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The Nerf Hammer


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#21 Joseph Mallan

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Posted 17 May 2015 - 06:44 AM

View PostArchAngelWC, on 17 May 2015 - 06:40 AM, said:


I seriously hope people like you are the majority....cause as much as I wanted this game to burn and die a horrible death...as that is evidently not happening I'd like to see it become the zion of Battletech we need lol

I just want to be able to take over a planet (say Coventry) and because of it, any Mechs produced there would be discounted for the Law... just for instance.

#22 Alienized

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Posted 17 May 2015 - 06:44 AM

View PostTriordinant, on 17 May 2015 - 06:42 AM, said:

Don't forget the second part of BT canon: Clan technological superiority is balanced by Inner Sphere numerical superiority. A Clan Star (5 'mechs) with original unnerfed 'mechs would be met by an IS Company (12 'mechs) in battle.


thats what we will never have in this game.

thats why PGI has to balance it in a different way.

#23 Torgun

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Posted 17 May 2015 - 06:47 AM

View PostJoseph Mallan, on 17 May 2015 - 06:39 AM, said:

Really? Cause I have no interest in shooters first and formost. The only reason I am here is it is a BattleTech game. And I try to support that IP as much as possible.


Well let's say you and a small bunch of your "roleplay before shooter" gang decide to run IS and get wailed on match after match, while all us Clan players with superior guns have to wait forever to get a match. You think that will make this game work with the kind of player population we have now? Because there's no chance in heck we can run this game with say 90% Clanners playing against 10% IS. We don't have the playerbase for that at all without ridiculous waiting times.

View PostJoseph Mallan, on 17 May 2015 - 06:42 AM, said:

I'm a person. I generally only use the Mechs that are available to the Lyrans. I have a few "Collected" Mechs that aren't but those are because I wanted The Mechs from my first CBT lance and the Wild Boys from the BattleCorps. So generally doesn't mean everybody and specifically it doesn't include me. B)


You'd be in a clear minority in wanting to run bad mechs, and anyone that don't see that doesn't even grasp basic human nature.

Edited by Torgun, 17 May 2015 - 06:47 AM.


#24 ArchAngelWC

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Posted 17 May 2015 - 06:48 AM

View PostTriordinant, on 17 May 2015 - 06:42 AM, said:

Don't forget the second part of BT canon: Clan technological superiority is balanced by Inner Sphere numerical superiority. A Clan Star (5 'mechs) with original unnerfed 'mechs would be met by an IS Company (12 'mechs) in battle.


and how is that a bad thing...
as a Clanner (and we're talking I've played Clan since 1996 online) I'd be perfectly content to run my actual clan mech with actual tech vs 12 Surats...cause when I win..I feel trueborn lol
and If I lose...well at least it was a wicked awesome battle

I'd be all for them going "Ok this is what you can bring class wise" instead of a tonnage cap and going
using the Light/Medium/Heavy/Assualt star configs as a basis

Edited by ArchAngelWC, 17 May 2015 - 06:50 AM.


#25 Triordinant

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Posted 17 May 2015 - 06:48 AM

View PostAlienized, on 17 May 2015 - 06:44 AM, said:


thats what we will never have in this game.

thats why PGI has to balance it in a different way.

You are correct. PGI is using a combination of Clan nerfs and IS quirks to balance the game because the other way is not available to them.

#26 FupDup

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Posted 17 May 2015 - 06:49 AM



#27 ArchAngelWC

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Posted 17 May 2015 - 06:51 AM

View PostTorgun, on 17 May 2015 - 06:47 AM, said:


Well let's say you and a small bunch of your "roleplay before shooter" gang decide to run IS and get wailed on match after match, while all us Clan players with superior guns have to wait forever to get a match. You think that will make this game work with the kind of player population we have now? Because there's no chance in heck we can run this game with say 90% Clanners playing against 10% IS. We don't have the playerbase for that at all without ridiculous waiting times.



You'd be in a clear minority in wanting to run bad mechs, and anyone that don't see that doesn't even grasp basic human nature.


Jesus go play Hawken already it is the shooter with big stompy robots you are seeking

#28 Torgun

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Posted 17 May 2015 - 06:52 AM

View PostArchAngelWC, on 17 May 2015 - 06:51 AM, said:


Jesus go play Hawken already it is the shooter with big stompy robots you are seeking


Go play Tabletop, because clearly you have no understanding of how balance works in a shooter.

#29 ArchAngelWC

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Posted 17 May 2015 - 06:53 AM

View PostTorgun, on 17 May 2015 - 06:52 AM, said:


Go play Tabletop, because clearly you have no understanding of how balance works in a shooter.


I did...also played megamek, was an admin for planetary campaigns in MC and MW3/4 and a HoF player for Starlance MW4

I still love Battletech...hence why I am still here...dealing with people who dont and just want another "shooter"

Edited by ArchAngelWC, 17 May 2015 - 06:54 AM.


#30 Torgun

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Posted 17 May 2015 - 06:55 AM

View PostArchAngelWC, on 17 May 2015 - 06:53 AM, said:


I did...also played megamek, was an admin for planetary campaigns in MC and MW3/4 and a HoF player for Starlance MW4


Sounds like you have plenty of other things to do then, I mean instead of killing MWO with terrible ideas that would never work.

#31 FupDup

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Posted 17 May 2015 - 06:55 AM

View PostArchAngelWC, on 17 May 2015 - 06:51 AM, said:


Jesus go play Hawken already it is the shooter with big stompy robots you are seeking

If Hawken had mechanics like tonnage, critical slots, hardpoints, heatsinks, engines, actually significant loadout customization, multiple hit locations, and energy weapons, I actually might. But it doesn't. :mellow:

I can only get those specific mechanics from Mechwarrior games, so I'm stuck here having to deal with the inherent issues until somebody decides to make an MW ripoff without all of MW's deep ingrained balancing issues. :unsure:

#32 Triordinant

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Posted 17 May 2015 - 06:56 AM

View PostArchAngelWC, on 17 May 2015 - 06:48 AM, said:

and how is that a bad thing...

It's not a bad thing. I even suggested it last year. However, I get the sense from the Forums that only a handful of people would willingly play the side with more numerous but inferior 'mechs.

#33 ArchAngelWC

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Posted 17 May 2015 - 06:57 AM

View PostFupDup, on 17 May 2015 - 06:55 AM, said:

If Hawken had mechanics like tonnage, critical slots, hardpoints, heatsinks, engines, actually significant loadout customization, multiple hit locations, and energy weapons, I actually might. But it doesn't. :mellow:

I can only get those specific mechanics from Mechwarrior games, so I'm stuck here having to deal with the inherent issues until somebody decides to make an MW ripoff without all of MW's deep ingrained balancing issues. :unsure:


but why should Battletech bend to you instead of you bending to Battletech :P
After all Battletech is not choosing to play you (unless you count what PGI does to backers) but you are choosing to play a game based on Battletech :)

#34 Dirus Nigh

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Posted 17 May 2015 - 06:57 AM

Another thread were a clan player wants all clan tech to be out right superior to IS mech so he can win and think its skill.

#35 Alienized

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Posted 17 May 2015 - 06:58 AM

View PostTriordinant, on 17 May 2015 - 06:48 AM, said:

You are correct. PGI is using a combination of Clan nerfs and IS quirks to balance the game because the other way is not available to them.


yep because the TBR would always be too good in comparison with all the IS heavies.
the combination of having lots of free weapon tonnage (lighter clan weapons), more range on lasers (small lasers with the range of IS med pulses, med lasers with range of IS large lasers) and the XL advantage of the high rated engine + max armor is the problem. same goes for SCR.


if you dont see why these mechs should been nerfed then i cant help you at all.
now what should have been happened first was:
nerf the TBR/SCR BEFORE all the IS mechs got buffed.

but they didnt and we have to help PGI fixing it instead of beeing whiney crying community that got their toys stolen.

#36 ArchAngelWC

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Posted 17 May 2015 - 07:02 AM

View PostTriordinant, on 17 May 2015 - 06:56 AM, said:

It's not a bad thing. I even suggested it last year. However, I get the sense from the Forums that only a handful of people would willingly play the side with more numerous but inferior 'mechs.


they only become inferior when you compare to Clans....and that is mostly PGI not doing succession wars and proper house build tables first (Do you like Autocannons..Go Davion, Do you like missles..Kurita, Do you like 100 ton assualt mechs with Gauss Rifles and AC20's..go Steiner...lol +/- the previously mentioned research/factory thing)

I'm pretty sure when the IS players realize they can field assualts every match without even worrying about it...and for a Clanner fielding a Direwolf is putting many eggs in one basket...they will feel much more contented (and if not they will once they figure out how to focus fire)

View PostDirus Nigh, on 17 May 2015 - 06:57 AM, said:

Another thread were a clan player wants all clan tech to be out right superior to IS mech so he can win and think its skill.


incorrect..I want Clan tech to go back to being Clan tech...
It's only better than IS tech for a minute if you actually go look at BT...one of the consequences of the invasion getting jammed on the sheer numbers the IS could field is the IS reverse engineered Clan tech...

Edited by ArchAngelWC, 17 May 2015 - 07:06 AM.


#37 Gremlich Johns

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Posted 17 May 2015 - 07:02 AM

View PostDirus Nigh, on 17 May 2015 - 06:57 AM, said:

Another thread were a clan player wants all clan tech to be out right superior to IS mech so he can win and think its skill.

Quite a narrow view.

the fact that a Clan-centric player is piloting a Clan mech does not equal that he will succeed. If he survives a given battle, "he" can hope that his skill was instrumental. Nobody that I game with who is in a Clan faction thinks the way you suggest. You are either a good pilot in whatever you are in or you are not. That will be true for most players, regardless of what they pilot -- and there will always be at least one someone better than "you".

And as far as CW goes, placing further technical limitations upon the Clans without raising the drop tonnage cap will swing any future battles significantly in favor of the IS.

Edited by Gremlich Johns, 17 May 2015 - 07:04 AM.


#38 iPsycho

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Posted 17 May 2015 - 07:03 AM

The easy way to fix balance would be to allow 1 "Captured" mech in the drop deck.

#39 Triordinant

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Posted 17 May 2015 - 07:03 AM

View PostAlienized, on 17 May 2015 - 06:58 AM, said:

if you dont see why these mechs should been nerfed then i cant help you at all.

I don't know where you got that idea. I DO agree that these 'mechs should have been nerfed. They should have been nerfed long ago.

#40 Yokaiko

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Posted 17 May 2015 - 07:04 AM

View PostAlienized, on 17 May 2015 - 06:58 AM, said:


yep because the TBR would always be too good in comparison with all the IS heavies.
the combination of having lots of free weapon tonnage (lighter clan weapons), more range on lasers (small lasers with the range of IS med pulses, med lasers with range of IS large lasers) and the XL advantage of the high rated engine + max armor is the problem. same goes for SCR.


if you dont see why these mechs should been nerfed then i cant help you at all.
now what should have been happened first was:
nerf the TBR/SCR BEFORE all the IS mechs got buffed.

but they didnt and we have to help PGI fixing it instead of beeing whiney crying community that got their toys stolen.


lasercrow only carries 12 tons of weapons, it has a whopping 22 tons of pod space with full armor, like wise, Timber at 27 tons. carries around 16

I have IS mechs that carry significantly more weight in weapons, my Phract -2X carries 26 tons of weapons and another 5 tons of ammo





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