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I Just Want Balance To Be Fair - Not Hypocritical

Balance

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#1 MrMadguy

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Posted 20 May 2015 - 06:37 AM

Ok, TBRs and SCRs were considered OP and nerfed. But they aren't the only 'Mechs, that are OP and therefore nerfing them and not nerfing the other unbalanced and OP 'Mechs - is kind of hypocritical. So, I'll be ok with TBR and SCR nerf only if other OP 'Mechs will be nerfed too. Right here and right now.

I'll give you an example. We all know, that almost all IS Lights are OP in comparison with Clan ones. So, PGI stated, that Clan can't have it's own unique features, like strong TBRs and SCRs. Then why IS should have it's own unique features, like strong Light 'Mechs?

Ok. We all know, that IS Light are OP. Right? Then, I think, in order to keep the balance fair and not hypocritical, every IS Light should get -20% movement speed and/or -20% armor negative quirks.

Edited by MrMadguy, 20 May 2015 - 06:42 AM.


#2 Lord Perversor

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Posted 20 May 2015 - 06:40 AM

View PostMrMadguy, on 20 May 2015 - 06:37 AM, said:

Ok, TBRs and SCRs were considered OP and nerfed. But they aren't the only 'Mechs, that are OP and therefore nerfing them and not nerfing the other unbalances OP 'Mechs - is kind of hypocritical. So, I'll be ok with TBR and SCR nerf only if other OP 'Mechs will be nerfed too. Right here and right now.

I'll give you an example. We all know, that almost all IS Lights are OP in comparison with Clan ones. So, PGI stated, that Clan can't have it's own unique features, like strong TBRs and SCRs. They why IS should have it's own unique features, like strong Light 'Mechs?

Ok. We all know, that IS Light are OP. Right? Then, I think, in order to keep the balance fair and not hypocritical, every IS Light should get -20% movement speed and/or -20% armor negative quirks.


You are confusing size/tonnage with role in the battlefield.

Clan lights aren't mean to fight as Is strikers, and there is several IS who play the same role as Clan lights (Urbanmech and Panther for example with their engine restrictions)

#3 Juodas Varnas

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Posted 20 May 2015 - 06:42 AM

View PostMrMadguy, on 20 May 2015 - 06:37 AM, said:

Ok, TBRs and SCRs were considered OP and nerfed. But they aren't the only 'Mechs, that are OP and therefore nerfing them and not nerfing the other unbalanced and OP 'Mechs - is kind of hypocritical. So, I'll be ok with TBR and SCR nerf only if other OP 'Mechs will be nerfed too. Right here and right now.

I'll give you an example. We all know, that almost all IS Lights are OP in comparison with Clan ones. So, PGI stated, that Clan can't have it's own unique features, like strong TBRs and SCRs. They why IS should have it's own unique features, like strong Light 'Mechs?

Ok. We all know, that IS Light are OP. Right? Then, I think, in order to keep the balance fair and not hypocritical, every IS Light should get -20% movement speed and/or -20% armor negative quirks.

How about you wait till the Arctic Cheater comes out and then we can talk about "IS light being op", mmkay?

#4 Night Thastus

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Posted 20 May 2015 - 06:42 AM

Hoenstly can't tell if this joker is trolling or not.
In the case that you aren't, that is a terrible idea. That would make IS lights completely implayable. We already have a low light que as it is.

As a clan and IS light pilot, I can tell you that piloting lights is already hard as it is. If they simply fix hit registration on some of the worse mechs (Looking at you, Firestarter) and give the clans more fast lights like the Artic Cheetah, Dasher and Piranha, we'll be fine.

#5 MrMadguy

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Posted 20 May 2015 - 06:45 AM

View PostLord Perversor, on 20 May 2015 - 06:40 AM, said:


You are confusing size/tonnage with role in the battlefield.

Clan lights aren't mean to fight as Is strikers, and there is several IS who play the same role as Clan lights (Urbanmech and Panther for example with their engine restrictions)

When TBR and SCR were nerfed, nobody cared about average (like me) and bottom line players, who weren't exploiting meta builds - so why should we care about average and bottom line IS Light players? Nerf them all.

#6 Mosadoff

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Posted 20 May 2015 - 06:49 AM

I am not agaist the nerf itself, it is just outrageous numbers.
IS nerfed by 2.5%
TBR nerfed by 15%x2

#7 Lord Perversor

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Posted 20 May 2015 - 06:50 AM

View PostMrMadguy, on 20 May 2015 - 06:45 AM, said:

When TBR and SCR were nerfed, nobody cared about average (like me) and bottom line players, who weren't exploiting meta builds - so why should we care about average and bottom line IS Light players? Nerf them all.


If you are an "average and bottom line player" the Nerf to laser vomit shouldn't affect you much at all, unless you was running a meta build because "i can kill stuff alot nao!" in such case the nerf perform as intended.

The simple fact you are bitching without providing clues to a totally "legit" builds of yours means you are another entitled one who whine about the lost of I-win power.

#8 MrMadguy

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Posted 20 May 2015 - 06:52 AM

View PostNight Thastus, on 20 May 2015 - 06:42 AM, said:

As a clan and IS light pilot, I can tell you that piloting lights is already hard as it is. If they simply fix hit registration on some of the worse mechs (Looking at you, Firestarter) and give the clans more fast lights like the Artic Cheetah, Dasher and Piranha, we'll be fine.

I have been telling it for a long time already. Everybody knows, and you admit it, that IS Lights, like Firestarter, Spider and Raven - are OP. Everybody knows, that they have bugged hitreg. So, if hitreg - is a big problem and can't be fixed fast enough, then may be PGI should temporary nerf this most offending 'Mechs right here and right now? Why not? TBR-A was "OP" for how long? Just for few days? And then was nerfed and IS Lights are bugged, cheating, OP and exploiting for 3 years already and still not nerfed? Is it fair?

Edited by MrMadguy, 20 May 2015 - 06:55 AM.


#9 BARBAR0SSA

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Posted 20 May 2015 - 06:55 AM

Couple options to avoid the mega IS Light nerf

Fix Hit reg on lights
Fix hit reg on SRMS
Clan lights get massive laser duration buffs so they can register damage on IS lights a lot more effectively and fulfill role of light hunters

#10 MrMadguy

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Posted 20 May 2015 - 07:13 AM

View Postshad0w4life, on 20 May 2015 - 06:55 AM, said:

Couple options to avoid the mega IS Light nerf

Fix Hit reg on lights
Fix hit reg on SRMS
Clan lights get massive laser duration buffs so they can register damage on IS lights a lot more effectively and fulfill role of light hunters

If hitreg could be fixed, it would have been fixed long time ago. PGI just should admit, that server can't handle 100+ kph speeds properly.

Edited by MrMadguy, 20 May 2015 - 07:15 AM.


#11 Insects

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Posted 20 May 2015 - 07:27 AM

Posted Image

https://mwomercs.com/wavethree

#12 Sarlic

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Posted 20 May 2015 - 07:29 AM

Quit spamming threads. No offense. But knock it off already.

#13 Juodas Varnas

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Posted 20 May 2015 - 07:29 AM

View Postjoelmuzz, on 20 May 2015 - 07:27 AM, said:


Posted Image
(if you don't get it, look upon the Left Torso)

Edited by Juodas Varnas, 20 May 2015 - 07:29 AM.


#14 MerryIguana

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Posted 20 May 2015 - 07:44 AM

View PostMrMadguy, on 20 May 2015 - 06:37 AM, said:


Ok. We all know, that IS Light are OP. Right? Then, I think, in order to keep the balance fair and not hypocritical, every IS Light should get -20% movement speed and/or -20% armor negative quirks.


Lights get oneshotted all the time. All mechs should one shot all other mechs! Fair and balanced. Right?

#15 Mister Blastman

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Posted 20 May 2015 - 07:45 AM

Let's just nerf legs. All legs... gone!



Posted Image

Edited by Mister Blastman, 20 May 2015 - 07:45 AM.


#16 Kh0rn

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Posted 20 May 2015 - 07:45 AM

Too much freedom in the mechlab is the cause of all the issues ripping all off and slapping it on with out any cons or backlash sticking AC 20 in machine gun slots and so on. The best feature in the game is also the route of the problems.

#17 Juodas Varnas

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Posted 20 May 2015 - 08:00 AM

View PostKh0rn, on 20 May 2015 - 07:45 AM, said:

Too much freedom in the mechlab is the cause of all the issues ripping all off and slapping it on with out any cons or backlash sticking AC 20 in machine gun slots and so on. The best feature in the game is also the route of the problems.

People were begging for sized hardpoints since the start of Closed Beta...
PGI doesn't care.

#18 Gas Guzzler

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Posted 20 May 2015 - 08:06 AM

View PostJuodas Varnas, on 20 May 2015 - 08:00 AM, said:

People were begging for sized hardpoints since the start of Closed Beta...
PGI doesn't care.


That is because people like me think it is a stupid ass terribad idea. I'm pretty sure the majority of the player base feels the same way.

Why would we Nerf customization in a MechWarrior game? Remember MW2? You could put anything anywhere. We have more restrictions now, but let's not take customization away entirely, it only hurts the game and kills variety. Not to mention makes omnimechs way more powerful than battle mechs.

Seriously, sized hardpoints is bad, and the only people who want it are people who don't want to play the game at a high level and just want to play suboptimal builds. If that is what you want to do fine, but don't enforce how you want to play the game on the rest if us.

#19 Raggedyman

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Posted 20 May 2015 - 08:17 AM

View PostJuodas Varnas, on 20 May 2015 - 08:00 AM, said:

People were begging for sized hardpoints since the start of Closed Beta...
PGI doesn't care.


Daft question but could it be copyright as that was a MW4 invention (of awesome!) so was under Microsofts watch?

Also, regards the OP: balance in an asymmetrical high-variety game is a nightmare, doubly so when its an MMO. The only way to get it right is to launch the content and see what happens based on how things are actually used/the data you get, and the only benefit you get from the previously collected data is a better chance of getting it less wrong the next time.

Which isn't to say that PGI couldn't do better, just that what they are trying to do isn't that easy.

#20 ICEFANG13

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Posted 20 May 2015 - 08:24 AM

Let's also nerf the armor that assaults have by 20% and remove 1/5 of all hardpoints from assaults too, since you want to make mechs weaker at what they do.

Terrible suggestion is terrible. Gotta learn to aim man.





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