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Mercstar Rumors?


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#1041 Commander A9

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Posted 19 September 2016 - 11:26 AM

"Is this some kind of joke?"

Edited by Commander A9, 19 September 2016 - 11:27 AM.


#1042 Commander A9

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Posted 30 September 2016 - 10:03 AM

As per MercStar's request, all Clan Hero Mechs will feature a hanging cockpit item of the MercStar logo...swinging in your face...reminding pugs how much they should despise their choice of pugging lifestyle.

It will also include a warhorn that screams out 'Get good, scrub!" when you make a kill.

Its signature piece will be a holographic countertop item that flashes "MercStar hax!" to remind players that their own defeat is not their fault, but a combination of terrible servers, lag, overpowered weaponry, underpowered armor, and exploiting programs in use by illicit MercStar pilots.

Edited by Commander A9, 30 September 2016 - 10:03 AM.


#1043 MischiefSC

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Posted 30 September 2016 - 02:22 PM

View PostCommander A9, on 30 September 2016 - 10:03 AM, said:

As per MercStar's request, all Clan Hero Mechs will feature a hanging cockpit item of the MercStar logo...swinging in your face...reminding pugs how much they should despise their choice of pugging lifestyle.

It will also include a warhorn that screams out 'Get good, scrub!" when you make a kill.

Its signature piece will be a holographic countertop item that flashes "MercStar hax!" to remind players that their own defeat is not their fault, but a combination of terrible servers, lag, overpowered weaponry, underpowered armor, and exploiting programs in use by illicit MercStar pilots.

I would legit buy all that.

#1044 Davegt27

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Posted 30 September 2016 - 03:08 PM

Quote

As per MercStar's request, all Clan Hero Mechs will feature a hanging cockpit item of the MercStar logo...swinging in your face...reminding pugs how much they should despise their choice of pugging lifestyle.

It will also include a warhorn that screams out 'Get good, scrub!" when you make a kill.

Its signature piece will be a holographic countertop item that flashes "MercStar hax!" to remind players that their own defeat is not their fault, but a combination of terrible servers, lag, overpowered weaponry, underpowered armor, and exploiting programs in use by illicit MercStar pilots.


the MS warhorn says "there be seals here"



#1045 Kin3ticX

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Posted 01 October 2016 - 01:41 AM

OFFICAL COMSTAR RETORT:

WE ARE NOW PICKING UP A SIGNAL OF GREAT POWER FOLLOWING THE RECENT NEWS



#1046 Aylward

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Posted 01 October 2016 - 05:19 AM

Going back in time may be the only way to find them again too.... Posted Image

Edited by Aylward, 01 October 2016 - 05:19 AM.


#1047 Spider00x

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Posted 01 October 2016 - 09:58 AM

Xavier on his twitch last night commented on the strength of clan technology, it would be nice is MS as a whole would just come out and say clan tech OP, Kodiak K3 OP

#1048 Kin3ticX

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Posted 01 October 2016 - 10:10 AM

View PostSpider00x, on 01 October 2016 - 09:58 AM, said:

Xavier on his twitch last night commented on the strength of clan technology, it would be nice is MS as a whole would just come out and say clan tech OP, Kodiak K3 OP


There is a saying in the news business. If it burns, it earns. If it bleeds, it leads.

In the free to play business, if it power creeps, it power sells.

Power creep is ANY form of power creep big or small. The KDK3 and the Nite Gyr have shown to push the envelope without any quirks whatsoever.

Within the framework of CW, omnitech itself makes things logistically MUCH easier for clan players. You can build almost any of the builds for CW on any variant of that chassis. With Inner Sphere, you have to own dupes to get dupes of the quirks or hardpoints you need. Some people are not willing to consume mechbays on duplicate IS mechs. So without even talking about anything else we already have this factor.

Clan mechs have better XLs and certain Clan mechs are just faster. This often puts IS at a disadvantage where having the time to set up is a problem, especially on the maps with the newer fortified large spawn areas. The Clan team can rush through the gates and catch the IS team of guard. This issue can be reduced just by making sure everyone is running XLs but often IS just has slow mechs in the mix. Some of the mechs have low engine caps anyways.


Other than that I dont really think the tech base is a big factor in CW. In order for tech base to be a factor you MUST have two teams of = ability facing each other. In all other instances, the match is likely decided before the game even started.

Edited by Kin3ticX, 01 October 2016 - 10:16 AM.


#1049 Spider00x

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Posted 01 October 2016 - 10:19 AM

sure buddy... whatever you say

#1050 Kin3ticX

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Posted 01 October 2016 - 10:20 AM

View PostSpider00x, on 01 October 2016 - 10:19 AM, said:

sure buddy... whatever you say



No problem, glad I could help

#1051 Commander A9

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Posted 01 October 2016 - 01:37 PM

Clan tech is supposed to be better than IS tech.

That's the whole point of the Clans. Not to be equal to your enemy, but better.

But just to entertain the thought, while on Clan Wolf, for two straight seasons, MercStar begged the developers to make Clan technology "suck," which is why we have the "balance" that we do that is "Mechwarrior Online."

Edited by Commander A9, 01 October 2016 - 01:38 PM.


#1052 Monkey Lover

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Posted 01 October 2016 - 03:05 PM

View PostCommander A9, on 01 October 2016 - 01:37 PM, said:

, MercStar begged the developers to make Clan technology "suck," which is why we have the "balance" that we do that is "Mechwarrior Online."


Lol Mercstar , 228 and hand full of other mercs jump to IS outnumbering clan pugs 4 to 1 driving them back to one planet just because IS got some quirks to balance this game.

It wasn't until Russ dropped the nerf nuke , hitting 70+ IS mechs did they all move back to Clan easy mode.

#1053 SmokeGuar

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Posted 01 October 2016 - 04:01 PM

Well, we all knew this was MS's fault, thanks for confirming.

And lot of merc groups have shifted between Clan and IS lately. It is some IS loyalist who have 'defected' that is causing most problems atm.

#1054 _Comrade_

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Posted 02 October 2016 - 02:21 AM

I heard a rumor that every pug who drops against MS will be grouped into a unit called SPL...."Salty Pug Lords"

#1055 Tom Sawyer

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Posted 03 October 2016 - 09:34 AM

I heard that MS will be a support unit you can call upon to help out in the upcoming harebrained mech game. However you will need to find rare salt blocks to pay them.

#1056 Commander A9

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Posted 03 October 2016 - 10:17 AM

When it comes to consummables, the Elementals once thought to be deployed off Clan mechs will be replaced with tiny pixels that fly around and buzz out "hacks hacks hacks!" as they eat into an enemy's mech and instantly destroy it.

However, these will only be available to MercStar pilots, further justifying the notion that need not be mentioned here.

#1057 Commander A9

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Posted 10 October 2016 - 02:13 PM

New intelligence from elite one-man international spy groups suggests MercStar is establishing "secret alliances" to allow all major mercenary groups to join the same faction at the same time so as to "reduce resistance" and give one faction a "clear" advantage over all others, which are made up of "anti-socialist pug potatoes."

This was coupled on top of the drive to create the "economy" presented by Phase 3, which all of us "kept asking for." It has been suggested this was a better option than creating an "easy mode discount store on mechs as reward for farming pugs."

MercStar, therefore, is ENTIRELY to blame for the shortcomings of Phase 3, as the community in itself is the "number-one issue with Community Warfare."

MercStar OP-plz ban PGI.

Edited by Commander A9, 10 October 2016 - 02:13 PM.


#1058 AphexTwin11

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Posted 11 October 2016 - 07:15 AM

View PostCommander A9, on 10 October 2016 - 02:13 PM, said:


MercStar OP-plz ban PGI.


lmaoooo

#1059 MischiefSC

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Posted 11 October 2016 - 11:33 AM

I don't even play anymore and I'd still buy a 'GIT GUD SCRUB!' warhorn and drop in QP just to hear it. I'd run standard heatsinks so I can put them in my mechs feet and stand in the river of tears that would follow to cool down.

#1060 Khereg

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Posted 11 October 2016 - 01:33 PM

View PostSpider00x, on 01 October 2016 - 10:19 AM, said:

sure buddy... whatever you say


Kin3ticX knows what he's talking about. I think he and others in -MS- have always said clans have a tech advantage, but IS quirks were rolled out to counter it in many ways. There's still differences that affect playstyle, as Kin mentioned, but they really only matter in FP where mech choice is restricted. Even then, differences in tech generally aren't the deciding factor in a match.

If you're a b33f fan, watch the Maximum LRM video he published recently. Widely considered the worst of all possible weapons for FP, but in the right hands and using the right strategy, just completely decimated a (admittedly, pug-filled) clan team, including a pile of KDK-3's. Tech was completely irrelevant there.





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