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Mercstar Rumors?


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#721 Crockdaddy

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Posted 11 April 2016 - 02:08 PM

View PostMischiefSC, on 11 April 2016 - 02:05 PM, said:


That's not a rumor. It's been tested.


I had only heard about it during my "Ark Dino poop farming" days so I wasn't entirely certain.

#722 MischiefSC

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Posted 11 April 2016 - 06:00 PM

View PostCrockdaddy, on 11 April 2016 - 02:08 PM, said:


I had only heard about it during my "Ark Dino poop farming" days so I wasn't entirely certain.


Just got done playing that again for a bit. The new updates were pretty cool, the new caves and content is fun.

I heard that MS tried to play ARK but the dino AI was way much smarter than most CW pug players and they couldn't get 'get in a group, charge level 100 Rex and horde of Raptors and try to punch them all in the face' to work as well as it does in MW:O and so they gave up and came back.

#723 Kin3ticX

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Posted 12 April 2016 - 01:34 AM

here is some ms stats for shits and giggles

avg kills: 3.97

avg assist: 21.10 (not sure what take from this number, except that the avg MS player touches 25.07 targets )

avg damage: 1278.94 (the avg dam CW wide @ the hardcore unit event was ~960 based on pgi provided #s)

w/l: 87.43% (expecting this to fall during phase 3)

based on 8054 player instances


heres some plots (each dot is a player)

Posted Image

Edited by Kin3ticX, 12 April 2016 - 01:56 AM.


#724 Lord Baconburger

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Posted 12 April 2016 - 04:17 AM

I heard a rumour some guys at MS mumble in their sleep "You.....you guys wanna errrr....buy a mech pack?" And often wake themselves up shouting, "No, Russ, NOOOOOOOOOO"

Also heard a rumour someone has been accepting trades of spicy pork-based products from elsewhere and one pork-based MS member is somewhat salty about it.




Posted Image

Edited by Lord Baconburger, 12 April 2016 - 04:17 AM.


#725 vocifer

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Posted 12 April 2016 - 05:17 AM

View PostKin3ticX, on 12 April 2016 - 01:34 AM, said:

here is some ms stats for shits and giggles

avg kills: 3.97

avg assist: 21.10 (not sure what take from this number, except that the avg MS player touches 25.07 targets )

avg damage: 1278.94 (the avg dam CW wide @ the hardcore unit event was ~960 based on pgi provided #s)

w/l: 87.43% (expecting this to fall during phase 3)

based on 8054 player instances


heres some plots (each dot is a player)
Spoiler



Such spread in results is caused by different versions of autoaim used in -MS-.

Posted Image


As you can see from this diagram, most of the players in MS still use the older versions which provide rather poor and unconsistent results, especially compared to the proprietary PGI's "Jesusaimtm" product.

Edited by vocifer, 12 April 2016 - 05:18 AM.


#726 B L O O D W I T C H

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Posted 12 April 2016 - 05:55 AM

View Postgloowa, on 10 April 2016 - 03:37 PM, said:

I heard that a brand new line of MS hacks is rolling out right now:


WubWub Mercstar style.

Saved the wrong picture goddarnit.

Edited by LOADED, 12 April 2016 - 05:59 AM.


#727 gloowa

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Posted 13 April 2016 - 09:18 AM

View Postvocifer, on 12 April 2016 - 05:17 AM, said:


Such spread in results is caused by different versions of autoaim used in -MS-.

Posted Image


As you can see from this diagram, most of the players in MS still use the older versions which provide rather poor and unconsistent results, especially compared to the proprietary PGI's "Jesusaimtm" product.

I keep telling them to update, but they prefer to remain mediocre.
Also, bow to "The "Other", custom hack masterrace".

Edited by gloowa, 13 April 2016 - 09:20 AM.


#728 Commander A9

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Posted 14 April 2016 - 12:36 PM

I hear people play Community Warfare for one of 2 reasons:

1. To beat MercStar
2. To be like MercStar (because joining a team is bad in a game mode which focuses on team play).

Failing to success like MercStar causes bouts of anger driving players to attempt to destroy MercStar. When they then get crushed by a 12-man MercStar unit, they proceed to abandon Community Warfare, calling it flawed, bugged, and improperly balanced.

Edited by Commander A9, 14 April 2016 - 12:36 PM.


#729 Jarl Dane

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Posted 14 April 2016 - 02:13 PM

Hear Ye, Hear Ye

By express Order of the Jarl

All ISENfolk within -MS-

are hereby commanded to

muster with the main FRR ISEN unit

Upon successful muster members may

​return to -MS- at their own convenience.

That is all.

Thorspeed.


Edited by Mech The Dane, 14 April 2016 - 02:24 PM.


#730 Tarogato

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Posted 14 April 2016 - 02:31 PM

View PostKin3ticX, on 12 April 2016 - 01:34 AM, said:

here is some ms stats for shits and giggles



Isengrim have been keeping track of the FRR as well, though not nearly to the extent/detail that you are doing with MS.


FRR average damage: 1284.1
Number of FRR players recorded: 1,558
Number of data points: 4,337
Average number of matches recorded per player: 2.78

Posted Image


Posted Image


Posted Image



#731 LORD ORION

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Posted 14 April 2016 - 09:10 PM

I heard that there will be 2 MS units in Phase 3

Mercstar Inner Sphere (MSIS)
Merstar Clam (MSC.)

And you will pronounce it as "Missus Miscellaneous"

And that they will game the new system all the way to Terra.

#732 KinLuu

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Posted 15 April 2016 - 12:49 AM

View PostPat Kell, on 15 April 2016 - 12:19 AM, said:

MS-R can win a fight without gen rushing.


Got any proof for your bold claims?

#733 Pat Kell

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Posted 15 April 2016 - 01:09 AM

It's like the elusive bigfoot, all footage I have is grainy and shot at long range, making it hard to tell if it's MS-R or MJ12...trust me though, it's MS-R

#734 fbj

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Posted 15 April 2016 - 02:56 AM

I don't know what is rumor or fact anymore.

I think I drank too much of the Kool Aide PGI gave out.

#735 Crockdaddy

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Posted 15 April 2016 - 06:20 AM

View PostCommander A9, on 14 April 2016 - 12:36 PM, said:

I hear people play Community Warfare for one of 2 reasons:

1. To beat MercStar
2. To be like MercStar (because joining a team is bad in a game mode which focuses on team play).

Failing to success like MercStar causes bouts of anger driving players to attempt to destroy MercStar. When they then get crushed by a 12-man MercStar unit, they proceed to abandon Community Warfare, calling it flawed, bugged, and improperly balanced.


Rumor has it that -MS- is 2/3 of the community in CW/FW (or whatever the F* they call it now) only -MS- is too afraid to fight itself.

#736 gloowa

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Posted 15 April 2016 - 01:01 PM

View PostCrockdaddy, on 15 April 2016 - 06:20 AM, said:

Rumor has it that -MS- is 2/3 of the community in CW/FW (or whatever the F* they call it now) only -MS- is too afraid to fight itself.

Have you ever tried to hit yourself with a fist to the face? Fighing yourself is way harder than it looks.

#737 MischiefSC

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Posted 15 April 2016 - 02:41 PM

I have seen matches where MS shot MS more than the other team does and most the MS losses were TKs and dropship.

Point being that even MS isn't afraid of shooting MS and nobody else should be either.

#738 gloowa

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Posted 15 April 2016 - 03:36 PM

View PostMischiefSC, on 15 April 2016 - 02:41 PM, said:

I have seen matches where MS shot MS more than the other team does and most the MS losses were TKs and dropship.

Tell me 'bout it.
Posted Image
Posted Image

Edited by gloowa, 15 April 2016 - 03:39 PM.


#739 Groutknoll

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Posted 15 April 2016 - 04:28 PM

View PostMischiefSC, on 15 April 2016 - 02:41 PM, said:

I have seen matches where MS shot MS more than the other team does and most the MS losses were TKs and dropship. Point being that even MS isn't afraid of shooting MS and nobody else should be either.


It's called "rear armor checks"
MS tests it's members every fw drop to see that you have to correct amount of rear armor on your mech
then MS proceeds to DropShipJesus for enlightenment

#740 MischiefSC

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Posted 15 April 2016 - 04:41 PM

Go up a few pages. You'll see where I posted the prayer to Dropship Jesus.

I touched Him in an ACH one time. JJed up and bumped His Divine Nose cone before being washed clean in his Pure ERLL Light.

Given that regulation rear armor for MS is <5 pts a 30pt armor check is a bit much.





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