Ask The Devs 9!
#21
Posted 03 July 2012 - 10:08 AM
Thank you for answer.
#22
Posted 03 July 2012 - 10:08 AM
2. Most rocks and such in the screenshots and intros (not reboot) all appear to be big enough to hide completely behind. Will there also be ridgelines and boulders that will also allow partial cover (protect lower half and allow firing above)?
3. Commanders can call in arty (assume off board) and Aerospace support. How many times per match and can the Aerospace be shot down or the arty counter-batteried by the other commander?
4. In DFA, if a mech is already above another (jumped up onto the rocks or buildings) and then does DFA, will the damage be greater (to both mechs)?
5. Is there any way to reset anyone (or everyone's) beta app to allow for those of us (and there appears to be a large number) that had crappy computers initially and have since upgraded to update our apps? (And while I will be patient and wait until August 7, thought I'd give it a try)
6. Any idea if a phased download window is planned for August 7, the open beta, and the Release, to allow people to download prior to the start date to keep the stress on the servers down?
Been interesting to see the progress being made over the months, looking forward to playing. Keep up the good work!
Edited by Nairdowell, 03 July 2012 - 10:09 AM.
#23
Posted 03 July 2012 - 10:13 AM
The MW 5 video looks very much like a real city struck by war for example but that is MW 5 not MW:O.
Will there ever be urban maps that look realistic compared to how big cities are in real life?
#24
Posted 03 July 2012 - 10:42 AM
1) How many maps are expected for Founder's beta Aug 7th? Open Beta? Launch?
2) How many different game types for Founder's beta, Open, and Launch?
#25
Posted 03 July 2012 - 10:42 AM
2) Has the command role been flushed out more? If so, can you give any details about how orders will be given to lancemates (since there is no planned in-game voice chat)? What is the overall command structure for a given side? Company commander -> lance commanders -> lancemates? What happens to the structure when a commander is taken out?
3) Has command-ordered artillery been implemented yet? If so, roughly how devastating is it (assuming a direct hit, which may be rare)?
#26
Posted 03 July 2012 - 10:42 AM
HANGMAN1962, on 03 July 2012 - 10:00 AM, said:
personaly i'm hoping for more chioces on full release
as chioces in lite and heavy's is very limited.
a lancelot or flashmen is needed in heavy's.
husser or mongoose would be nice for lites
enforcer or blackjack in med's
kingcrab,highlander,zues,or cyclopes in assualt allso.
sincerlt the"hangman"
I really like to see the Phoenix Hawk.
#27
Posted 03 July 2012 - 11:02 AM
2) Are all autocannons firing 'semi automatic' for sake of easier balance or are there variants available that fire burts of shells like described in the fluff?
#29
Posted 03 July 2012 - 11:23 AM
#30
Posted 03 July 2012 - 11:26 AM
Also will their be day/night/dusk/dawn matchs and will this be a chosen option or random apon joining.
Edited by Drakeblade, 03 July 2012 - 11:30 AM.
#31
Posted 03 July 2012 - 11:37 AM
1.) Are you going to utilize the 7.1 Surround Sound support in CryEngine 3 (advertised here)? I have a Razer Tiamat True 7.1 Headset, hence I asked... And, well, Accurate surround sound will be important to situational awareness.
2.) Will players be able to trade with eachother any of the following?: 'Mechs, 'Mech Parts, C-Bills, Vanity Items, Boosters, Mechwarrior Cash? Anything else I forgot? And if so, which will be tradeable? I guess the shorter question is: Will there be some implementation of a player-run market and what will it look like, as far as you know?
3.) As per previously asked: Are bonuses given with the Elite/Legendary founders mechs, like the mech c-bill bonuses, or the fact that they don't take up garage space.... going to remain exclusive to the founders mechs? Or are you going to make these bonuses available in future mechs? Either freely, like Origin's Battlefield 3 Pre-Order Weapon Pack Bonus, or Monetized, like Shogun 2: Total War's Pre-Order Bonus? I'd also ask when, but, that's sort of like asking whats in your guys crystal ball, so.
4.) If we get the Unseen, will we also get a Singing Minmay Hula Girl?
Edited by Cmdr Rad, 03 July 2012 - 02:27 PM.
#32
Posted 03 July 2012 - 12:28 PM
#33
Posted 03 July 2012 - 12:38 PM
1) Will there be different ammunition types for LB-X autocannons? Solid shots and cluster rounds? (not sure if already answered)
2) Can we switch ammo bins in battle? For example if I notice my right torso armor is running low, can I switch to ammo bins in this torso to "get rid" of this ammo first.
2.1) If the answer is no, can we assign ammo priorities before battle? Which slot to use first, then second etc.
3) Can we dump individual ammo bins in battle?
3.1) If the answer is no can we dump all ammo in battle?
Thanks!
#34
Posted 03 July 2012 - 12:46 PM
#35
Posted 03 July 2012 - 12:47 PM
- Will Mech MBays be purchasable with MC and C-Bills, or just MC?
- Is there a maximum which can be purchased for either purchase method?
- About how much real cash do you anticipate them costing? Or if C-Bills can buy them, about how much un-boosted time to you anticipate the C-Bill cost to represent?
- Are there any plans to have multiple ammo types at launch?
- Is there a way to switch which ton of ammo is being used by a specific weapon?
- Is there a way to eject ammo as to not risk explosion of that ton in a damaged location?
- If a location containing ammo is destroyed before the ammo itself is critted, can additional shots into that location cause the ammo to explode?
- Does losing a side torso remove the attached arm?
- Do (IS) XL engines cause the Mech to be 'destroyed' when they lose one of their side torsos?
- Is chain-fire (by group) in the game?
- When you pull the trigger on a Laser, does it burn for the full duration, or do you have to keep the trigger depressed to get the full duration?
EDIT: I forgot a very important question! Will there be an Open Beta before the head-start for Founders on Aug. 7th? If so (which I doubt) will the Founders program be ended before the hypothetical Open Beta begins?
Edited by William Petersen, 03 July 2012 - 01:28 PM.
#36
Posted 03 July 2012 - 12:58 PM
Edited by Demoned, 03 July 2012 - 01:05 PM.
#37
Posted 03 July 2012 - 01:10 PM
Would the beer be Canadian beer at the Nvidia Tournament?
My meaning of "Ultimate Mech Lab" is the ability to remove parts from one mech and replace them on another (one would have to own both/multiple mechs). An example being removing a Hunchbacks "arms" and replacing them with a Catapults "missile pods". One would have to own both mechs and each part would have its own weight. A mechs frame would also limit what could be switched out due to weight it can support (no Atlas arms on a Commando). Obviously the armor values would not change on the switched parts, and you may have to drop weight somewhere else to get it within the max weight limit in accordance with prophecy.
#38
Posted 03 July 2012 - 01:10 PM
#40
Posted 03 July 2012 - 01:40 PM
Also, will you let us sell mechs we bought, but don't want anymore? (I know that's a stupid question, but whatever.)
Please answer.
Edited by MechRaccoon, 03 July 2012 - 01:44 PM.
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