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Gladiator Vs Mauler


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#21 LordBraxton

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Posted 18 May 2015 - 07:18 AM

The mauler is a fat, incredibly slow target, with low slung energy and a reliance on torso mounted ballistics. Ballistics are heavy, so to fit this AC5 spam everyone is talking about, you'll be going around 30kph.

Mauler is either going to be horribly slow, or horribly fragile. I see myself putting XLs in the maulers because that's the only way to have enough weight to make ballistic torsos worthwhile. (4ac5s + shield arms... highermountedthan crab...)

Maybe the mauler will be Zeus sized.. who knows...

Edited by LordBraxton, 18 May 2015 - 07:19 AM.


#22 bad arcade kitty

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Posted 18 May 2015 - 01:19 PM

View PostBrody319, on 18 May 2015 - 05:37 AM, said:


What?!
The Adder is far more adorable than the Kit Fox.


sorry, but adder has no ears
=^.^= <- kit fox full face

#23 DONTOR

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Posted 18 May 2015 - 01:22 PM

View PostScout Derek, on 17 May 2015 - 09:58 AM, said:

In a full on brawl, the Mauler. It can pack 6 AC/5s on one of it's variants with enough ammo.

You realise thats 60 tons of weapons and ammo right? Can it really pack that much and have a viable speed? I kinda doubt it. Atleast I never remember putting 60 tons of weapons in a highlander...

#24 Scout Derek

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Posted 18 May 2015 - 01:36 PM

View PostDONTOR, on 18 May 2015 - 01:22 PM, said:

You realise thats 60 tons of weapons and ammo right? Can it really pack that much and have a viable speed? I kinda doubt it. Atleast I never remember putting 60 tons of weapons in a highlander...


Well, no speed really, but definitely some firepower, remember there's no Jump Jets, endo(which helps a lot), strip the arms entirely and the legs a bit, put a 225 and a Standard heat sink, and voila! you've got 58 tons to work with!!!

#25 1453 R

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Posted 18 May 2015 - 01:58 PM

...and now that we've gotten the SHS, 26kph Mauler out of the picture...

My choice would probably be the Executioner. I'll admit that I have the D variant coming with that ridiculous 7E arm (that is the D, right? I forget which variant gets what pods at the moment -_-), but even without it the Mauler doesn't do a lot that the King Krab hasn't been doing for a while now. It comes down to a preference between arm or torso ballistics, or a preference between flat-n-wide or tall-n-skinny. There's a few interesting Mauler variants - the 6E model with armfuls of beams could potentially prove a very dangerous enemy - but overall the Mauler doesn't add a lot of new to the table. It's going to be good, don't get me wrong, but it's a big, slow assault with lots of gunspace. I'm still going to be more nervous around Krabs.

The Executioner, on the other hand, will have unprecedented mobility for its size. ~71kph stock, and while everyone will scream about how it has the same overweight-engine issue as the Garfayle, the Executioner's 380XL weighs six less tons than the Garfayle's 400XL. That right there is the Endo Steel the Executioner doesn't have. Four jump jets - which will admittedly be of dubious value, judging by Highlanders, but still - and the potential sprint-button M.A.S.C. provides means this is a 95-ton assault 'Mech that can (temporarily) outspeed a number of heavies. Even without the D variant you can get 8 energy on it for beam spam, and unlike the Garfayle it actually has the spare weight to do a class-20 AC and a quad or hex set of infighting lasers without wanting to die.

Now, I'm being optimistic here because I dearly miss my Victors and want the Executioner to be this amazing blend of fast fatness, but even if the Executioner is as average as the Warhawk overall, it'll at least be its own unique brand of average. The Mauler, on the other hand, will be good pretty much the exact same way the Krab is good. So...take that how you will, I suppose.

#26 Scout Derek

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Posted 19 May 2015 - 06:56 AM

View Post1453 R, on 18 May 2015 - 01:58 PM, said:

...and now that we've gotten the SHS, 26kph Mauler out of the picture...

It actually goes 40.5 KPH , tweaked it'll go 45KPH.

please do the math before you think about saying 26KPH, as no mech goes that slow.

#27 DONTOR

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Posted 19 May 2015 - 08:21 AM

View PostScout Derek, on 19 May 2015 - 06:56 AM, said:

It actually goes 40.5 KPH , tweaked it'll go 45KPH.

please do the math before you think about saying 26KPH, as no mech goes that slow.

being out paced by DWs that still have more firepower and JJs is a bad idea. Duall AC20's and moving ALOT faster with plenty of backup weapons seems like a better idea to me :)

#28 Scout Derek

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Posted 19 May 2015 - 08:30 AM

View PostDONTOR, on 19 May 2015 - 08:21 AM, said:

being out paced by DWs that still have more firepower and JJs is a bad idea. Duall AC20's and moving ALOT faster with plenty of backup weapons seems like a better idea to me :)


Yeah, but they can't put out the dps of 6 AC/5s haha, here's a little calculation:

6 AC/5s = 30 damage per shot. a single AC/5 has 3.01 DPS, you multiply that by 6, you get 18 DPS.
Cooldown of a single AC/5 : 1.66 seconds

2 AC/20s = 40 damage per shot. a single AC/20 has 5 DPS, you multiply that by 2, you get 10 DPS.
Cooldown of a single AC/20: 4 seconds.

We don't even know the quirks yet, so, it's just all speculation as per usual.

#29 DONTOR

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Posted 19 May 2015 - 08:35 AM

Indeed but if you want to do that AC DPS kind of thing just bring a King Crab, although 4 UAC5s / 4 AC5s with alot of backup weapons would be a great loadout on the Mauler. Going slower than a DW should be the last thing that people want to do :)

#30 Scout Derek

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Posted 19 May 2015 - 08:37 AM

View PostDONTOR, on 19 May 2015 - 08:35 AM, said:

Indeed but if you want to do that AC DPS kind of thing just bring a King Crab, although 4 UAC5s / 4 AC5s with alot of backup weapons would be a great loadout on the Mauler. Going slower than a DW should be the last thing that people want to do :)

True enough, they'd rather slap on the dual gauss than the AC/5s, more effective and they can do the meta build of dual gauss ppcs...

Oh well, Ima do that too :D

#31 1453 R

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Posted 19 May 2015 - 08:37 AM

View PostScout Derek, on 19 May 2015 - 06:56 AM, said:

It actually goes 40.5 KPH , tweaked it'll go 45KPH.

please do the math before you think about saying 26KPH, as no mech goes that slow.


Whoops. Please pardon me - the SHS 46kph Mauler is out of the way, then.

Do you even listen to yourself, man? This is the same thing people did trying to pack six AC/2s on a JagerMech back when it was the first 6B 'Mech in the game - sacrificing all reason and sense for more autocannons. It's just not feasible. Yeah, you can have the first-ever Spheroid version of hex-AC/5 Direspam, but y'know what? That build is kinda bad on the Whale and is only for dakka giggles. The Mauler has to run a STD engine to do it, of a disastrously low rating, and doesn't even get the benefit of double heat sinks unless you stuff the spare sink you need in one of your sacrificial arms. Plus, without the use of the 'Mech's arms, you have precisely seven critslots left with which to store ammo for six autocannons - and four of those slots are in underarmored legs. Provided you upgrade to Dubs and throw the spare sink away in a plateless arm.

Yeah, you'd have quite ferocious DPS - while your extremely limited ammo lasted, and provided you get ever get your 46kph Mauler to someplace you could fire at the enemy from. And if you ever drop on a hot map with it, you'll never see the bottom of your heat bar again. And if anyone else sees you with six AC/5s, they'll know right off that your legs are both weak and slow and you'll get them cut out from under you in no time at all.

It's just not viable. Yes, you can troll around with it in Puglandia the same way I trolled around in Publandia with a loyalty Krab stuffed with six AC/2s and eighteen tons of AC/2 ammo, but that is the sort of build you do because you're being an idiot in front of your friends. It's not the sort of build you use as an example of why the Mauler will be an excellent chassis worthy of purchase.

Edited by 1453 R, 19 May 2015 - 08:38 AM.


#32 Scout Derek

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Posted 19 May 2015 - 08:44 AM

View Post1453 R, on 19 May 2015 - 08:37 AM, said:


Whoops. Please pardon me - the SHS 46kph Mauler is out of the way, then.

Do you even listen to yourself, man? This is the same thing people did trying to pack six AC/2s on a JagerMech back when it was the first 6B 'Mech in the game - sacrificing all reason and sense for more autocannons. It's just not feasible. Yeah, you can have the first-ever Spheroid version of hex-AC/5 Direspam, but y'know what? That build is kinda bad on the Whale and is only for dakka giggles. The Mauler has to run a STD engine to do it, of a disastrously low rating, and doesn't even get the benefit of double heat sinks unless you stuff the spare sink you need in one of your sacrificial arms. Plus, without the use of the 'Mech's arms, you have precisely seven critslots left with which to store ammo for six autocannons - and four of those slots are in underarmored legs. Provided you upgrade to Dubs and throw the spare sink away in a plateless arm.

Yeah, you'd have quite ferocious DPS - while your extremely limited ammo lasted, and provided you get ever get your 46kph Mauler to someplace you could fire at the enemy from. And if you ever drop on a hot map with it, you'll never see the bottom of your heat bar again. And if anyone else sees you with six AC/5s, they'll know right off that your legs are both weak and slow and you'll get them cut out from under you in no time at all.

It's just not viable. Yes, you can troll around with it in Puglandia the same way I trolled around in Publandia with a loyalty Krab stuffed with six AC/2s and eighteen tons of AC/2 ammo, but that is the sort of build you do because you're being an idiot in front of your friends. It's not the sort of build you use as an example of why the Mauler will be an excellent chassis worthy of purchase.


Did I tip you off in any way? I kinda find it funny that you got a bit upset that I corrected you over a speed that doesn't exist on a engine that has a top speed of 26KPH.

Kinda silly that you went off into something I already knew about.

and of course the 6 AC/5s are for giggles, what, U WANTZ META BUILDZ?

I've already said one build already: dual gauss and PPC, and you can run it at a viable spped of 56.7 not elited and 62.4 when elited. And with a XL to boot and 5 tons of ammo for the 2 Guass? It'll be a contender...

#33 Jaspbo1

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Posted 31 May 2015 - 07:21 AM

Why would anyone take a Gladiator over the Mauler, the Gladiator's a 55 ton medium 'mech from the 2400's which has a stock of 1 LL and 2 ML's and goes at 64kph. Pfft, retrotech.

Oh you mean the Executioner/Gladiator, well obviously the Executioner, armor and speed can really help the survivability of a 'mech and it's got decent weaponry, Mauler's got a lot of torso weaponry, so it has to bring that torso to bear on it's enemy to do damage. Might not be too great against the Exe.

#34 Clownwarlord

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Posted 31 May 2015 - 07:34 AM

Mauler so I can go balls out with the dakka in an IS assault.

#35 Johny Rocket

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Posted 31 May 2015 - 09:17 AM

Mauler because only Clanner scum would be caught dead in the Gladiator ;)

Plus I already bought the Resistance II Mauler pack.

#36 Yosharian

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Posted 31 May 2015 - 09:53 AM

8 tons of jumpjets. 4 tons of MASC.

Gladiator is DoA.

#37 HellJumper

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Posted 31 May 2015 - 10:47 AM

the reason to get a mauler for me is its ability to engage directly and indirectly. (lrms and those aC2)

for the executioner.. idk.. it does not feel to have enough capability to carry weapons

#38 Mcgral18

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Posted 31 May 2015 - 10:53 AM

View PostScout Derek, on 19 May 2015 - 08:30 AM, said:


Yeah, but they can't put out the dps of 6 AC/5s haha, here's a little calculation:

6 AC/5s = 30 damage per shot. a single AC/5 has 3.01 DPS, you multiply that by 6, you get 18 DPS.
Cooldown of a single AC/5 : 1.66 seconds

2 AC/20s = 40 damage per shot. a single AC/20 has 5 DPS, you multiply that by 2, you get 10 DPS.
Cooldown of a single AC/20: 4 seconds.

We don't even know the quirks yet, so, it's just all speculation as per usual.

View PostDONTOR, on 19 May 2015 - 08:35 AM, said:

Indeed but if you want to do that AC DPS kind of thing just bring a King Crab, although 4 UAC5s / 4 AC5s with alot of backup weapons would be a great loadout on the Mauler. Going slower than a DW should be the last thing that people want to do :)


Actually, just bring a Dragon 1N.


67% RoF reduction means 3x RoF. 2 AC5s become 6.

Bring 4.

Edited by Mcgral18, 31 May 2015 - 10:53 AM.


#39 Deathlike

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Posted 31 May 2015 - 10:58 AM

View Post1453 R, on 18 May 2015 - 01:58 PM, said:

The Executioner, on the other hand, will have unprecedented mobility for its size.


It's called a Banshee. Wubshee wubs you moar.

#40 Fleeb the Mad

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Posted 31 May 2015 - 12:46 PM

I want the Executioner to be super cool, but I can't be impressed by a 95 ton assault mech that's carrying the same armaments as a Hellbringer.

Keep in mind the Executioner spends 7 tons in extra engine to maintain speed with a Warhawk, while only being 10 tons heavier. One ton is lost to internal structure, so it gains 2 tons in total payload. Then it carries 14 tons in extra fixed equipment. It has the ability to be briefly faster but it will be handily outgunned by most other assault mechs. Combined with its low hardpoints it may land on the same level as the Warhawk.

So. Mauler. I honestly think that running an XL in one will be suicide, because its side torso hitboxes are most likely going to be huge. Also its engine cap doesn't grant it much extra mobility, compared to something like the Banshee. The concept art tends to suggest that it'll have some lovely big shield arms, but I think it'll be very easy to lose a side torso. Hardpoint and firepower-wise it seems like it will do everything an assault mech should do. It seems like it has a lot of options due to its numerous hardpoints and a large payload.

But it's not the Death Blimp, which has superior hardpoint locations and profile. The one advantage it does have is the ability to carry a large ballistic payload.

The Executioner is going to largely be an energy boat because of its limited tonnage, and I think it will be handily outgunned by the Mauler. Particularly in sustained damage and barrage fire, because clan energy weapons burn with the heat of a furious star. The Executioner has a shield side, but that tends to be a boon and a curse because everyone will learn farily quickly to shoot its right side first like the Warhawk. Though if it does lose its shield side it loses the go fast(er) button. Outside of brawl range I'd put my money on the Mauler.

Within brawl range my feel is that the Exeuctioner would be able to outmaneuver the Mauler and stand a good chance of being the first one to take out a side torso before overheating cut down its ability to keep shooting. With an XL the mauler's done right there. Though I think it would have to be a fight that was over quickly, because I see the Mauler being able to sustain firing far longer with mixed ballistics, lasers or missiles. While it's still a bit on the slow side with a 325, the Mauler could carry a pretty scary short range payload.

It'll be interesting I think.





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