Oh dear me....this old thread of mine is still alive?
I still believe in increased firerate although less heat is a good addition it will not cure the AC2.
My old idea of Burst Limitations to prevent the AC2 from becoming too powerfull after an increased firerate is simply outdated and too strange and outright weird.
A guy over in the feature suggestions part of the forum got a far better idea in this thread -
http://mwomercs.com/...ved-ballistics/
As for the AC2 being too hot...well i'd say we need to make a comparison that is surprisingly simple.
If you had 1 ballistic point and 1 energy point along with 7 or 8 free tonns which weapon would you pick?
The ER PPC or the AC2?
If the AC2 kept it's current firerate but became nearly heat neutral weapon would you pick it over the ER PPC which fills a similar role for the same weight when you factor in ammo/heatsinks?
I sure wouldn't because the AC2's advantages over the ER PPC is not sufficient in such a state.
Advantages / disadvantages for the AC2.
- Nearly heat neutral if some players get their will.
- High velocity.
- Rapid fire / spread damage and long facetime to do damage comparable to it's competitor with it's current firerate.
Add the fact that PPC's knock out ECM and that pinpoint damage takes priority over everything else nowadays.
All PPCs has a 4 second cooldown and the IS AC2 takes 3.6 secs to do 10 damage.
Will heat neutrality, velocity and being 0.4 secs faster to get to 10 damage really make that much of a difference?
Only 0.4 secs.
Remember i'm not talking about boating...only a single one of these weapons. Just one.
The reason i talk about only 1 of these weapons is because light mechs have a hard time gathering enough tonnage to use 2 AC2's and enough ammo to keep them feed and happy.
An AC2 needs at least 2 tonns of ammo to be content and each ammo tonn can do 150 damage at maximum.
And that is if you hit with everything....and all that will be spread damage unless you're a god of marksmanship.
The AC2's main users will probably be mediums and light mechs. This is because assault mechs will have a harder time of keeping a constant stream of shells on the target.
In addition the AC2's shells have big explosions that hides the target. It can become hard to tell if you're hitting the target.
Imagine a constant stream of explosions covering your target so that you can barelly see whether the crosshairs is red or not.
Firing flash is blinding when the AC2 is mounted close to the cockpit. I tried it back in the day so i know.