Instead of adding quirks, ghost heat, etc etc etc yada yada yada
perhaps you could just you know....properly balance the game...
The entire thing in BT is the clans are technologically superior, they just are....
They are also tiny with a fraction of the planets of the smallest IS house, they cant produce nearly as many units as quickly as an IS house, and they don't have the economic abilities that an IS house does...
It's why Kurita could take such a schlacking from CGB/CSJ while fighting Davion and Steiner and the Rasal Rats and yet still field 8x as many units as a Clan
So how about you stop screwing up Battletech by trying to fix something that was never broken..and instead fix (read: create since you havent done it at all) an economy that allows the IS to be sufficient....and Clans only real hope being technology and player skill (yes I assume people who will choose Clan knowing they will be at a numerical/tonnage disadvantage every match might be more skilled)
How about instead of a random free for all where IS players can use Clan tech and Clan players can use IS tech...you have IS houses fight IS houses for Cbills and Clans fight Clans for Honour points (as why would a clanner want currency if they were not a Diamond Shark), or create a solaris style ladder arena (and call it Starlance lol)
Just stop erasing the very dynamic that makes planetary Clan v IS a real contest..or more aptly stop oversimplifying it for people who dont care about Battletech damnit..
Edited by ArchAngelWC, 17 May 2015 - 05:51 AM.