missiles or UACs.
.....that aren't that stong, clans are literally shoehorned into all of the lasers, there isn't a lot of saving that, so its a monsterous hit, particuarly in CW, where you are going to start seeing x3 hellbringers REAL damn fast, because its still usable.
#310
Posted 17 May 2015 - 11:42 AM
I would PAY you cbills to put a clan UAC on your IS mech. Pay you.
Interested? C'mon, it's juicy "clan" tech.
#311
Posted 17 May 2015 - 11:45 AM
i dont have any problem with them.
#312
Posted 17 May 2015 - 11:49 AM
Have you taken your clam mechs with uacs up against the STK/TDR teams?
I could close my eyes in mech lab, throw the most random crap on a mech and do okay against casual pugs. It's the players who know what they are doing that would tear that apart.
#313
Posted 17 May 2015 - 11:50 AM
#314
Posted 17 May 2015 - 11:50 AM
Alienized, on 17 May 2015 - 11:37 AM, said:
you make everythign useless because you cant think anythign else but lasers.
its your own damn fault.
its abotu making stuff work not that it has to work automatically.
Again: Buy clanmechs and check it out for yourself. You will, after the research we all did with equipping mechs, come to the conclusion, that your ONLY possibility is boating lasers. Maybe with 1-2 different weapons.
Why is that so?
- locked equipment
- endo/ferro locked
- crappy clan-ballistics
Most mechs are then lacking free tonnage for. So your only way is to get many e-hardpoints onto your mech.
Try for yourself and then we talk again

#315
Posted 17 May 2015 - 11:51 AM
I use this in my FS 9S - 1 ER PPC, 2 SPL, 1 ML, 280 XL and JJ's. I do fine without the quirks why can't the whiners do the same?
#316
Posted 17 May 2015 - 12:01 PM
I mean honestly why dont they just jump this game back to the first succession wars and keep it "within the timeline" so they can have 300 real years of nothing but Innersphere mechs. Gently sweep the clan mechs under the rug and be done with it?
Edited by Mandolorian, 17 May 2015 - 01:08 PM.
#317
Posted 17 May 2015 - 12:03 PM
so stop your bloody crap now.
i like my myst lynx, ice ferret alot more than many IS mechs.
why?
i think about how to play them instead of how to play meta with them.
then i played the QKD-5K long before the fkin quirkening.
i choose to play mechs that are conisdered bad.
and i can play them very well because im not fkin crying about how bad they are like many in here do.
im working on those things and loadouts until it suits me.
most of you just want to jump into and be king.
shame on you. you deserve the nerf.
#318
Posted 17 May 2015 - 12:09 PM
Yokaiko, on 17 May 2015 - 11:29 AM, said:
-9% DPS with x4 MPL and -~5 with LPL, more if you want JJs since the -C CT increases laser burn.
.....by the way those MPLs burn longer than an IS llas in most cases.
Damm ok will see how it plays, thanks for working it out though.
#319
Posted 17 May 2015 - 12:17 PM
Alienized, on 17 May 2015 - 12:03 PM, said:
so stop your bloody crap now.
i like my myst lynx, ice ferret alot more than many IS mechs.
why?
i think about how to play them instead of how to play meta with them.
then i played the QKD-5K long before the fkin quirkening.
i choose to play mechs that are conisdered bad.
and i can play them very well because im not fkin crying about how bad they are like many in here do.
im working on those things and loadouts until it suits me.
most of you just want to jump into and be king.
shame on you. you deserve the nerf.
If i remember your postings in the german forums correctly you play these Mechs in the solo queue and not in CW, right? And not with an organized team where you just can't go Leeroy Jenkins and try stuff out but stick to a plan, hold a line and focus fire. You might be the Godfather of awkward Mechs in Solo-pugging, but in CW things are quite different. So, please, do not talk about heat while everybody else talks beam duration and do not talk Solo-PUG while everybody else talks CW, right?
But 1 thing in your posting is interesting: we as players should make things work and not expect working things? Then, please, tell me how to fix hitreg so i can use my beloved mixed builds with a variety of lasers, PPCs, missiles and ballistics again! I love the PPC and i tried to used it ever and ever again since closed beta, but since closed beta i have the problem of shots simply going through a target and a lot of hits not registering. I played the PPC no matter what projectile speed, heat, cooldown or whatever was in place and the ONLY fact that kills this weapon for me every time is the terribad hit registration, with every other circumstances i could deal.
#320
Posted 17 May 2015 - 12:29 PM
Dodger79, on 17 May 2015 - 12:17 PM, said:
But 1 thing in your posting is interesting: we as players should make things work and not expect working things? Then, please, tell me how to fix hitreg so i can use my beloved mixed builds with a variety of lasers, PPCs, missiles and ballistics again! I love the PPC and i tried to used it ever and ever again since closed beta, but since closed beta i have the problem of shots simply going through a target and a lot of hits not registering. I played the PPC no matter what projectile speed, heat, cooldown or whatever was in place and the ONLY fact that kills this weapon for me every time is the terribad hit registration, with every other circumstances i could deal.
i play the blackjack-1x in CW, i play the quickdraw-5k in cw, i played some Zeus and highlanders in CW.
been playing so many different mechs in CW that i lost count of it.
i been playing them in their roles and outside their roles, whatever was required. im not giving 2 cents about it.
my raven 3l has a astonishing 179 armor and still doesn fine. even in Cw with 2 srm 4.
yes hitreg is bad most of times but do you see me cry about it? nope. it is how it is and takes time to fix.
besides, im totally AGAINST any boating.
thats why i said get back LL ghost heat to 2 again instead of 3, nerf firestarters because their hitboxes are way too good for these quirks while the jenner got literally none. they worked well without many quirks and still do so all these quirks been totally over the top. so was the thunderbolt, stalker, hunchback-4j etc etc etc.
i also dislike the dragon-1n because of its one weapon quirking.
the quirkening should have started with SCR and TBR nerfs, not with IS buffs.
then we would have a completely different thing here now.
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