

When Mixtech Does Inevitably Arrive (Hopefully A Long Ways From Now) How Anyone Really Thought About The Complete And Utter Imbalance?
#21
Posted 18 May 2015 - 08:44 AM
#22
Posted 18 May 2015 - 08:44 AM
Bishop Steiner, on 18 May 2015 - 08:34 AM, said:
IRL and Videogames or Entertainment, are two vastly different things. In a videogame there is no reason to even introduce something if it simply is going to be obsolete. Waste of resources.
And that's the kind of Balance that brought nerf that we know.
2 Second Clan Large laser vs 1.2 Second IS large laser.
While Clans can only use 2 at the same time and IS 3 at the same time... Waitwhat?
cdlord, on 18 May 2015 - 08:42 AM, said:
People knew nerfs were coming. But not nerf THAT stupid. Seriously, PGI literraly nerfed what wasn't even a real problem to start with.
Edited by KuroNyra, 18 May 2015 - 08:45 AM.
#23
Posted 18 May 2015 - 08:55 AM
DONTOR, on 18 May 2015 - 08:44 AM, said:
by having unlimited customization, clan-XLs and generally superior weapons? Not sure how that evens things, but will take your word for it.
#24
Posted 18 May 2015 - 09:04 AM
#25
Posted 18 May 2015 - 09:07 AM
Lugh, on 18 May 2015 - 09:04 AM, said:
unless a legit reason can be made to use the longer burn weapons. Like less heat or markedly better range, or something. But yeah, minmaxxing will take on a whole new level.
#26
Posted 18 May 2015 - 09:08 AM
#27
Posted 18 May 2015 - 09:09 AM
Bishop Steiner, on 18 May 2015 - 09:07 AM, said:
The most disturbing thing is that clan ballistics are NOT superior. And they should be.
#28
Posted 18 May 2015 - 09:10 AM
Lugh, on 18 May 2015 - 09:09 AM, said:
No ballistics should be outright superior in a PvP game. But they should at least be competitive with the IS. And should have been done so before nerfing TBR and SCR energy abilities.
#29
Posted 18 May 2015 - 09:17 AM
Bishop Steiner, on 18 May 2015 - 09:10 AM, said:
But here they are. And with quirks it's even worse.
Back in the day, you used a UAC5 for its ability to double tap and pour out damage it was simply better. NOW with a dragon (my favorite) You use an AC 5 for the same RoF due to it's over quirked nature and zero chance of jamming.
Moving away from the basic math as it stood in the rules of table top was their first mistake. It continues to be the ROOT of all their problems with balance and implementation today.
#30
Posted 18 May 2015 - 09:21 AM
Lugh, on 18 May 2015 - 09:17 AM, said:
But here they are. And with quirks it's even worse.
Back in the day, you used a UAC5 for its ability to double tap and pour out damage it was simply better. NOW with a dragon (my favorite) You use an AC 5 for the same RoF due to it's over quirked nature and zero chance of jamming.
Moving away from the basic math as it stood in the rules of table top was their first mistake. It continues to be the ROOT of all their problems with balance and implementation today.
There is no balance in TT with respect to Clan and IS tech. As everyone likes to gleefully repeat, "Clan tech is supposed to be better"
#31
Posted 18 May 2015 - 09:26 AM
#32
Posted 18 May 2015 - 09:28 AM
Bilbo, on 18 May 2015 - 09:21 AM, said:
Correct. it's why many of the mechs we've piloted to this point are obsolete. When the clans came in they had to make better mech or die by the scores trying.
PGI refuses to implement clan Stars 5 mechs vs IS 10 mans(?) because the balancing on how to get the MM to work makes their heads hurt. Probably due to over think.
For each clan make on a side in MM Reduce the overall team size for thier side by 2. 6 clan mech face 12 IS mechs.
5 clan mechs and 2 IS mech face a 12 man IS team or a similar 5 and 2 team.
Then the tech CAN be better and the teams can be balanced on a rough basis.
#33
Posted 18 May 2015 - 09:31 AM
DONTOR, on 18 May 2015 - 08:44 AM, said:
IS SRMs have 0.15 more damage per missile and 0.2 less spread.
Clan SRMs require HALF the tonnage, and the SRM6 is only 1 slot instead of 2.
The magnitude of "tradeoffs" here is pretty heavily skewed...
#34
Posted 18 May 2015 - 09:33 AM
Lugh, on 18 May 2015 - 09:28 AM, said:
Correct. it's why many of the mechs we've piloted to this point are obsolete. When the clans came in they had to make better mech or die by the scores trying.
PGI refuses to implement clan Stars 5 mechs vs IS 10 mans(?) because the balancing on how to get the MM to work makes their heads hurt. Probably due to over think.
For each clan make on a side in MM Reduce the overall team size for thier side by 2. 6 clan mech face 12 IS mechs.
5 clan mechs and 2 IS mech face a 12 man IS team or a similar 5 and 2 team.
Then the tech CAN be better and the teams can be balanced on a rough basis.
Due to the nature of how this game works, I'd be willing to bet that, given equal pilot skill, the Clans are going to lose that match 99% of the time no matter the tech advantage.
#35
Posted 18 May 2015 - 09:41 AM
Bilbo, on 18 May 2015 - 08:09 AM, said:
I would say nobody is pointing a gun at you Bilbo... But that would be misinformation...
You are also talking to the guy who is not running clans or vomiting lasers Has a Stalker with a Gauss and 2 PPCs etc...

#36
Posted 18 May 2015 - 09:45 AM
FupDup, on 18 May 2015 - 09:26 AM, said:
It would certainly be more boring, wouldn't it? More balanced technically, but even more boring than balanced.
#37
Posted 18 May 2015 - 09:48 AM
Joseph Mallan, on 18 May 2015 - 09:41 AM, said:
I would say nobody is pointing a gun at you Bilbo... But that would be misinformation...
You are also talking to the guy who is not running clans or vomiting lasers Has a Stalker with a Gauss and 2 PPCs etc...

I'm up for a challenge as much as the next guy, but I don't consider banging my head against a wall for the sake of doing so a challenge. I've also never been accused of being a slave to the meta.
#38
Posted 18 May 2015 - 10:08 AM
As things stand, for example, clan gauss is objectively superior to IS gauss. Until you put that gauss rifile on any IS mech, and it magically gets better. In practice, on every single IS mech, gauss has better stats than the clan version.
Quirks have then forced them to avoid mixtech. Quirks allow rough balance between chassis and between factions, but going to mixtech totally destroys that. Imagine a Grid Iron getting its quirked Gauss *and* saving a couple tons/slots in the process? Or even a JM6?
As things stand, the quirk disparity (very roughly) compensates for the tonnage disparity between the chassis.
I don't see a way forward with mixtech without totally overhauling weapon stats AND quirks.
#39
Posted 18 May 2015 - 11:05 AM
All I can dream is "double light gauss" Hellbringer....

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users