Ecm Overkill
#1
Posted 21 May 2015 - 08:20 AM
Light scout mechs (which don't have ECM) get attacked before they see the enemy which also defies the role of a scout mech.
Also a whole weapon system is basically brought down (I add that despite I dislike how LRMs are implemented in this game but anyway).
Anyway the amount of ECM is getting ridiciulous - and the next wave of ECM mechs isn't even released yet.
The bubble should shield a small aread and not nearly a whole team clustering loosely around an ECM mech...not that this is necessary anymore considering the amount of ECM mechs fielded.
#2
Posted 21 May 2015 - 08:25 AM
#3
Posted 21 May 2015 - 08:28 AM
#4
Posted 21 May 2015 - 08:36 AM
I laugh heartily because you are likely seeing the result of Timber/Crow nerfs. Namely more Hellbringers.
On a serious note. It would be nice if certain lights could equip a single target ECM, meaning they wouldn't show up, but it doesn't cover teammates. That way you could have designated scout mechs.
#5
Posted 21 May 2015 - 08:38 AM
Tombstoner, on 21 May 2015 - 08:28 AM, said:
Sadly those other changes haven't balanced anything - right now the implementation of ECM negates all Missile weapons that have any reliance on a lock-on mechanic. Even with BAP if you have two ECM bubbles overlapping on your target you become unable to lock of LRMs or SSRMs.
#6
Posted 21 May 2015 - 08:40 AM
#7
Posted 21 May 2015 - 08:46 AM
#8
Posted 21 May 2015 - 08:46 AM
ECM is fine... I actually miss the olden days when ECM created a tiny universe of pain. Removing the triangles from the HUD, and Radar of the afflicted enemy team When a Raven could devour a lance, because cries for help were promptly followed by, 'where are you?'
Lol, but, that was a bit much... Fun, but a bit much.
#9
Posted 21 May 2015 - 08:47 AM
#10
Posted 21 May 2015 - 08:55 AM
Romeo Deluxe, on 21 May 2015 - 08:46 AM, said:
This is pretty accurate, LRMs can be dumfired at a target. They will arch up and drop on the location/distance you shot them, enemy mech is 500 meters the lrms will land in that spot. I surprised the hell out of some people with that one last night during cw.
#11
Posted 21 May 2015 - 09:01 AM
I could say something fancy about cycle-time penalty(s) for all weapons on a ECM 'Mech, but why: 15 Heat for ECM, period.
#12
Posted 21 May 2015 - 09:06 AM
Fix ECM so that it only works as described in the TT rules. In MWO terms, it would only counter Artemis and Narc, and that's it. LRMs would otherwise be unaffected by ECM.
Problem solved.
#13
Posted 21 May 2015 - 09:08 AM
Roadkill, on 21 May 2015 - 09:06 AM, said:
Fix ECM so that it only works as described in the TT rules. In MWO terms, it would only counter Artemis and Narc, and that's it. LRMs would otherwise be unaffected by ECM.
Problem solved.
Game, set, match.
Would give scouts a purpose again.
#14
Posted 21 May 2015 - 09:12 AM
http://mwomercs.com/...w-narc-feature/
Tell me what you think
#15
Posted 21 May 2015 - 09:15 AM
I guess this is now a part of meta.
#16
Posted 21 May 2015 - 09:35 AM
Firstly, identifying and killing the enemy ECM carriers should be top priority.
Secondly, scouts should not be nonchalantly prancing like Little Red Riding Hood in the forest:
Bush Hopper, on 21 May 2015 - 08:20 AM, said:
#17
Posted 21 May 2015 - 09:38 AM
Dino Might, on 21 May 2015 - 08:25 AM, said:
Or
ECM effect is for carrying mech.
Mechs within 80m of ECM mech are invisible like they are now
Mechs 81m to 180m lock on times for LRMs/Streaks is lengthened by 25%.
#18
Posted 21 May 2015 - 09:47 AM
My new CW decks are HBR, HBR, HBR, KTF.
Have fun finding me!
Long burn lasers = no fun. No fun = death for a game.
#20
Posted 21 May 2015 - 09:57 AM
You will see serious 'NERF HBR!!!!' posts cropping up in 2-4 weeks. the release of the new clan mechs will stop it for a while, but when people realize that HBRs can laser vomit just as well as TBRs /and/ they have better mounts /and/ they have ECM, the nerf cries will come.
It's like predicting the sun will rise.
Oh, and then you'll see more threads that boil down to 'TBRs are still OP, ALONG WITH HBRS!!!' Then PGI will nerf the torso twist speed and range (like they should have to begin with) of the Twolf and Stormcrow while not undoing the other nerfs.
It would be funny if it weren't so pathetic and sad. PLEASE, someone buy the IP so that we can have a real Battletech game?
Edited by Artifact, 21 May 2015 - 10:00 AM.
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