Kiiyor, on 17 May 2015 - 04:48 AM, said:
Well, many of those mechs, despite the claimed over quirking, are still bad. Terrible. Garbage.
People keep claiming that mechs are 'over quirked' because or raw numbers. The thing is, these numbers are borderline irrelevant when the mechs are terrible anyway. The Awesome does indeed have some terrifying raw damage numbers, but that mech is still the equivalent of a 10 year old myopic fat kid with a bazooka. He has some firepower, but the only way he is ever going to be dangerous is if you're locked in a broom closet with him. I've played the Awesome in every iteration of MW. It's my favourite mech. I've probably got 3K drops in that thing alone going back to CB, and even with it's godlike quirks, I can't bring myself to drag it out of mothballs. It's a free kill to the enemy.
The GridIron has some fantastic quirks for that Gauss, but it's still terrible. The insane rate of fire is dependent on no-one actually looking at you while you are shooting at them - or that Gauss, and likely your CT, are gone. He can't hit and fade like the 4G. He's the ghost in Super Mario that stops when you turn around.
There may be a case for some of the other mechs and their quirks, but i'm not sold. I'll be interested to see how the meta shifts now that the Trinity (may) have lost some of it's luster.
All IMHO, of course.
I have to agree completely. Until those mechs are actually used - and used a lot - it's just not a problem.
Yes, I'd like to redistribute quirks too in some cases, but really the enhanced structure/armor for mechs with bad geometry is necessary. Ignore the numbers for a moment; mech geometry is one of the most important defining aspects of the mech's performance. Those mechs in TT could look like anything and it made no difference, but here in MWO geometry is critical. At least the defensive quirks don't haul down TTK and make the mechs very gimmicky (see DRG-1N).
But there's so much "This mech is over-quirked and needs to be nerfed!" when the mech is still bad. We don't need to nerf sub-par mechs.
Scaling? Clearly, it's not going to change. And honestly, in many of these cases wouldn't make a lot of difference anyways. An Awesome is never going to be small.