Jump to content

The Nerf Hammer


154 replies to this topic

#1 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 05:48 AM

Just a simple request


Instead of adding quirks, ghost heat, etc etc etc yada yada yada

perhaps you could just you know....properly balance the game...


The entire thing in BT is the clans are technologically superior, they just are....

They are also tiny with a fraction of the planets of the smallest IS house, they cant produce nearly as many units as quickly as an IS house, and they don't have the economic abilities that an IS house does...

It's why Kurita could take such a schlacking from CGB/CSJ while fighting Davion and Steiner and the Rasal Rats and yet still field 8x as many units as a Clan


So how about you stop screwing up Battletech by trying to fix something that was never broken..and instead fix (read: create since you havent done it at all) an economy that allows the IS to be sufficient....and Clans only real hope being technology and player skill (yes I assume people who will choose Clan knowing they will be at a numerical/tonnage disadvantage every match might be more skilled)


How about instead of a random free for all where IS players can use Clan tech and Clan players can use IS tech...you have IS houses fight IS houses for Cbills and Clans fight Clans for Honour points (as why would a clanner want currency if they were not a Diamond Shark), or create a solaris style ladder arena (and call it Starlance lol)


Just stop erasing the very dynamic that makes planetary Clan v IS a real contest..or more aptly stop oversimplifying it for people who dont care about Battletech damnit..

Edited by ArchAngelWC, 17 May 2015 - 05:51 AM.


#2 Lexx

    Member

  • PipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 740 posts
  • LocationSlung below a mech's arm shooting nothing but dirt

Posted 17 May 2015 - 05:49 AM

So you think they should remove all quirks and give severe nerfs to all clan mechs and weapons?

#3 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 17 May 2015 - 05:49 AM

View PostArchAngelWC, on 17 May 2015 - 05:48 AM, said:

....properly balance the game...


This is a wild concept.

#4 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 May 2015 - 05:51 AM

But how do you make it so The Clans can only have a limited number of players without upsetting a lot of potential players?

View PostEvilCow, on 17 May 2015 - 05:49 AM, said:


This is a wild concept.

Yes but proper balance is not going to make everyone happy either. Proper Balance would have Assaults totally crushing lights with bad pilots and damn the crying.

Edited by Joseph Mallan, 17 May 2015 - 05:52 AM.


#5 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 06:03 AM

View PostJoseph Mallan, on 17 May 2015 - 05:51 AM, said:

But how do you make it so The Clans can only have a limited number of players without upsetting a lot of potential players?


Yes but proper balance is not going to make everyone happy either. Proper Balance would have Assaults totally crushing lights with bad pilots and damn the crying.


this is one of those rare cases where ELO could be a good thing...

What I would do is say you need X or above ELO rating to be "a trueborn"
under that you are a bondsman till you earn your place (or dont whichever comes first)

Best Idea I can come up with miminal thought into it as I honestly dont care very much for peoples feelings about balance and yada yada...I care about the Battletech and actually playing a real planetary campaign in this game at some point in the future hopefully...
War is not Balanced...and neither was BT

#6 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 06:07 AM

View PostLexx, on 17 May 2015 - 05:49 AM, said:

So you think they should remove all quirks and give severe nerfs to all clan mechs and weapons?

acutally I go remove all quirks, remove ghost heat, and return clan tech to clan tech as it was suppose to be...

then either make it so you need to earn Honour Points (which makes more sense for Clans) to requisition equipment from the Clan (and it should be limited and based on production) (ie: members of your clan can choose to be greedy and only focus on their mechs and their hanger...or they can donate that HP to the clan and potentially build a factory/research of X weapon or X chassis type thus giving your clan either access to it....or increased production of it..
(which would have the bonus effect of Clans/Houses becoming "families" as otherwise..everyone dies horrible deaths in the long run ala Fire Mandrill)

same thing for the IS
and Yes I would limited production to mechs that were actually produced by that House/Clan (cause a Jade Falcon running a Kodiak cause they can is just wrong...and so is a Davion running a Jenner-K)

Edited by ArchAngelWC, 17 May 2015 - 06:09 AM.


#7 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 17 May 2015 - 06:12 AM

Original Battletech had balanced units on each side in a battle. The lopsided balance wasnt in the original Battletech and was introduced later in the series with the Clan invasion. Balance didnt matter like it does in an online multi player game like Mechwarrior Online.

This is good sportmanship to have fairly well balanced mechs on both teams and this game is going through alot of trouble to give literally 100's of unique mechs for players to choose from for both techs. This along with the many Houses and Clans to choose from really offers variety.

Having one tech rule the other cuts the variety in half for mechs and factions to choose from just for starters.

When they add the Marauder some time I hope it isnt OP. Anything but that. Maybe rethink the wish to have better tech than other players a bit.

Edited by Johnny Z, 17 May 2015 - 06:19 AM.


#8 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 06:24 AM

View PostJohnny Z, on 17 May 2015 - 06:12 AM, said:

Original Battletech had balanced units on each side in a battle. The lopsided balance wasnt in the original Battletech and was introduced later in the series with the Clan invasion. Balance didnt matter like it does in an online multi player game like Mechwarrior Online.

This is good sportmanship to have fairly well balanced mechs on both teams and this game is going through alot of trouble to give literally 100's of unique mechs for players to choose from for both techs. This along with the many Houses and Clans to choose from really offers variety.

Having one tech rule the other cuts the variety in half for mechs and factions to choose from just for starters.

When they add the Marauder some time I hope it isnt OP. Anything but that. Maybe rethink the wish to have better tech than other players a bit.


I'd be all for us running 3-4 Succession Wars so the IS could have blast vs the IS in a balanced kinda way
and Clans meanwhile do their in-fighting/development in Kerensky Cluster...then at an appropriate time the Clan invasion could start which would not be balanced lol

or more aptly it would be but by sheer numbers of IS mechs/equipment vs the Clans
and the inability of Clanners to think anything is expendable given they are fighting a very very uphill battle (which is part of the reason IIC mechs started showing up and the Clans almost always relied on speedy light/mediums..)
you go ahead and lose a direwolf....you just cost your clan 4 light mechs in parts..GJ

Edited by ArchAngelWC, 17 May 2015 - 06:27 AM.


#9 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 17 May 2015 - 06:25 AM

Yeah because a majority of the player base want to run clearly inferior mechs, that's why we see the worst mechs being run most often..... oh..... guess that won't work then. Like we already understood last year, but thanks for trying.

#10 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 06:29 AM

View PostTorgun, on 17 May 2015 - 06:25 AM, said:

Yeah because a majority of the player base want to run clearly inferior mechs, that's why we see the worst mechs being run most often..... oh..... guess that won't work then. Like we already understood last year, but thanks for trying.


If a majority of the player base doesnt understand this is a Battletech game and that Clans are Clans and the IS is the IS then we really are already lost

also, then play smart...lead your house and only research the most OP **** you can to defeat other houses..then encounter OP **** from Clans...then research IS equivalent tech once you have gathered enough salvage to reverse engineer it...then go Bulldog and NM...that part is too painful..

Edited by ArchAngelWC, 17 May 2015 - 06:32 AM.


#11 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 17 May 2015 - 06:31 AM

View PostArchAngelWC, on 17 May 2015 - 06:29 AM, said:


If a majority of the player base doesnt understand this is a Battletech game and that Clans are Clans and the IS is the IS then we really are already lost


Sorry but this is a shooter first and foremost. No one wants to join the team that get to use the bad weapons while the other team get to use all the good stuff that will kill you a lot faster. How is that hard to understand?

#12 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 06:34 AM

View PostTorgun, on 17 May 2015 - 06:31 AM, said:


Sorry but this is a shooter first and foremost. No one wants to join the team that get to use the bad weapons while the other team get to use all the good stuff that will kill you a lot faster. How is that hard to understand?


....How many people agree with you is the question...
I would like to think people would rather play Battletech than whatever game you think this is suppose to be

#13 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 17 May 2015 - 06:37 AM

View PostArchAngelWC, on 17 May 2015 - 06:34 AM, said:


....How many people agree with you is the question...
I would like to think people would rather play Battletech than whatever game you think this is suppose to be


That's not even a question. I already gave you an example of how the game is played today. People will generally choose whatever mech is best to fight with, not stick to whatever they want to "roleplay" in their own head with. It's not a question that needs to be asked, the answer is already right in front of you. The real question is if you can accept it or not.

#14 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 May 2015 - 06:39 AM

View PostTorgun, on 17 May 2015 - 06:31 AM, said:


Sorry but this is a shooter first and foremost. No one wants to join the team that get to use the bad weapons while the other team get to use all the good stuff that will kill you a lot faster. How is that hard to understand?

Really? Cause I have no interest in shooters first and formost. The only reason I am here is it is a BattleTech game. And I try to support that IP as much as possible.

#15 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 17 May 2015 - 06:40 AM

View PostTorgun, on 17 May 2015 - 06:31 AM, said:


Sorry but this is a shooter first and foremost. No one wants to join the team that get to use the bad weapons while the other team get to use all the good stuff that will kill you a lot faster. How is that hard to understand?



Here's a hint, the IS has all of the "good stuff" already.

#16 ArchAngelWC

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 230 posts
  • Locationaboard the Smoke Jaguar Warship, "Sabre Hawk" in orbit above the PGI office

Posted 17 May 2015 - 06:40 AM

View PostJoseph Mallan, on 17 May 2015 - 06:39 AM, said:

Really? Cause I have no interest in shooters first and formost. The only reason I am here is it is a BattleTech game. And I try to support that IP as much as possible.


I seriously hope people like you are the majority....cause as much as I wanted this game to burn and die a horrible death...as that is evidently not happening I'd like to see it become the zion of Battletech we need lol

#17 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 17 May 2015 - 06:42 AM

View PostArchAngelWC, on 17 May 2015 - 06:40 AM, said:


I'd like to see it become the zion of Battletech we need lol



LOL
Nope.

#18 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 May 2015 - 06:42 AM

View PostTorgun, on 17 May 2015 - 06:37 AM, said:


That's not even a question. I already gave you an example of how the game is played today. People will generally choose whatever mech is best to fight with, not stick to whatever they want to "roleplay" in their own head with. It's not a question that needs to be asked, the answer is already right in front of you. The real question is if you can accept it or not.
I'm a person. I generally only use the Mechs that are available to the Lyrans. I have a few "Collected" Mechs that aren't but those are because I wanted The Mechs from my first CBT lance and the Wild Boys from the BattleCorps. So generally doesn't mean everybody and specifically it doesn't include me. B)

#19 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 17 May 2015 - 06:42 AM

View PostArchAngelWC, on 17 May 2015 - 05:48 AM, said:

The entire thing in BT is the clans are technologically superior, they just are....

Don't forget the second part of BT canon: Clan technological superiority is balanced by Inner Sphere numerical superiority. A Clan Star (5 'mechs) with original unnerfed 'mechs would be met by an IS Company (12 'mechs) in battle.

#20 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 17 May 2015 - 06:44 AM

View PostJoseph Mallan, on 17 May 2015 - 05:51 AM, said:

But how do you make it so The Clans can only have a limited number of players without upsetting a lot of potential players?


Clans in previous MW games ALWAYS tended to be smaller in manning than IS units. The reason for that is that most MW gamers back then tended to also be BT players and the majority eschewed Clan tech cuz they hated what the entry of the Clans did to gameplay. Such is not the case these days with most gamers who know nothing about BT just wanting to play a game and THAT segment is who PGI is targeting.

Edited by Gremlich Johns, 17 May 2015 - 06:45 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users